Player Matchup

Chaac
Chaac
LordApolloJJPX
Chaac
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 130L
1,328 Elo+
Party 2
Zhong Kui
Zhong Kui
RustKiller22
Zhong Kui
Level 76
God Stats
8W - 8L
1,524 SR
Queue Stats
152W - 155L
1,289 Elo+
Party 2
Sol
Sol
XxBiomaticxX
Sol
Level 61
God Stats
8W - 10L
1,447 SR
Queue Stats
88W - 132L
1,299 Elo+
Solo
Bakasura
Bakasura
steel-untidy317
Bakasura
Level 56
God Stats
29W - 30L
1,484 SR
Queue Stats
97W - 115L
1,263 Elo+
Solo
Ullr
Ullr
uC Knight
Ullr
Level 31
God Stats
7W - 7L
1,385 SR
Queue Stats
252W - 273L
1,123 Elo+
Solo
Team Averages
Level 61
1,468 SR
1,260 Elo+

VS

Team Averages
Level 63
1,435 SR
1,296 Elo+
Fenrir
Fenrir
ArticBloodwolf89
Fenrir
Level 32
God Stats
2W - 1L
1,723 SR
Queue Stats
5W - 7L
1,416 Elo+
Solo
Arachne
Arachne
CertiiSavv
Arachne
Level 27
God Stats
12W - 16L
1,164 SR
Queue Stats
61W - 86L
1,189 Elo+
Party 1
Anubis
Anubis
Corpanzil
Anubis
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 135L
1,239 Elo+
Solo
Cernunnos
Cernunnos
Kenevich
Cernunnos
Level 67
God Stats
34W - 23L
1,562 SR
Queue Stats
426W - 466L
1,289 Elo+
Solo
Neith
Neith
StraightShootRR
Neith
Level 69
God Stats
1W - 2L
1,227 SR
Queue Stats
215W - 238L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
9,262
403
9,370
25,004
23,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
RustKiller22
Zhong Kui
17
3 / 6 / 4
10,612
461
16,061
15,964
12,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 11 / 3
9,847
428
13,514
23,096
6,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
16
9 / 9 / 2
10,933
475
12,937
25,082
11,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
14
0 / 11 / 0
9,481
412
6,188
22,827
7,627
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 10
11,351
494
6,526
17,413
7,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
CertiiSavv
Arachne
18
8 / 3 / 6
12,113
527
13,586
17,046
8,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Anubis
Corpanzil
Anubis
18
13 / 6 / 5
12,437
541
19,576
14,839
8,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Kenevich
Cernunnos
19
2 / 4 / 10
11,994
521
15,688
23,802
11,725
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
17 / 0 / 7
14,000
609
29,703
16,273
8,125
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
18
Kills
43
43
Deaths
19
14
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
6
10
1.33
W
Arachne
CertiiSavv
Arachne
8
3
6
3.67
W
Anubis
Corpanzil
Anubis
13
6
5
2.58
W
Cernunnos
Kenevich
Cernunnos
2
4
10
1.75
L
2
6
5
0.75
L
Zhong Kui
RustKiller22
Zhong Kui
3
6
4
0.83
W
17
0
7
20.5
L
4
11
3
0.5
L
Bakasura
9
9
2
1.11
L
Ullr
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,070
Damage
85,079
111,973
Taken
89,373
61,733
Mitigated
44,669
20,771
Healing
35,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,526
3,034
1,706
4,281
17,413
7,740
1,084
5,833
11,089
244
39,782
W
Arachne
CertiiSavv
Arachne
13,586
9,437
0
5,297
17,046
8,945
228
3,416
13,065
0
89,349
W
Anubis
Corpanzil
Anubis
19,576
1,292
0
941
14,839
8,134
200
5,053
9,681
66,026
0
W
Cernunnos
Kenevich
Cernunnos
15,688
9,377
33
15,475
23,802
11,725
330
10,820
12,842
0
113,163
L
9,370
1,639
76
5,389
25,004
23,243
360
3,823
20,881
0
34,587
L
Zhong Kui
RustKiller22
Zhong Kui
16,061
4,050
0
3,677
15,964
12,233
3,132
748
15,172
77,017
13,131
W
29,703
21,628
0
8,157
16,273
8,125
3,447
2,543
13,387
0
106,609
L
13,514
3,406
0
3,992
23,096
6,970
524
6,704
15,838
57,564
0
L
Bakasura
12,937
8,716
0
4,183
25,082
11,660
430
3,699
21,027
0
66,294
L
Ullr
6,188
3,791
0
3,454
22,827
7,627
0
3,488
19,235
0
59,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,135
Gold Earned
61,895
483
Minions Killed
577
0
Camps Cleared
0
1,823,839
Distance Traveled
2,148,350
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,351
494
53
2
0
443,448
3
W
Arachne
12,113
527
103
4
0
464,756
0
W
Anubis
12,437
541
112
5
0
383,740
4
W
Cernunnos
11,994
521
159
7
0
427,780
4
L
Chaac
9,262
403
41
2
0
408,525
0
L
Zhong Kui
10,612
461
127
6
0
279,384
0
W
Neith
14,000
609
150
7
0
428,626
0
L
Sol
9,847
428
94
4
0
353,152
2
L
Bakasura
10,933
475
131
6
0
468,223
1
L
Ullr
9,481
412
90
4
0
314,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role