Player Matchup

Bellona
Bellona
DobbyTheGod
Bellona
Level 62
God Stats
9W - 10L
1,497 SR
Queue Stats
90W - 100L
1,389 Elo+
Party 1
Bacchus
Bacchus
Jcosta9
Bacchus
Level 107
God Stats
2W - 2L
1,644 SR
Queue Stats
48W - 54L
1,418 Elo+
Party 1
Jormungandr
Jormungandr
MAST3RCLAUD
Jormungandr
Level 55
God Stats
0W - 1L
1,692 SR
Queue Stats
33W - 33L
1,376 Elo+
Party 1
Tiamat
Tiamat
TheBrdAte
Tiamat
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Pele
Pele
shamar510
Pele
Level 7
God Stats
35W - 37L
1,500 SR
Queue Stats
46W - 52L
1,299 Elo+
Party 1
Team Averages
Level 53
1,567 SR
1,396 Elo+

VS

Team Averages
Level 47
1,395 SR
1,320 Elo+
Guan Yu
Guan Yu
ASIANDUDE 00100
Guan Yu
Level 45
God Stats
1W - 1L
1,274 SR
Queue Stats
7W - 16L
1,160 Elo+
Solo
Merlin
Merlin
Bareci
Merlin
Level 66
God Stats
144W - 159L
1,469 SR
Queue Stats
621W - 645L
1,421 Elo+
Solo
Arachne
Arachne
Mildur
Arachne
Level 37
God Stats
74W - 63L
1,435 SR
Queue Stats
410W - 481L
1,359 Elo+
Solo
Jormungandr
Jormungandr
SilverFlame1382
Jormungandr
Level 37
God Stats
39W - 46L
1,288 SR
Queue Stats
99W - 135L
1,320 Elo+
Solo
Kali
Kali
Yargit
Kali
Level 49
God Stats
8W - 8L
1,510 SR
Queue Stats
50W - 48L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DobbyTheGod
Bellona
17
2 / 6 / 1
12,244
1,020
15,847
25,825
26,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Jcosta9
Bacchus
17
2 / 8 / 1
12,517
1,043
16,995
33,575
44,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr
MAST3RCLAUD
Jormungandr
18
0 / 5 / 4
12,511
1,043
18,218
24,145
29,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
TheBrdAte
Tiamat
16
0 / 6 / 1
10,433
869
5,931
13,445
10,186
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
16
0 / 13 / 2
10,940
912
12,723
28,826
12,697
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 22
12,438
1,037
18,902
23,680
31,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Bareci
Merlin
20
6 / 1 / 17
13,728
1,144
23,572
7,704
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Mildur
Arachne
19
12 / 0 / 14
13,199
1,100
21,255
8,293
5,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SilverFlame1382
Jormungandr
19
8 / 0 / 24
14,534
1,211
28,839
19,935
31,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
Yargit
Kali
19
10 / 1 / 14
13,838
1,153
24,155
15,220
9,265
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
129
4
Kills
38
38
Deaths
4
9
Assists
91
Player
Kills
Deaths
Assists
KDA
W
2
2
22
6.5
W
Merlin
Bareci
Merlin
6
1
17
14.5
L
Bellona
DobbyTheGod
Bellona
2
6
1
0.42
L
Bacchus
Jcosta9
Bacchus
2
8
1
0.31
L
Jormungandr
MAST3RCLAUD
Jormungandr
0
5
4
0.4
W
Arachne
Mildur
Arachne
12
0
14
19
W
Jormungandr
SilverFlame1382
Jormungandr
8
0
24
20
L
Tiamat
TheBrdAte
Tiamat
0
6
1
0.08
W
Kali
Yargit
Kali
10
1
14
17
L
Pele
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,714
Damage
116,723
125,816
Taken
74,832
122,521
Mitigated
82,896
15,614
Healing
14,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,902
3,832
1,992
4,166
23,680
31,503
0
13,019
10,661
0
28,255
W
Merlin
Bareci
Merlin
23,572
1,336
300
350
7,704
4,359
0
4,490
3,214
62,598
0
L
Bellona
DobbyTheGod
Bellona
15,847
5,462
0
827
25,825
26,032
0
11,232
14,593
0
47,550
L
Bacchus
Jcosta9
Bacchus
16,995
3,278
4,103
3,889
33,575
44,511
0
10,507
23,068
30,332
0
L
Jormungandr
MAST3RCLAUD
Jormungandr
18,218
5,761
0
1,090
24,145
29,095
0
11,306
12,839
52,438
0
W
Arachne
Mildur
Arachne
21,255
13,477
0
2,554
8,293
5,990
0
4,631
3,662
0
26,846
W
Jormungandr
SilverFlame1382
Jormungandr
28,839
7,325
0
972
19,935
31,779
0
9,837
10,098
52,704
0
L
Tiamat
TheBrdAte
Tiamat
5,931
1,330
243
1,878
13,445
10,186
0
6,360
7,085
19,505
0
W
Kali
Yargit
Kali
24,155
11,348
0
4,525
15,220
9,265
0
9,167
6,053
0
43,271
L
Pele
12,723
4,723
0
3,584
28,826
12,697
0
13,006
15,820
0
27,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,645
Gold Earned
67,737
233
Minions Killed
240
3
Camps Cleared
11
1,086,489
Distance Traveled
1,241,704
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,438
1,037
20
2
1
263,739
0
W
Merlin
13,728
1,144
86
7
9
204,134
1
L
Bellona
12,244
1,020
77
6
1
251,229
1
L
Bacchus
12,517
1,043
29
2
0
245,711
0
L
Jormungandr
12,511
1,043
74
6
0
202,528
0
W
Arachne
13,199
1,100
14
1
0
260,149
0
W
Jormungandr
14,534
1,211
61
5
1
244,106
1
L
Tiamat
10,433
869
19
2
0
160,119
1
W
Kali
13,838
1,153
59
5
0
269,576
0
L
Pele
10,940
912
34
3
2
226,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role