Player Matchup

Chronos
Chronos
BoiTellYouHUT
Chronos
Level 160
God Stats
7W - 1L
1,768 SR
Queue Stats
441W - 382L
1,538 Elo+
Party 1
Rama
Rama
Linxy boi
Rama
Level 127
God Stats
3W - 7L
1,597 SR
Queue Stats
124W - 151L
1,569 Elo+
Party 1
Hercules
Hercules
ProzB4Hose
Hercules
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 121L
1,575 Elo+
Party 1
Pele
Pele
TDrHolliday
Pele
Level 109
God Stats
3W - 4L
1,300 SR
Queue Stats
176W - 141L
1,616 Elo+
Party 1
Athena
Athena
TideWaters
Athena
Level 93
God Stats
1W - 0L
1,324 SR
Queue Stats
6W - 9L
1,458 Elo+
Party 1
Team Averages
Level 126
1,498 SR
1,551 Elo+

VS

Team Averages
Level 113
1,573 SR
1,559 Elo+
Yemoja
Yemoja
AndyDrizzle
Yemoja
Level 67
God Stats
1W - 2L
1,436 SR
Queue Stats
20W - 21L
1,546 Elo+
Solo
Neith
Neith
Kirkmanator2
Neith
Level 107
God Stats
5W - 5L
1,604 SR
Queue Stats
351W - 304L
1,551 Elo+
Solo
Ra
Ra
RollTimeFeller-
Ra
Level 117
God Stats
1W - 1L
1,386 SR
Queue Stats
61W - 52L
1,577 Elo+
Solo
Ao Kuang
Ao Kuang
itsKITTLE30
Ao Kuang
Level 149
God Stats
0W - 1L
1,694 SR
Queue Stats
62W - 67L
1,540 Elo+
Solo
Bellona
Bellona
type1champion
Bellona
Level 125
God Stats
1W - 1L
1,747 SR
Queue Stats
2W - 3L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
3 / 0 / 5
10,857
494
10,403
12,917
6,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
18
3 / 1 / 6
11,441
520
11,336
15,162
6,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
ProzB4Hose
Hercules
17
6 / 2 / 1
11,628
529
11,255
21,002
26,055
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 4 / 4
11,086
504
13,027
19,433
11,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
TideWaters
Athena
15
1 / 2 / 9
10,407
473
8,139
20,608
19,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 3 / 4
8,905
405
3,926
16,646
18,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 4 / 2
9,720
442
10,289
17,030
6,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 3 / 4
9,996
454
10,149
11,878
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
itsKITTLE30
Ao Kuang
14
3 / 5 / 2
9,270
421
11,380
24,350
9,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
18
5 / 2 / 1
11,498
523
17,471
18,555
22,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
16
Kills
9
9
Deaths
17
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
4
0.67
W
Chronos
3
0
5
5.5
L
1
4
2
0.5
W
Rama
3
1
6
6
W
Hercules
ProzB4Hose
Hercules
6
2
1
3.25
L
0
3
4
0.67
W
3
4
4
1.25
W
Athena
TideWaters
Athena
1
2
9
2.75
L
Ao Kuang
itsKITTLE30
Ao Kuang
3
5
2
0.8
L
Bellona
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,160
Damage
53,215
89,122
Taken
88,459
70,666
Mitigated
63,714
22,336
Healing
29,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,926
847
1,720
2,763
16,646
18,508
0
5,228
11,248
21,896
0
W
Chronos
10,403
2,202
289
4,027
12,917
6,315
1,080
5,315
7,602
78,252
0
L
10,289
3,256
0
3,765
17,030
6,860
0
2,521
14,429
0
82,626
W
Rama
11,336
7,610
0
5,664
15,162
6,578
697
4,023
11,139
0
123,222
W
Hercules
ProzB4Hose
Hercules
11,255
2,302
856
6,514
21,002
26,055
0
5,487
15,515
0
81,269
L
10,149
1,285
2,374
2,629
11,878
5,799
76
2,762
9,026
97,048
0
W
13,027
3,379
0
1,412
19,433
11,766
0
6,545
12,888
0
105,498
W
Athena
TideWaters
Athena
8,139
2,571
734
2,840
20,608
19,952
43
8,041
12,567
47,043
0
L
Ao Kuang
itsKITTLE30
Ao Kuang
11,380
3,687
1
8,699
24,350
9,798
0
5,151
18,941
69,405
0
L
Bellona
17,471
4,969
0
7,066
18,555
22,749
810
2,765
15,749
0
96,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,419
Gold Earned
49,389
647
Minions Killed
599
0
Camps Cleared
0
2,147,733
Distance Traveled
2,093,976
23
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,905
405
36
2
0
431,698
10
W
Chronos
10,857
494
151
7
0
428,259
2
L
Neith
9,720
442
119
5
0
394,080
5
W
Rama
11,441
520
168
8
0
396,160
5
W
Hercules
11,628
529
136
6
0
429,401
5
L
Ra
9,996
454
176
8
0
427,877
8
W
Pele
11,086
504
130
6
0
480,325
6
W
Athena
10,407
473
62
3
0
413,588
5
L
Ao Kuang
9,270
421
77
4
0
384,008
7
L
Bellona
11,498
523
191
9
0
456,313
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role