Player Matchup

Fenrir
Fenrir
Platinum I
Dragon_Uraraka
Fenrir
Platinum I
Level 155
God Stats
8W - 10L
1,577 SR
Queue Stats
307W - 290L
1,873 MMR
Party 2
Ymir
Ymir
Platinum III
RealTenchu
Ymir
Platinum III
Level 147
God Stats
12W - 7L
1,697 SR
Queue Stats
456W - 455L
1,805 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum III
ig7_Jdm_
Cu Chulainn
Platinum III
Level 152
God Stats
93W - 97L
1,493 SR
Queue Stats
644W - 642L
1,772 MMR
Party 2
Cernunnos
Cernunnos
Platinum III
leoorchid
Cernunnos
Platinum III
Level 155
God Stats
1W - 2L
1,309 SR
Queue Stats
292W - 279L
1,823 MMR
Solo
He Bo
He Bo
Platinum III
temp-818393
He Bo
Platinum III
Level 153
God Stats
0W - 1L
1,286 SR
Queue Stats
607W - 608L
1,778 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,473 SR
1,810 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,641 SR
1,810 MMR
Kuzenbo
Kuzenbo
Platinum III
KibblsAndVick
Kuzenbo
Platinum III
Level 60
God Stats
8W - 3L
1,795 SR
Queue Stats
140W - 146L
1,783 MMR
Solo
Mercury
Mercury
Silver I
LavaSqurt
Mercury
Silver I
Level 105
God Stats
2W - 0L
1,722 SR
Queue Stats
24W - 19L
1,681 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
T W I Z T I D X
Baron Samedi
Gold I
Level 160
God Stats
3W - 0L
1,731 SR
Queue Stats
113W - 101L
1,885 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
Vindicated9
Cthulhu
Platinum II
Level 122
God Stats
17W - 24L
1,532 SR
Queue Stats
644W - 652L
1,858 MMR
Solo
Anhur
Anhur
Platinum III
o SenorLeche
Anhur
Platinum III
Level 157
God Stats
6W - 10L
1,424 SR
Queue Stats
313W - 302L
1,842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 14
14,713
507
24,950
36,770
29,176
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 7 / 16
12,079
417
12,934
36,489
48,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
ig7_Jdm_
Cu Chulainn
20
3 / 5 / 11
14,453
498
21,404
34,648
49,302
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cernunnos
leoorchid
Cernunnos
20
11 / 6 / 3
15,990
551
30,941
28,152
16,715
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 6 / 7
13,944
481
21,486
23,420
13,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
RavanaLokiKaliNemesis

VS

Bans
King ArthurCliodhnaSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
19
2 / 4 / 14
15,089
520
12,452
38,802
72,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
LavaSqurt
Mercury
20
9 / 7 / 6
17,179
592
26,764
33,220
20,715
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
T W I Z T I D X
Baron Samedi
20
7 / 5 / 8
16,391
565
30,572
27,629
24,872
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Vindicated9
Cthulhu
20
1 / 5 / 10
15,362
530
23,028
34,512
42,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
9 / 11 / 3
17,252
595
22,594
28,457
12,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
69
32
Kills
28
28
Deaths
32
51
Assists
41
Player
Kills
Deaths
Assists
KDA
L
9
4
14
4
W
Kuzenbo
2
4
14
2.25
W
Mercury
LavaSqurt
Mercury
9
7
6
1.71
L
4
7
16
1.71
W
Baron Samedi
T W I Z T I D X
Baron Samedi
7
5
8
2.2
W
Cthulhu
Vindicated9
Cthulhu
1
5
10
1.2
L
Cu Chulainn
ig7_Jdm_
Cu Chulainn
3
5
11
1.7
L
Cernunnos
leoorchid
Cernunnos
11
6
3
2.08
W
9
11
3
0.95
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,715
Damage
115,410
159,479
Taken
162,620
156,722
Mitigated
173,147
25,782
Healing
47,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,950
8,431
2
13,034
36,770
29,176
0
13,027
23,468
0
126,306
W
Kuzenbo
12,452
4,093
0
7,137
38,802
72,778
730
8,945
29,096
46,709
0
W
Mercury
LavaSqurt
Mercury
26,764
18,029
0
4,829
33,220
20,715
3,745
5,559
27,283
0
199,572
L
12,934
2,107
0
1,750
36,489
48,386
320
18,135
17,992
49,936
0
W
Baron Samedi
T W I Z T I D X
Baron Samedi
30,572
1,760
7,943
12,071
27,629
24,872
1,760
13,623
13,235
128,686
0
W
Cthulhu
Vindicated9
Cthulhu
23,028
1,316
2,378
7,572
34,512
42,390
249
6,000
28,141
119,303
0
L
Cu Chulainn
ig7_Jdm_
Cu Chulainn
21,404
3,798
0
4,951
34,648
49,302
584
15,594
17,999
0
117,201
L
Cernunnos
leoorchid
Cernunnos
30,941
14,616
0
1,315
28,152
16,715
426
7,622
20,431
0
161,626
W
22,594
11,931
0
5,592
28,457
12,392
6,288
2,902
25,365
0
123,038
L
21,486
1,054
719
4,011
23,420
13,143
652
11,702
11,575
117,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,179
Gold Earned
81,273
764
Minions Killed
760
0
Camps Cleared
0
2,605,938
Distance Traveled
2,694,472
30
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,713
507
134
5
0
587,559
10
W
Kuzenbo
15,089
520
46
2
0
559,510
7
W
Mercury
17,179
592
198
7
0
613,980
2
L
Ymir
12,079
417
78
3
0
496,281
2
W
Baron Samedi
16,391
565
173
6
0
522,196
10
W
Cthulhu
15,362
530
184
6
0
528,222
8
L
Cu Chulainn
14,453
498
183
6
0
533,800
7
L
Cernunnos
15,990
551
207
7
0
470,140
4
W
Anhur
17,252
595
159
5
0
470,564
14
L
He Bo
13,944
481
162
6
0
518,158
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role