Player Matchup

Ao Kuang
Ao Kuang
DeathG 8 Slayer
Ao Kuang
Level 127
God Stats
2W - 1L
1,444 SR
Queue Stats
29W - 28L
1,518 Elo+
Party 3
Cerberus
Cerberus
Gabe Chaney
Cerberus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 127L
1,499 Elo+
Party 4
Neith
Neith
Praetorian ND
Neith
Level 160
God Stats
51W - 43L
1,670 SR
Queue Stats
347W - 321L
1,492 Elo+
Party 4
Cabrakan
Cabrakan
Tect0niiK
Cabrakan
Level 127
God Stats
1W - 2L
1,414 SR
Queue Stats
85W - 86L
1,409 Elo+
Party 3
Nu Wa
Nu Wa
sootlife_92
Nu Wa
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
142W - 175L
1,530 Elo+
Solo
Team Averages
Level 137
1,506 SR
1,490 Elo+

VS

Team Averages
Level 61
1,569 SR
1,498 Elo+
Nu Wa
Nu Wa
Dexorsist
Nu Wa
Level 45
God Stats
1W - 1L
1,284 SR
Queue Stats
6W - 9L
1,305 Elo+
Party 2
Ne Zha
Ne Zha
EldritchMelon
Ne Zha
Level 60
God Stats
17W - 9L
1,654 SR
Queue Stats
129W - 98L
1,512 Elo+
Party 1
Charybdis
Charybdis
Nickfruy
Charybdis
Level 46
God Stats
11W - 9L
1,475 SR
Queue Stats
151W - 113L
1,502 Elo+
Party 1
Shiva
Shiva
SoarynTheEagle
Shiva
Level 122
God Stats
3W - 0L
1,713 SR
Queue Stats
3W - 4L
1,647 Elo+
Party 2
Xing Tian
Xing Tian
wolffsquare
Xing Tian
Level 33
God Stats
11W - 9L
1,718 SR
Queue Stats
102W - 75L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
8 / 3 / 3
9,112
480
8,099
16,467
8,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Gabe Chaney
Cerberus
13
1 / 2 / 5
8,706
458
9,664
18,192
17,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 4 / 4
9,394
494
12,827
10,786
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Tect0niiK
Cabrakan
11
0 / 1 / 0
7,387
389
4,002
6,965
4,955
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
4 / 3 / 8
10,443
550
14,114
12,133
5,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dexorsist
Nu Wa
12
1 / 7 / 3
8,106
427
6,729
14,396
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 2 / 3
10,431
549
7,468
12,881
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
Nickfruy
Charybdis
15
1 / 3 / 5
9,367
493
10,047
13,195
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 3
9,915
522
8,607
14,223
12,614
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
wolffsquare
Xing Tian
14
3 / 3 / 8
9,910
522
8,291
18,217
16,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
16
Kills
13
13
Deaths
16
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
8
3
3
3.17
W
Nu Wa
Dexorsist
Nu Wa
1
7
3
0.36
W
6
2
3
3.75
L
Cerberus
Gabe Chaney
Cerberus
1
2
5
1.75
W
Charybdis
Nickfruy
Charybdis
1
3
5
1.17
L
3
4
4
1.25
W
2
1
3
3.5
L
Cabrakan
Tect0niiK
Cabrakan
0
1
0
0
L
4
3
8
2.67
W
Xing Tian
wolffsquare
Xing Tian
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,706
Damage
41,142
64,543
Taken
72,912
41,500
Mitigated
43,269
21,182
Healing
18,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
8,099
2,412
0
7,501
16,467
8,692
0
2,110
14,245
39,295
12,382
W
Nu Wa
Dexorsist
Nu Wa
6,729
2,185
64
955
14,396
4,737
1,091
8,611
5,785
39,863
0
W
7,468
1,816
0
6,409
12,881
5,439
68
5,155
7,726
0
75,245
L
Cerberus
Gabe Chaney
Cerberus
9,664
824
478
5,263
18,192
17,372
474
5,341
12,713
38,933
0
W
Charybdis
Nickfruy
Charybdis
10,047
6,082
0
5,451
13,195
4,434
87
5,070
8,125
0
84,854
L
12,827
4,818
0
3,135
10,786
5,208
1,140
3,043
7,681
0
89,236
W
8,607
1,665
0
1,465
14,223
12,614
1,631
7,542
6,681
0
73,861
L
Cabrakan
Tect0niiK
Cabrakan
4,002
866
0
2,460
6,965
4,955
0
240
6,693
35,948
827
L
14,114
2,336
0
2,345
12,133
5,273
0
3,614
8,191
98,271
0
W
Xing Tian
wolffsquare
Xing Tian
8,291
837
0
4,112
18,217
16,045
906
8,953
9,264
29,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,042
Gold Earned
47,729
496
Minions Killed
489
0
Camps Cleared
0
1,520,875
Distance Traveled
1,739,575
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,112
480
70
4
0
372,111
5
W
Nu Wa
8,106
427
64
3
0
284,432
0
W
Ne Zha
10,431
549
121
6
0
427,723
1
L
Cerberus
8,706
458
71
4
0
383,022
0
W
Charybdis
9,367
493
145
8
0
316,034
8
L
Neith
9,394
494
126
7
0
307,171
4
W
Shiva
9,915
522
132
7
0
350,731
1
L
Cabrakan
7,387
389
75
4
0
161,232
4
L
Nu Wa
10,443
550
154
8
0
297,339
6
W
Xing Tian
9,910
522
27
1
0
360,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role