Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
AssistingTable
Serqet
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,481 Elo+
Party 1
Agni
Agni
TeamMate77
Agni
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,502 Elo+
Party 1
Team Averages
Level 110
1,500 SR
1,494 Elo+

VS

Team Averages
Level 96
1,438 SR
1,395 Elo+
Kuzenbo
Kuzenbo
EL SMACK
Kuzenbo
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 251L
1,461 Elo+
Solo
Anubis
Anubis
Muzan-Kiibutsuji
Anubis
Level 79
God Stats
8W - 6L
1,315 SR
Queue Stats
149W - 159L
1,363 Elo+
Party 2
Jing Wei
Jing Wei
agrimpeeper
Jing Wei
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 214L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
6 / 1 / 2
8,948
813
14,056
10,498
3,815
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 0 / 6
7,708
701
3,682
7,939
8,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 0 / 4
8,013
728
7,174
5,153
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EL SMACK
Kuzenbo
9
0 / 1 / 0
6,687
608
3,617
9,345
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 6 / 0
7,228
657
4,155
11,049
6,016
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
agrimpeeper
Jing Wei
12
0 / 1 / 1
7,021
638
6,774
8,867
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
8
Kills
1
1
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
2
7
W
1
0
6
4
L
Kuzenbo
EL SMACK
Kuzenbo
0
1
0
0
L
1
6
0
0.17
W
1
0
4
3
L
Jing Wei
agrimpeeper
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,912
Damage
14,546
23,590
Taken
29,261
14,065
Mitigated
18,669
6,408
Healing
3,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,056
9,517
0
4,248
10,498
3,815
1,036
3,378
7,120
0
54,779
W
3,682
1,302
0
997
7,939
8,308
69
2,512
5,427
0
9,825
L
Kuzenbo
EL SMACK
Kuzenbo
3,617
1,710
0
1,034
9,345
8,414
0
2,873
6,365
10,300
0
L
4,155
202
103
2,139
11,049
6,016
0
2,560
8,273
24,526
0
W
7,174
430
0
1,163
5,153
1,942
92
2,190
2,963
27,030
0
L
Jing Wei
agrimpeeper
Jing Wei
6,774
3,196
0
332
8,867
4,239
0
2,154
6,713
0
23,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,669
Gold Earned
20,936
162
Minions Killed
107
7
Camps Cleared
4
654,914
Distance Traveled
459,028
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,948
813
96
9
4
198,818
1
W
Serqet
7,708
701
9
1
0
243,855
1
L
Kuzenbo
6,687
608
10
1
0
148,823
0
L
Anubis
7,228
657
52
5
4
117,601
2
W
Agni
8,013
728
57
5
3
212,241
5
L
Jing Wei
7,021
638
45
4
0
192,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role