Player Matchup

Achilles
Achilles
ArrogantNINJA
Achilles
Level 142
God Stats
2W - 1L
1,745 SR
Queue Stats
59W - 60L
1,466 Elo+
Solo
Awilix
Awilix
AyoHakim
Awilix
Level 158
God Stats
0W - 2L
1,575 SR
Queue Stats
175W - 160L
1,466 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
STRIKER_PLISKIN
Ah Muzen Cab
Level 122
God Stats
2W - 4L
1,373 SR
Queue Stats
290W - 294L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
estirxn123
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,396 Elo+
Solo
Tiamat
Tiamat
itsantoni14
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 95
1,539 SR
1,470 Elo+

VS

Team Averages
Level 74
1,529 SR
1,482 Elo+
Chiron
Chiron
KiShrimp
Chiron
Level 27
God Stats
2W - 1L
1,695 SR
Queue Stats
99W - 102L
1,504 Elo+
Solo
Cthulhu
Cthulhu
MEXlBOY
Cthulhu
Level 157
God Stats
5W - 0L
1,659 SR
Queue Stats
81W - 77L
1,524 Elo+
Party 2
Athena
Athena
UndeadLlama666
Athena
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,420 Elo+
Party 1
Cupid
Cupid
Yggdrall1909
Cupid
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 59L
1,546 Elo+
Party 2
Ymir
Ymir
kinkindred124
Ymir
Level 28
God Stats
1W - 0L
1,289 SR
Queue Stats
29W - 37L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ArrogantNINJA
Achilles
10
3 / 1 / 2
8,205
631
4,363
5,878
5,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
AyoHakim
Awilix
15
1 / 4 / 9
8,682
668
10,923
12,106
8,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
STRIKER_PLISKIN
Ah Muzen Cab
19
5 / 3 / 6
10,450
804
22,975
12,228
6,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
estirxn123
Baron Samedi
15
2 / 5 / 6
8,760
674
17,134
13,727
7,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tiamat
15
0 / 6 / 9
8,455
650
8,415
14,256
10,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
KiShrimp
Chiron
20
14 / 1 / 5
12,085
930
18,544
12,126
6,887
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MEXlBOY
Cthulhu
17
2 / 1 / 14
9,908
762
13,260
24,058
23,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 3 / 16
10,258
789
4,542
15,867
19,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 2 / 14
9,510
732
8,718
12,583
6,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 5 / 6
8,795
677
7,469
16,634
9,737
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
74
11
Kills
19
19
Deaths
12
32
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Achilles
ArrogantNINJA
Achilles
3
1
2
4
L
Awilix
AyoHakim
Awilix
1
4
9
1.38
W
Chiron
KiShrimp
Chiron
14
1
5
16.5
W
Cthulhu
MEXlBOY
Cthulhu
2
1
14
9
L
Ah Muzen Cab
STRIKER_PLISKIN
Ah Muzen Cab
5
3
6
2.67
W
0
3
16
2.67
W
1
2
14
4
L
Baron Samedi
estirxn123
Baron Samedi
2
5
6
1
L
Tiamat
0
6
9
0.75
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,810
Damage
52,533
58,195
Taken
81,268
38,917
Mitigated
66,848
20,378
Healing
29,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ArrogantNINJA
Achilles
4,363
761
227
1,806
5,878
5,747
0
2,325
3,553
0
6,206
L
Awilix
AyoHakim
Awilix
10,923
3,894
1,944
2,814
12,106
8,604
158
4,785
7,321
0
22,419
W
Chiron
KiShrimp
Chiron
18,544
6,589
3,770
3,471
12,126
6,887
3,153
5,341
6,436
0
40,852
W
Cthulhu
MEXlBOY
Cthulhu
13,260
589
1,989
9,348
24,058
23,900
342
6,152
17,358
33,773
0
L
Ah Muzen Cab
STRIKER_PLISKIN
Ah Muzen Cab
22,975
8,003
1,432
2,983
12,228
6,596
1,016
5,738
6,490
0
43,436
W
4,542
1,399
0
1,142
15,867
19,528
812
4,917
10,630
8,864
0
W
8,718
1,929
5,169
3,577
12,583
6,796
2,347
3,899
8,422
0
28,402
L
Baron Samedi
estirxn123
Baron Samedi
17,134
2,016
2,982
4,102
13,727
7,369
514
7,372
6,355
25,337
0
L
Tiamat
8,415
1,511
279
1,809
14,256
10,601
180
5,051
9,205
15,733
0
W
7,469
0
0
1,481
16,634
9,737
1,148
4,106
10,602
12,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,552
Gold Earned
50,556
113
Minions Killed
192
0
Camps Cleared
0
980,671
Distance Traveled
1,170,572
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,205
631
2
0
0
108,099
1
L
Awilix
8,682
668
33
3
0
240,758
0
W
Chiron
12,085
930
62
5
0
200,883
3
W
Cthulhu
9,908
762
65
5
0
274,499
5
L
Ah Muzen Cab
10,450
804
45
3
0
233,528
0
W
Athena
10,258
789
9
1
0
232,671
0
W
Cupid
9,510
732
29
2
0
246,276
0
L
Baron Samedi
8,760
674
23
2
0
195,193
0
L
Tiamat
8,455
650
10
1
0
203,093
0
W
Ymir
8,795
677
27
2
0
216,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role