Player Matchup

Gilgamesh
Gilgamesh
KrokusOfFrogs
Gilgamesh
Level 129
God Stats
8W - 7L
1,621 SR
Queue Stats
139W - 100L
1,586 Elo+
Party 1
Hercules
Hercules
RubyKun
Hercules
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
48W - 37L
1,521 Elo+
Party 1
Janus
Janus
l3otHarvestr
Janus
Level 123
God Stats
4W - 6L
1,239 SR
Queue Stats
29W - 34L
1,401 Elo+
Party 1
Team Averages
Level 126
1,453 SR
1,503 Elo+

VS

Team Averages
Level 107
1,377 SR
1,499 Elo+
Fenrir
Fenrir
BoomyMedal4
Fenrir
Level 115
God Stats
0W - 3L
1,276 SR
Queue Stats
94W - 95L
1,450 Elo+
Solo
Vulcan
Vulcan
KLil-_-ENT
Vulcan
Level 117
God Stats
2W - 6L
1,368 SR
Queue Stats
415W - 470L
1,512 Elo+
Solo
Odin
Odin
Phamlikesspam
Odin
Level 89
God Stats
2W - 6L
1,485 SR
Queue Stats
828W - 976L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KrokusOfFrogs
Gilgamesh
16
5 / 2 / 6
11,471
717
16,774
17,099
13,849
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Hercules
RubyKun
Hercules
17
4 / 2 / 7
11,480
718
9,901
18,411
18,179
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 1 / 8
11,341
709
10,458
8,955
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 3 / 2
9,753
610
7,691
17,344
13,559
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Vulcan
KLil-_-ENT
Vulcan
14
2 / 5 / 2
9,622
601
15,417
11,580
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
0 / 4 / 5
9,245
578
7,210
15,767
19,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
12
Kills
5
5
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
3
2
1.33
L
Vulcan
KLil-_-ENT
Vulcan
2
5
2
0.6
W
Gilgamesh
KrokusOfFrogs
Gilgamesh
5
2
6
4
L
0
4
5
0.63
W
Hercules
RubyKun
Hercules
4
2
7
3.75
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,133
Damage
30,318
44,465
Taken
44,691
35,663
Mitigated
38,784
9,057
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,691
3,096
0
2,158
17,344
13,559
0
5,708
11,344
0
24,652
L
Vulcan
KLil-_-ENT
Vulcan
15,417
5,282
0
1,397
11,580
5,476
0
1,362
10,156
45,302
0
W
Gilgamesh
KrokusOfFrogs
Gilgamesh
16,774
4,729
0
1,730
17,099
13,849
468
5,561
11,296
1,674
46,421
L
7,210
981
0
1,037
15,767
19,749
0
3,559
11,685
0
20,122
W
Hercules
RubyKun
Hercules
9,901
1,664
0
5,505
18,411
18,179
720
5,872
12,213
0
31,924
W
10,458
1,154
0
1,822
8,955
3,635
878
3,749
5,068
59,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,292
Gold Earned
28,620
226
Minions Killed
148
12
Camps Cleared
3
984,944
Distance Traveled
896,434
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,753
610
33
2
1
307,645
1
L
Vulcan
9,622
601
76
5
2
291,223
6
W
Gilgamesh
11,471
717
56
4
4
343,686
4
L
Odin
9,245
578
39
2
0
297,566
4
W
Hercules
11,480
718
48
3
1
329,184
4
W
Janus
11,341
709
122
8
7
312,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role