Player Matchup

Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Pe84ter
Ganesha
Level 109
God Stats
3W - 0L
1,615 SR
Queue Stats
41W - 83L
1,362 Elo+
Party 2
Aphrodite
Aphrodite
Red_King_19
Aphrodite
Level 139
God Stats
3W - 5L
1,551 SR
Queue Stats
101W - 175L
1,343 Elo+
Party 2
Fenrir
Fenrir
diablo234X
Fenrir
Level 68
God Stats
29W - 31L
1,473 SR
Queue Stats
358W - 415L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
xXDELTA999Xx
Baron Samedi
Level 108
God Stats
2W - 0L
1,682 SR
Queue Stats
40W - 85L
1,370 Elo+
Party 2
Team Averages
Level 106
1,564 SR
1,407 Elo+

VS

Team Averages
Level 93
1,511 SR
1,450 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
LewisMcC10
Yu Huang
Level 94
God Stats
5W - 4L
1,467 SR
Queue Stats
69W - 75L
1,459 Elo+
Solo
Merlin
Merlin
RockMacaroon68
Merlin
Level 122
God Stats
5W - 10L
1,383 SR
Queue Stats
637W - 694L
1,408 Elo+
Solo
Chernobog
Chernobog
atlas09822
Chernobog
Level 59
God Stats
4W - 2L
1,695 SR
Queue Stats
121W - 126L
1,442 Elo+
Party 1
Mercury
Mercury
fjm2002
Mercury
Level 86
God Stats
14W - 14L
1,507 SR
Queue Stats
125W - 129L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
4 / 2 / 3
5,803
528
6,128
7,668
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Pe84ter
Ganesha
8
0 / 0 / 7
5,429
494
3,214
5,540
3,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Red_King_19
Aphrodite
10
2 / 0 / 4
6,461
587
2,488
4,876
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
diablo234X
Fenrir
11
5 / 1 / 3
6,872
625
3,494
7,504
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
xXDELTA999Xx
Baron Samedi
10
2 / 1 / 2
5,965
542
4,497
5,306
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 3 / 1
4,986
453
5,869
6,905
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
LewisMcC10
Yu Huang
9
1 / 2 / 1
5,613
510
4,068
3,829
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,301
482
2,721
6,439
2,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
atlas09822
Chernobog
8
0 / 4 / 2
4,738
431
1,792
7,739
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
fjm2002
Mercury
9
2 / 1 / 0
5,684
517
2,060
7,929
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
4
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
3
2.75
L
Kuzenbo
 
Kuzenbo
1
3
1
0.5
L
Yu Huang
LewisMcC10
Yu Huang
1
2
1
0.75
W
Ganesha
Pe84ter
Ganesha
0
0
7
3.5
W
Aphrodite
Red_King_19
Aphrodite
2
0
4
4
L
0
3
0
0
L
Chernobog
atlas09822
Chernobog
0
4
2
0.25
W
Fenrir
diablo234X
Fenrir
5
1
3
6.5
L
Mercury
fjm2002
Mercury
2
1
0
2
W
Baron Samedi
xXDELTA999Xx
Baron Samedi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
16,510
30,894
Taken
32,841
13,716
Mitigated
12,852
13,533
Healing
7,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,128
3,253
0
1,415
7,668
2,599
0
4,132
3,173
0
34,527
L
Kuzenbo
 
Kuzenbo
5,869
2,415
111
751
6,905
3,611
0
2,435
4,470
17,208
0
L
Yu Huang
LewisMcC10
Yu Huang
4,068
384
0
750
3,829
1,520
160
1,903
1,926
33,897
0
W
Ganesha
Pe84ter
Ganesha
3,214
188
129
1,667
5,540
3,800
0
1,697
3,605
15,057
0
W
Aphrodite
Red_King_19
Aphrodite
2,488
743
1,414
3,688
4,876
1,974
462
2,516
2,350
35,810
0
L
2,721
449
0
1,713
6,439
2,602
0
2,278
4,161
34,739
0
L
Chernobog
atlas09822
Chernobog
1,792
922
0
1,418
7,739
2,383
0
2,192
5,547
0
25,046
W
Fenrir
diablo234X
Fenrir
3,494
236
0
4,066
7,504
3,027
0
1,368
6,136
0
37,672
L
Mercury
fjm2002
Mercury
2,060
684
0
3,112
7,929
2,736
0
1,391
6,538
0
31,115
W
Baron Samedi
xXDELTA999Xx
Baron Samedi
4,497
446
0
1,154
5,306
2,316
0
3,207
2,099
33,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,530
Gold Earned
26,322
275
Minions Killed
282
0
Camps Cleared
0
1,003,458
Distance Traveled
999,796
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,803
528
65
6
0
184,786
1
L
Kuzenbo
4,986
453
44
4
0
187,142
1
L
Yu Huang
5,613
510
62
6
0
187,430
2
W
Ganesha
5,429
494
14
1
0
223,587
3
W
Aphrodite
6,461
587
62
6
0
180,098
1
L
Merlin
5,301
482
63
6
0
181,424
3
L
Chernobog
4,738
431
43
4
0
180,859
2
W
Fenrir
6,872
625
75
7
0
223,971
1
L
Mercury
5,684
517
70
6
0
262,941
0
W
Baron Samedi
5,965
542
59
5
0
191,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role