Player Matchup

Ra
Ra
Kirb_Stompin
Ra
Level 105
God Stats
2W - 0L
1,767 SR
Queue Stats
104W - 56L
1,775 Elo+
Solo
Ne Zha
Ne Zha
Kronic_Weezing
Ne Zha
Level 160
God Stats
22W - 10L
1,295 SR
Queue Stats
121W - 92L
1,441 Elo+
Party 1
Ullr
Ullr
Térrified
Ullr
Level 160
God Stats
4W - 2L
1,849 SR
Queue Stats
25W - 12L
1,900 Elo+
Party 1
Team Averages
Level 142
1,637 SR
1,705 Elo+

VS

Team Averages
Level 104
1,563 SR
1,615 Elo+
Kali
Kali
 
Kali
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Asian1018249
Tiamat
Level 67
God Stats
11W - 12L
1,596 SR
Queue Stats
242W - 208L
1,611 Elo+
Solo
Achilles
Achilles
spartannoble6
Achilles
Level 142
God Stats
5W - 7L
1,593 SR
Queue Stats
168W - 101L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 9
10,277
791
12,425
9,603
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 2 / 9
10,257
789
9,800
12,782
10,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 2 / 5
9,490
730
15,201
17,280
7,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 5 / 2
7,538
580
8,240
14,782
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
13
2 / 6 / 0
8,606
662
11,963
12,265
8,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
spartannoble6
Achilles
13
2 / 3 / 1
8,943
688
11,922
14,795
11,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
4
4
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
5
2
0.2
L
Tiamat
2
6
0
0.33
W
5
0
9
9.5
W
3
2
9
3.75
W
6
2
5
4.25
L
Achilles
spartannoble6
Achilles
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,426
Damage
32,125
39,665
Taken
41,842
21,759
Mitigated
27,574
16,303
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
8,240
2,389
0
2,126
14,782
7,803
0
4,922
9,860
0
20,361
L
Tiamat
11,963
584
0
2,600
12,265
8,500
0
2,830
9,435
39,635
0
W
12,425
1,371
4,566
4,795
9,603
4,127
399
2,662
6,941
45,710
0
W
9,800
2,881
918
3,101
12,782
10,203
415
4,109
8,673
0
20,094
W
15,201
7,452
0
2,923
17,280
7,429
984
5,974
11,306
0
42,735
L
Achilles
spartannoble6
Achilles
11,922
3,677
0
1,315
14,795
11,271
0
5,131
9,664
0
23,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,024
Gold Earned
25,087
168
Minions Killed
116
8
Camps Cleared
4
760,751
Distance Traveled
722,552
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,538
580
17
1
1
243,858
0
L
Tiamat
8,606
662
65
5
2
237,007
3
W
Ra
10,277
791
96
7
3
276,695
1
W
Ne Zha
10,257
789
23
2
1
252,418
5
W
Ullr
9,490
730
49
4
4
231,638
1
L
Achilles
8,943
688
34
3
1
241,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role