Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Ash_Convict
Skadi
Level 57
God Stats
2W - 0L
1,683 SR
Queue Stats
19W - 27L
1,405 Elo+
Solo
Shiva
Shiva
OldManGoose
Shiva
Level 48
God Stats
3W - 2L
1,359 SR
Queue Stats
108W - 128L
1,440 Elo+
Solo
Agni
Agni
darkbleyder
Agni
Level 56
God Stats
2W - 5L
1,372 SR
Queue Stats
64W - 86L
1,402 Elo+
Solo
Ares
Ares
wolfenpr
Ares
Level 148
God Stats
18W - 14L
1,582 SR
Queue Stats
212W - 219L
1,488 Elo+
Solo
Team Averages
Level 72
1,499 SR
1,447 Elo+

VS

Team Averages
Level 58
1,446 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BadGui
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,420 Elo+
Party 1
Arachne
Arachne
FJMXrojas
Arachne
Level 87
God Stats
3W - 5L
1,508 SR
Queue Stats
86W - 88L
1,380 Elo+
Solo
Hachiman
Hachiman
hadesthelonely
Hachiman
Level 121
God Stats
1W - 5L
1,223 SR
Queue Stats
188W - 186L
1,464 Elo+
Solo
Amaterasu
Amaterasu
xdchiutung
Amaterasu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
6 / 2 / 14
12,064
503
24,457
13,712
7,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 2 / 15
11,868
495
27,800
14,658
7,814
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 0 / 10
12,962
540
20,452
23,322
30,803
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 1 / 7
11,222
468
6,448
12,612
5,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
16
3 / 0 / 17
10,804
450
13,382
21,972
30,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 5 / 2
10,726
447
9,594
19,645
8,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
BadGui
Cerberus
13
0 / 6 / 1
8,393
350
5,446
27,995
28,184
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
FJMXrojas
Arachne
14
0 / 7 / 1
9,456
394
5,575
26,393
12,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
14
1 / 6 / 0
9,080
378
11,671
22,156
9,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
xdchiutung
Amaterasu
19
2 / 6 / 1
11,780
491
10,593
26,203
15,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
10
29
Kills
5
5
Deaths
30
63
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
2
14
6.5
L
Sol
 
Sol
2
5
2
0.6
W
8
2
15
7.75
L
Cerberus
BadGui
Cerberus
0
6
1
0.08
L
Arachne
FJMXrojas
Arachne
0
7
1
0.07
W
9
0
10
14
W
3
1
7
6.5
L
Hachiman
1
6
0
0.17
W
Ares
3
0
17
11.5
L
Amaterasu
xdchiutung
Amaterasu
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,539
Damage
42,879
86,276
Taken
122,392
81,725
Mitigated
73,248
18,440
Healing
27,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
24,457
9,952
1,201
3,903
13,712
7,232
3,937
3,382
10,330
119,791
0
L
Sol
 
Sol
9,594
1,847
0
6,686
19,645
8,138
0
8,356
11,289
110,095
0
W
27,800
11,578
1,002
1,719
14,658
7,814
2,071
3,094
11,564
0
100,265
L
Cerberus
BadGui
Cerberus
5,446
271
0
3,486
27,995
28,184
0
12,683
15,312
28,460
0
L
Arachne
FJMXrojas
Arachne
5,575
3,643
0
3,300
26,393
12,327
354
8,765
17,628
0
86,094
W
20,452
5,450
1,499
5,154
23,322
30,803
1,688
2,864
20,458
0
94,133
W
6,448
183
62
2,143
12,612
5,382
1,868
655
11,445
68,275
0
L
Hachiman
11,671
3,658
0
6,231
22,156
9,565
0
8,554
13,602
0
83,761
W
Ares
13,382
891
829
928
21,972
30,494
720
5,045
16,927
40,275
0
L
Amaterasu
xdchiutung
Amaterasu
10,593
3,966
0
7,885
26,203
15,034
3,015
5,929
20,274
0
97,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,920
Gold Earned
49,435
598
Minions Killed
659
0
Camps Cleared
0
2,238,999
Distance Traveled
2,169,565
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,064
503
148
6
0
437,384
3
L
Sol
10,726
447
168
7
0
407,499
2
W
Skadi
11,868
495
126
5
0
432,262
5
L
Cerberus
8,393
350
51
2
0
408,642
6
L
Arachne
9,456
394
150
6
0
465,467
6
W
Shiva
12,962
540
159
7
0
471,888
7
W
Agni
11,222
468
124
5
0
446,031
0
L
Hachiman
9,080
378
116
5
0
431,610
9
W
Ares
10,804
450
41
2
0
451,434
5
L
Amaterasu
11,780
491
174
7
0
456,347
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role