Player Matchup

Athena
Athena
 
Athena
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Haziek
Nike
Level 109
God Stats
5W - 6L
1,567 SR
Queue Stats
118W - 133L
1,555 Elo+
Solo
Kali
Kali
Mr_ToyphiL
Kali
Level 85
God Stats
20W - 15L
1,516 SR
Queue Stats
198W - 178L
1,454 Elo+
Solo
Zhong Kui
Zhong Kui
skytia
Zhong Kui
Level 69
God Stats
6W - 3L
1,861 SR
Queue Stats
352W - 326L
1,487 Elo+
Party 2
Sol
Sol
snoopy2124
Sol
Level 160
God Stats
7W - 2L
1,917 SR
Queue Stats
307W - 312L
1,450 Elo+
Solo
Team Averages
Level 100
1,672 SR
1,489 Elo+

VS

Team Averages
Level 97
1,417 SR
1,514 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
IBeechy
Geb
Level 110
God Stats
0W - 3L
1,314 SR
Queue Stats
143W - 160L
1,477 Elo+
Solo
Arachne
Arachne
Xokova
Arachne
Level 107
God Stats
2W - 4L
1,379 SR
Queue Stats
70W - 56L
1,449 Elo+
Party 1
Sol
Sol
czanx
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,708 Elo+
Solo
Loki
Loki
immune_bassist7
Loki
Level 111
God Stats
44W - 66L
1,391 SR
Queue Stats
1,840W - 1,957L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 1 / 5
6,170
561
3,465
5,283
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
Haziek
Nike
11
2 / 2 / 1
6,911
628
8,062
7,059
3,231
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
2 / 1 / 3
5,874
534
2,673
6,247
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zhong Kui
skytia
Zhong Kui
11
0 / 0 / 0
6,259
569
1,637
3,264
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
6 / 2 / 1
7,018
638
8,350
7,402
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
2 / 2 / 1
5,735
521
3,986
11,100
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
7
0 / 3 / 2
4,926
448
2,707
8,416
4,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Xokova
Arachne
9
3 / 1 / 0
5,872
534
2,940
8,348
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sol
czanx
Sol
10
0 / 0 / 0
5,649
514
1,791
3,717
1,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 2
4,677
425
3,158
7,940
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
5
6
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
5
3.5
L
Amaterasu
 
Amaterasu
2
2
1
1.25
W
Nike
Haziek
Nike
2
2
1
1.25
L
Geb
0
3
2
0.33
W
2
1
3
3.5
L
Arachne
Xokova
Arachne
3
1
0
3
L
Sol
czanx
Sol
0
0
0
0
L
0
5
2
0.2
W
Zhong Kui
skytia
Zhong Kui
0
0
0
0
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,187
Damage
14,582
29,255
Taken
39,521
13,490
Mitigated
16,293
12,914
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,465
1,042
0
2,401
5,283
2,867
0
1,131
4,152
21,814
0
L
Amaterasu
 
Amaterasu
3,986
1,690
0
3,022
11,100
5,623
0
0
11,100
0
32,809
W
Nike
Haziek
Nike
8,062
1,611
0
2,654
7,059
3,231
548
0
7,059
0
53,034
L
Geb
2,707
498
255
1,718
8,416
4,066
0
4,745
3,659
15,517
0
W
2,673
991
0
1,390
6,247
2,302
28
721
5,526
0
31,032
L
Arachne
Xokova
Arachne
2,940
1,974
0
2,314
8,348
2,830
0
2,806
5,532
0
32,618
L
Sol
czanx
Sol
1,791
558
0
2,486
3,717
1,160
0
883
2,736
46,008
0
L
3,158
749
0
1,564
7,940
2,614
0
4,898
3,042
0
22,782
W
Zhong Kui
skytia
Zhong Kui
1,637
37
0
2,306
3,264
2,638
0
1,738
1,526
41,628
0
W
8,350
3,522
0
4,163
7,402
2,452
1,482
908
6,494
53,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,232
Gold Earned
26,859
364
Minions Killed
275
0
Camps Cleared
0
1,022,258
Distance Traveled
1,079,106
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,170
561
34
3
0
228,179
5
L
Amaterasu
5,735
521
65
6
0
220,397
0
W
Nike
6,911
628
90
8
0
175,759
4
L
Geb
4,926
448
17
2
0
211,491
2
W
Kali
5,874
534
54
5
0
243,381
0
L
Arachne
5,872
534
67
6
0
260,392
2
L
Sol
5,649
514
88
8
0
188,837
2
L
Loki
4,677
425
38
3
0
197,989
2
W
Zhong Kui
6,259
569
99
9
0
196,655
1
W
Sol
7,018
638
87
8
0
178,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role