Player Matchup

Pele
Pele
Gold II
 
Pele
Gold II
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze V
 
Jormungandr
Bronze V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
Hex-Amogous
Fafnir
Gold IV
Level 107
God Stats
5W - 5L
1,403 SR
Queue Stats
322W - 336L
1,609 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
Xx_alevic_xX
Ah Muzen Cab
Gold II
Level 85
God Stats
1W - 4L
1,285 SR
Queue Stats
34W - 37L
1,546 MMR
Solo
Cernunnos
Cernunnos
Gold I
zDxrk_Souls
Cernunnos
Gold I
Level 155
God Stats
6W - 4L
1,573 SR
Queue Stats
411W - 410L
1,529 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,452 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,596 SR
1,560 MMR
Chang'e
Chang'e
Gold IV
Adeninas
Chang'e
Gold IV
Level 61
God Stats
6W - 3L
1,675 SR
Queue Stats
52W - 56L
1,527 MMR
Solo
Danzaburou
Danzaburou
Bronze III
FuzZiOnSuPrEMe6
Danzaburou
Bronze III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,529 MMR
Solo
Sylvanus
Sylvanus
Gold III
IssylCZE
Sylvanus
Gold III
Level 100
God Stats
7W - 1L
1,778 SR
Queue Stats
97W - 92L
1,524 MMR
Solo
Chaac
Chaac
Gold II
KaoSxTryHarder
Chaac
Gold II
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 177L
1,593 MMR
Solo
Fenrir
Fenrir
Gold II
Stephen3153
Fenrir
Gold II
Level 157
God Stats
4W - 7L
1,530 SR
Queue Stats
393W - 388L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
7 / 1 / 7
15,671
627
17,847
28,444
15,828
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
 
Jormungandr
20
3 / 3 / 6
14,931
597
21,614
19,996
25,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
19
3 / 2 / 15
14,342
574
14,159
20,952
28,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
Xx_alevic_xX
Ah Muzen Cab
19
1 / 2 / 7
13,389
536
20,128
15,968
8,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cernunnos
zDxrk_Souls
Cernunnos
20
11 / 3 / 5
15,576
623
26,870
20,724
10,845
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
King ArthurLancelotNemesisBellona

VS

Bans
MulanHeraCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adeninas
Chang'e
16
2 / 4 / 5
10,733
429
16,791
25,024
11,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
FuzZiOnSuPrEMe6
Danzaburou
17
0 / 8 / 2
10,550
422
9,160
22,064
9,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
IssylCZE
Sylvanus
14
1 / 4 / 4
9,754
390
7,654
29,561
40,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 4 / 1
11,942
478
13,540
31,016
29,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
19
6 / 5 / 2
12,487
499
13,980
26,815
14,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
25
Kills
11
11
Deaths
25
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
1
7
10.5
W
Jormungandr
 
Jormungandr
3
3
6
2
L
Chang'e
Adeninas
Chang'e
2
4
5
1.13
L
Danzaburou
FuzZiOnSuPrEMe6
Danzaburou
0
8
2
0.13
W
Fafnir
3
2
15
5.25
L
Sylvanus
IssylCZE
Sylvanus
1
4
4
0.75
L
2
4
1
0.63
L
Fenrir
6
5
2
1.4
W
Ah Muzen Cab
Xx_alevic_xX
Ah Muzen Cab
1
2
7
2.25
W
Cernunnos
zDxrk_Souls
Cernunnos
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,618
Damage
61,125
106,084
Taken
134,480
88,299
Mitigated
105,360
44,720
Healing
46,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
17,847
3,049
0
15,852
28,444
15,828
1,190
5,718
22,726
0
195,762
W
Jormungandr
 
Jormungandr
21,614
7,926
0
5,393
19,996
25,176
1,161
3,811
16,185
119,439
0
L
Chang'e
Adeninas
Chang'e
16,791
716
2,120
7,181
25,024
11,470
38
7,819
17,205
85,853
0
L
Danzaburou
FuzZiOnSuPrEMe6
Danzaburou
9,160
5,162
0
3,533
22,064
9,333
0
2,664
19,306
0
90,655
W
Fafnir
14,159
3,673
0
7,916
20,952
28,332
878
8,891
12,061
37,024
0
L
Sylvanus
IssylCZE
Sylvanus
7,654
1,339
3,529
8,446
29,561
40,491
32
5,807
23,754
41,858
0
L
13,540
2,993
40
11,443
31,016
29,510
1,452
16,812
14,198
0
112,971
L
Fenrir
13,980
2,641
0
9,874
26,815
14,556
0
3,028
23,787
0
121,047
W
Ah Muzen Cab
Xx_alevic_xX
Ah Muzen Cab
20,128
8,885
0
6,034
15,968
8,118
2,917
6,043
9,925
0
139,080
W
Cernunnos
zDxrk_Souls
Cernunnos
26,870
21,194
0
9,525
20,724
10,845
6,508
2,846
17,878
0
149,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,909
Gold Earned
55,466
871
Minions Killed
695
0
Camps Cleared
0
2,399,536
Distance Traveled
2,172,570
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,671
627
234
9
0
549,629
7
W
Jormungandr
14,931
597
215
9
0
413,024
5
L
Chang'e
10,733
429
157
6
0
441,536
12
L
Danzaburou
10,550
422
143
6
0
415,211
7
W
Fafnir
14,342
574
38
2
0
497,299
2
L
Sylvanus
9,754
390
70
3
0
387,644
3
L
Chaac
11,942
478
162
6
0
441,972
3
L
Fenrir
12,487
499
163
7
0
486,207
2
W
Ah Muzen Cab
13,389
536
193
8
0
505,631
3
W
Cernunnos
15,576
623
191
8
0
433,953
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role