Player Matchup

Artemis
Artemis
Byda806vid98
Artemis
Level 156
God Stats
10W - 7L
1,477 SR
Queue Stats
204W - 233L
1,411 Elo+
Solo
Xing Tian
Xing Tian
MUJKiiLO
Xing Tian
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 54L
1,496 Elo+
Party 1
Sobek
Sobek
PabloLopezrdg22
Sobek
Level 107
God Stats
1W - 4L
1,382 SR
Queue Stats
245W - 255L
1,538 Elo+
Party 1
Ra
Ra
vanay_pvp_100
Ra
Level 67
God Stats
14W - 14L
1,397 SR
Queue Stats
354W - 409L
1,406 Elo+
Solo
Lancelot
Lancelot
xanthous54
Lancelot
Level 140
God Stats
2W - 4L
1,449 SR
Queue Stats
231W - 230L
1,559 Elo+
Solo
Team Averages
Level 115
1,441 SR
1,482 Elo+

VS

Team Averages
Level 107
1,517 SR
1,480 Elo+
Merlin
Merlin
Dragnarohk
Merlin
Level 139
God Stats
4W - 4L
1,478 SR
Queue Stats
307W - 297L
1,486 Elo+
Solo
Bacchus
Bacchus
Teixeira91
Bacchus
Level 69
God Stats
12W - 22L
1,453 SR
Queue Stats
798W - 1,076L
1,373 Elo+
Solo
Loki
Loki
czanx
Loki
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Mercury
Mercury
monitoklk33
Mercury
Level 113
God Stats
4W - 2L
1,546 SR
Queue Stats
186W - 173L
1,489 Elo+
Solo
Chernobog
Chernobog
ohMeloo
Chernobog
Level 126
God Stats
20W - 14L
1,605 SR
Queue Stats
880W - 859L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Byda806vid98
Artemis
10
1 / 1 / 0
5,288
481
3,734
7,132
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
MUJKiiLO
Xing Tian
10
0 / 2 / 1
5,707
519
5,119
7,926
8,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 1 / 1
5,244
477
2,620
9,498
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 1 / 0
3,802
346
218
1,613
478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
xanthous54
Lancelot
11
2 / 3 / 0
5,946
541
1,154
8,725
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dragnarohk
Merlin
11
3 / 0 / 3
6,429
584
6,985
2,724
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Teixeira91
Bacchus
9
0 / 1 / 2
5,456
496
3,035
7,007
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
czanx
Loki
10
1 / 1 / 0
5,474
498
3,068
4,079
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
monitoklk33
Mercury
11
3 / 0 / 3
6,411
583
3,733
8,033
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
ohMeloo
Chernobog
12
1 / 1 / 0
6,432
585
3,174
5,736
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
8
8
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
Byda806vid98
Artemis
1
1
0
1
W
Merlin
Dragnarohk
Merlin
3
0
3
4.5
L
Xing Tian
MUJKiiLO
Xing Tian
0
2
1
0.25
L
0
1
1
0.5
W
Bacchus
Teixeira91
Bacchus
0
1
2
1
W
Loki
czanx
Loki
1
1
0
1
W
Mercury
monitoklk33
Mercury
3
0
3
4.5
W
Chernobog
ohMeloo
Chernobog
1
1
0
1
L
0
1
0
0
L
Lancelot
xanthous54
Lancelot
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,845
Damage
19,995
34,894
Taken
27,579
22,506
Mitigated
11,946
11,643
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Byda806vid98
Artemis
3,734
1,399
0
3,900
7,132
2,650
0
1,584
5,548
0
37,003
W
Merlin
Dragnarohk
Merlin
6,985
814
0
475
2,724
1,039
0
885
1,823
39,666
0
L
Xing Tian
MUJKiiLO
Xing Tian
5,119
501
0
520
7,926
8,250
0
557
7,369
31,724
0
L
2,620
575
0
3,674
9,498
7,482
0
4,535
4,963
22,142
0
W
Bacchus
Teixeira91
Bacchus
3,035
768
179
2,976
7,007
4,570
0
1,202
5,805
15,951
0
W
Loki
czanx
Loki
3,068
471
0
1,068
4,079
1,152
0
338
3,741
0
39,893
W
Mercury
monitoklk33
Mercury
3,733
1,746
0
758
8,033
3,013
0
1,647
6,254
0
43,951
W
Chernobog
ohMeloo
Chernobog
3,174
2,424
0
1,750
5,736
2,172
68
3,268
1,999
0
51,713
L
218
108
0
562
1,613
478
0
887
726
7,625
0
L
Lancelot
xanthous54
Lancelot
1,154
0
0
2,987
8,725
3,646
0
2,457
6,268
0
39,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,987
Gold Earned
30,202
253
Minions Killed
336
0
Camps Cleared
0
799,818
Distance Traveled
1,086,713
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,288
481
73
7
0
152,347
1
W
Merlin
6,429
584
71
6
0
195,251
4
L
Xing Tian
5,707
519
58
5
0
189,291
3
L
Sobek
5,244
477
26
2
0
189,198
2
W
Bacchus
5,456
496
27
2
0
208,786
2
W
Loki
5,474
498
61
6
0
226,196
2
W
Mercury
6,411
583
73
7
0
258,322
1
W
Chernobog
6,432
585
104
9
0
198,158
0
L
Ra
3,802
346
17
2
0
45,824
1
L
Lancelot
5,946
541
79
7
0
223,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role