Player Matchup

Bacchus
Bacchus
Colrezz
Bacchus
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 59L
1,685 Elo+
Party 2
Anhur
Anhur
D7ominator
Anhur
Level 160
God Stats
2W - 0L
1,911 SR
Queue Stats
98W - 64L
1,639 Elo+
Party 2
Baron Samedi
Baron Samedi
JonSnowball
Baron Samedi
Level 143
God Stats
2W - 0L
1,559 SR
Queue Stats
69W - 34L
1,666 Elo+
Party 2
Awilix
Awilix
Justin³
Awilix
Level 154
God Stats
5W - 1L
1,720 SR
Queue Stats
118W - 77L
1,637 Elo+
Party 2
Jing Wei
Jing Wei
twisiable
Jing Wei
Level 128
God Stats
2W - 0L
1,735 SR
Queue Stats
39W - 25L
1,619 Elo+
Party 2
Team Averages
Level 143
1,685 SR
1,649 Elo+

VS

Team Averages
Level 138
1,476 SR
1,512 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FrodoWillis
Ymir
Level 141
God Stats
3W - 6L
1,279 SR
Queue Stats
388W - 375L
1,547 Elo+
Solo
Raijin
Raijin
tubkid
Raijin
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
108W - 102L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
暗影123
Gilgamesh
Level 103
God Stats
3W - 3L
1,603 SR
Queue Stats
151W - 154L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colrezz
Bacchus
13
0 / 2 / 9
8,029
803
5,287
10,293
14,077
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
14
2 / 1 / 9
7,840
784
7,623
8,154
3,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
JonSnowball
Baron Samedi
14
3 / 1 / 6
8,067
807
12,367
9,175
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
Justin³
Awilix
14
5 / 1 / 6
8,131
813
8,000
7,575
4,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
twisiable
Jing Wei
13
2 / 2 / 8
7,683
768
7,252
8,069
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 0 / 5
7,542
754
9,031
7,649
4,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
 
King Arthur
9
1 / 3 / 3
6,214
621
3,235
6,723
4,498
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 4
6,742
674
2,566
11,273
12,142
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
tubkid
Raijin
15
3 / 2 / 3
7,993
799
10,506
7,542
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
暗影123
Gilgamesh
13
2 / 3 / 3
7,545
755
8,568
11,787
11,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
12
Kills
7
7
Deaths
12
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
0
5
3.5
L
King Arthur
 
King Arthur
1
3
3
0.83
W
Bacchus
Colrezz
Bacchus
0
2
9
2.25
W
Anhur
2
1
9
6.5
L
0
4
4
0.5
W
Baron Samedi
JonSnowball
Baron Samedi
3
1
6
6
W
Awilix
Justin³
Awilix
5
1
6
8
L
Raijin
tubkid
Raijin
3
2
3
2.25
W
Jing Wei
twisiable
Jing Wei
2
2
8
3
L
Gilgamesh
暗影123
Gilgamesh
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,529
Damage
33,906
43,266
Taken
44,974
32,044
Mitigated
35,249
23,603
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,031
451
2,815
3,461
7,649
4,186
0
2,969
4,604
20,237
0
L
King Arthur
 
King Arthur
3,235
531
0
261
6,723
4,498
0
1,961
4,641
0
7,322
W
Bacchus
Colrezz
Bacchus
5,287
368
2,749
2,648
10,293
14,077
87
5,113
4,843
7,097
0
W
Anhur
7,623
3,965
1,074
1,815
8,154
3,810
592
3,167
4,817
0
16,014
L
2,566
37
863
361
11,273
12,142
0
4,438
6,731
5,467
0
W
Baron Samedi
JonSnowball
Baron Samedi
12,367
990
4,857
3,276
9,175
5,204
21
4,241
4,754
22,729
0
W
Awilix
Justin³
Awilix
8,000
2,164
4,138
2,272
7,575
4,896
224
3,383
4,028
0
16,125
L
Raijin
tubkid
Raijin
10,506
855
1,579
1,542
7,542
3,324
0
3,850
3,587
25,523
0
W
Jing Wei
twisiable
Jing Wei
7,252
4,460
332
442
8,069
4,057
918
5,136
2,721
0
21,890
L
Gilgamesh
暗影123
Gilgamesh
8,568
788
345
1,183
11,787
11,099
0
4,436
7,105
0
11,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,750
Gold Earned
36,036
104
Minions Killed
88
0
Camps Cleared
0
1,002,873
Distance Traveled
841,772
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,542
754
28
3
0
205,547
0
L
King Arthur
6,214
621
11
1
0
89,838
0
W
Bacchus
8,029
803
8
1
0
212,643
0
W
Anhur
7,840
784
27
3
0
197,996
0
L
Ymir
6,742
674
6
1
0
162,238
1
W
Baron Samedi
8,067
807
25
3
0
207,491
1
W
Awilix
8,131
813
22
2
0
188,989
3
L
Raijin
7,993
799
36
4
0
196,101
0
W
Jing Wei
7,683
768
22
2
0
195,754
0
L
Gilgamesh
7,545
755
7
1
0
188,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role