Player Matchup

He Bo
He Bo
 
He Bo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Faraday31
Danzaburou
Level 116
God Stats
1W - 2L
1,180 SR
Queue Stats
81W - 107L
1,488 Elo+
Solo
Pele
Pele
RingpulJr
Pele
Level 108
God Stats
7W - 7L
1,513 SR
Queue Stats
159W - 232L
1,465 Elo+
Party 1
Team Averages
Level 103
1,398 SR
1,484 Elo+

VS

Team Averages
Level 93
1,589 SR
1,464 Elo+
Eset
Eset
NuclearHero
Eset
Level 118
God Stats
2W - 5L
1,630 SR
Queue Stats
35W - 47L
1,388 Elo+
Solo
Ares
Ares
switek77
Ares
Level 73
God Stats
8W - 4L
1,636 SR
Queue Stats
328W - 410L
1,449 Elo+
Solo
Fenrir
Fenrir
trotu1200
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 7 / 0
7,473
623
6,066
10,451
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Faraday31
Danzaburou
12
1 / 5 / 3
7,762
647
8,679
11,170
4,800
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
12
1 / 6 / 3
8,207
684
12,405
16,054
6,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 5
10,170
848
13,806
9,078
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
14
2 / 1 / 12
9,898
825
6,201
13,321
16,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
trotu1200
Fenrir
13
5 / 1 / 7
9,181
765
13,328
14,891
15,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
17
18
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
7
0
0.29
L
Danzaburou
Faraday31
Danzaburou
1
5
3
0.5
W
10
2
5
6.25
L
Pele
1
6
3
0.42
W
Ares
2
1
12
8
W
Fenrir
trotu1200
Fenrir
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,150
Damage
33,335
37,675
Taken
37,290
14,696
Mitigated
36,281
5,518
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,066
296
0
850
10,451
3,686
0
6,124
4,160
13,621
0
L
Danzaburou
Faraday31
Danzaburou
8,679
2,778
0
1,394
11,170
4,800
0
4,750
6,147
0
27,044
W
13,806
1,139
959
1,162
9,078
4,446
612
2,051
7,027
49,458
0
L
Pele
12,405
4,124
0
3,274
16,054
6,210
0
9,301
6,422
0
34,592
W
Ares
6,201
735
0
2,703
13,321
16,628
386
2,070
11,251
12,591
0
W
Fenrir
trotu1200
Fenrir
13,328
3,768
0
2,108
14,891
15,207
227
2,817
12,074
0
26,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,442
Gold Earned
29,249
120
Minions Killed
122
5
Camps Cleared
7
651,745
Distance Traveled
726,310
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,473
623
14
1
0
217,905
3
L
Danzaburou
7,762
647
49
4
5
213,085
3
W
Eset
10,170
848
83
7
4
235,790
3
L
Pele
8,207
684
57
5
0
220,755
1
W
Ares
9,898
825
13
1
1
243,126
2
W
Fenrir
9,181
765
26
2
2
247,394
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role