Player Matchup

Ravana
Ravana
CephalonBlue762
Ravana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,325 Elo+
Solo
Thor
Thor
ShadowLord1942
Thor
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 117L
1,469 Elo+
Solo
Chang'e
Chang'e
bolayan14
Chang'e
Level 146
God Stats
10W - 6L
1,624 SR
Queue Stats
745W - 837L
1,446 Elo+
Party 1
Khepri
Khepri
hus_112
Khepri
Level 115
God Stats
5W - 4L
1,400 SR
Queue Stats
419W - 482L
1,478 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
li_3beed_il
Ah Muzen Cab
Level 152
God Stats
17W - 10L
1,608 SR
Queue Stats
562W - 640L
1,495 Elo+
Party 1
Team Averages
Level 119
1,526 SR
1,443 Elo+

VS

Team Averages
Level 48
1,591 SR
1,429 Elo+
Mercury
Mercury
ArchDevMephisto
Mercury
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 89L
1,364 Elo+
Solo
Bellona
Bellona
BxPTyphlosionOG
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,519 Elo+
Solo
Danzaburou
Danzaburou
GhostTIE_Groxso
Danzaburou
Level 78
God Stats
1W - 1L
1,764 SR
Queue Stats
22W - 24L
1,386 Elo+
Solo
Sylvanus
Sylvanus
PieceofKi
Sylvanus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Anhur
Anhur
coachklein
Anhur
Level 64
God Stats
9W - 5L
1,692 SR
Queue Stats
554W - 652L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 14
9,849
704
6,990
15,060
11,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 2 / 15
9,968
712
10,056
13,243
7,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
bolayan14
Chang'e
19
8 / 1 / 17
11,253
804
19,400
18,496
11,173
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Khepri
hus_112
Khepri
17
2 / 2 / 20
11,120
794
7,568
17,772
32,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
li_3beed_il
Ah Muzen Cab
20
10 / 2 / 14
12,269
876
26,154
17,734
11,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 4
9,371
669
11,799
15,023
7,265
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 8 / 6
9,302
664
12,249
19,741
17,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
GhostTIE_Groxso
Danzaburou
17
2 / 6 / 6
10,205
729
14,122
16,530
8,469
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
PieceofKi
Sylvanus
16
1 / 4 / 6
9,545
682
8,644
18,765
21,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
16
2 / 2 / 7
9,582
684
10,336
10,825
4,702
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
39
27
Kills
10
10
Deaths
27
80
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
L
1
8
6
0.5
W
4
3
14
3.67
L
Danzaburou
GhostTIE_Groxso
Danzaburou
2
6
6
0.83
L
Sylvanus
PieceofKi
Sylvanus
1
4
6
1
W
3
2
15
5.25
W
Chang'e
bolayan14
Chang'e
8
1
17
16.5
L
Anhur
2
2
7
2.75
W
Khepri
hus_112
Khepri
2
2
20
6
W
Ah Muzen Cab
li_3beed_il
Ah Muzen Cab
10
2
14
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,168
Damage
57,150
82,305
Taken
80,884
73,764
Mitigated
59,876
39,225
Healing
26,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,799
6,011
850
1,402
15,023
7,265
0
5,189
9,834
0
20,353
L
12,249
4,000
2,200
2,314
19,741
17,825
441
8,096
11,645
0
21,919
W
6,990
1,813
1,673
2,255
15,060
11,557
129
1,808
13,252
0
18,829
L
Danzaburou
GhostTIE_Groxso
Danzaburou
14,122
7,485
264
3,470
16,530
8,469
1,996
6,355
10,175
0
38,508
L
Sylvanus
PieceofKi
Sylvanus
8,644
3,179
4,999
6,005
18,765
21,615
716
4,181
14,584
15,349
0
W
10,056
1,732
2,254
2,694
13,243
7,542
1,483
1,857
11,386
0
18,263
W
Chang'e
bolayan14
Chang'e
19,400
1,371
11,685
8,659
18,496
11,173
1,551
2,187
16,309
37,188
0
L
Anhur
10,336
4,091
1,629
3,490
10,825
4,702
410
3,147
7,678
0
15,021
W
Khepri
hus_112
Khepri
7,568
63
2,060
1,585
17,772
32,332
103
1,624
16,148
16,153
0
W
Ah Muzen Cab
li_3beed_il
Ah Muzen Cab
26,154
8,248
1,778
4,582
17,734
11,160
3,427
1,168
16,566
0
54,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,459
Gold Earned
48,005
180
Minions Killed
144
0
Camps Cleared
0
1,251,890
Distance Traveled
1,127,004
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,371
669
23
2
0
272,512
0
L
Bellona
9,302
664
14
1
0
191,458
2
W
Ravana
9,849
704
21
2
0
272,449
0
L
Danzaburou
10,205
729
59
4
0
214,898
0
L
Sylvanus
9,545
682
28
2
0
207,944
0
W
Thor
9,968
712
26
2
0
279,427
1
W
Chang'e
11,253
804
40
3
0
225,296
0
L
Anhur
9,582
684
20
1
0
240,192
0
W
Khepri
11,120
794
27
2
0
235,938
0
W
Ah Muzen Cab
12,269
876
66
5
0
238,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role