Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
TKE Kami
Ne Zha
Level 109
God Stats
9W - 4L
1,625 SR
Queue Stats
107W - 103L
1,428 Elo+
Party 1
Hel
Hel
akujaku
Hel
Level 68
God Stats
7W - 22L
1,132 SR
Queue Stats
196W - 200L
1,403 Elo+
Solo
Ullr
Ullr
hellhound345
Ullr
Level 50
God Stats
2W - 2L
1,500 SR
Queue Stats
279W - 299L
1,314 Elo+
Solo
King Arthur
King Arthur
iTz_Samxi
King Arthur
Level 82
God Stats
6W - 13L
1,282 SR
Queue Stats
143W - 157L
1,407 Elo+
Solo
Team Averages
Level 88
1,408 SR
1,410 Elo+

VS

Team Averages
Level 95
1,553 SR
1,403 Elo+
Shiva
Shiva
 
Shiva
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Natrix602
Kukulkan
Level 127
God Stats
20W - 11L
1,737 SR
Queue Stats
450W - 476L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
Shadowood_Mambo
Ao Kuang
Level 87
God Stats
16W - 17L
1,428 SR
Queue Stats
62W - 80L
1,281 Elo+
Solo
Vamana
Vamana
XxEddie_LockexX
Vamana
Level 63
God Stats
32W - 21L
1,501 SR
Queue Stats
92W - 96L
1,384 Elo+
Solo
Cupid
Cupid
sasuke_mugetsu
Cupid
Level 97
God Stats
9W - 10L
1,597 SR
Queue Stats
602W - 703L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
5 / 1 / 2
8,660
456
8,449
13,836
17,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
TKE Kami
Ne Zha
15
3 / 3 / 4
9,514
501
9,203
18,056
8,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
15
1 / 2 / 2
9,173
483
6,393
12,879
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 4 / 4
7,375
388
4,549
12,498
4,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

King Arthur
iTz_Samxi
King Arthur
16
2 / 1 / 2
10,084
531
14,883
13,881
19,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 4 / 6
9,230
486
9,068
17,710
19,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Natrix602
Kukulkan
17
2 / 1 / 3
10,542
555
9,799
7,104
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
17
3 / 1 / 0
10,330
544
5,414
18,134
8,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
0 / 3 / 1
10,685
562
7,373
16,705
12,200
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
5 / 3 / 1
9,809
516
11,997
12,999
6,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
12
Kills
11
11
Deaths
12
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
1
2
6
W
Shiva
 
Shiva
1
4
6
1
W
Kukulkan
Natrix602
Kukulkan
2
1
3
3.5
W
Ao Kuang
3
1
0
3
L
Ne Zha
TKE Kami
Ne Zha
3
3
4
1.67
W
0
3
1
0.17
L
Hel
1
2
2
1
L
1
4
4
0.75
L
King Arthur
iTz_Samxi
King Arthur
2
1
2
3
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,477
Damage
43,651
71,150
Taken
72,652
56,988
Mitigated
49,248
22,939
Healing
28,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,449
835
123
1,697
13,836
17,533
0
1,823
12,013
27,843
0
W
Shiva
 
Shiva
9,068
1,528
595
3,546
17,710
19,153
65
5,369
12,341
0
36,292
W
Kukulkan
Natrix602
Kukulkan
9,799
945
0
1,518
7,104
3,547
0
3,933
3,171
90,868
0
W
Ao Kuang
5,414
942
0
13,962
18,134
8,300
0
1,390
16,744
94,335
0
L
Ne Zha
TKE Kami
Ne Zha
9,203
3,614
246
9,489
18,056
8,620
0
3,427
14,629
0
91,180
W
7,373
4,249
0
3,740
16,705
12,200
850
56
16,649
0
92,305
L
Hel
6,393
594
672
7,305
12,879
6,282
0
5,996
6,883
78,019
0
L
4,549
3,137
0
2,292
12,498
4,598
0
2,401
10,097
0
33,436
L
King Arthur
iTz_Samxi
King Arthur
14,883
2,272
0
1,115
13,881
19,955
0
1,566
12,315
0
83,895
W
11,997
8,263
375
4,950
12,999
6,048
1,766
4,094
8,905
0
73,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,806
Gold Earned
50,596
520
Minions Killed
638
0
Camps Cleared
0
1,773,117
Distance Traveled
1,797,510
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,660
456
19
1
0
347,193
1
W
Shiva
9,230
486
38
2
0
351,722
2
W
Kukulkan
10,542
555
153
8
0
361,840
1
W
Ao Kuang
10,330
544
141
7
0
409,935
1
L
Ne Zha
9,514
501
146
8
0
403,447
6
W
Vamana
10,685
562
184
10
0
350,058
0
L
Hel
9,173
483
137
7
0
353,346
5
L
Ullr
7,375
388
62
3
0
294,705
0
L
King Arthur
10,084
531
156
8
0
374,426
4
W
Cupid
9,809
516
122
6
0
323,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role