Player Matchup

Cthulhu
Cthulhu
MkR Kakaroto
Cthulhu
Level 149
God Stats
0W - 1L
1,721 SR
Queue Stats
2W - 4L
1,465 Elo+
Party 1
Merlin
Merlin
R0manR3l0ad3d
Merlin
Level 109
God Stats
0W - 2L
1,127 SR
Queue Stats
140W - 215L
1,340 Elo+
Solo
Medusa
Medusa
Shekovsky
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,506 Elo+
Party 1
Team Averages
Level 96
1,450 SR
1,437 Elo+

VS

Team Averages
Level 128
1,367 SR
1,425 Elo+
Scylla
Scylla
BRUTBOOYAA
Scylla
Level 122
God Stats
1W - 1L
1,287 SR
Queue Stats
115W - 166L
1,409 Elo+
Solo
Vamana
Vamana
Duvier
Vamana
Level 158
God Stats
6W - 8L
1,529 SR
Queue Stats
178W - 184L
1,501 Elo+
Solo
Heimdallr
Heimdallr
djAlsoHasALife
Heimdallr
Level 104
God Stats
8W - 18L
1,285 SR
Queue Stats
829W - 1,164L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MkR Kakaroto
Cthulhu
14
2 / 5 / 6
11,400
713
13,946
20,790
30,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
1 / 4 / 4
9,517
595
11,050
10,034
4,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Shekovsky
Medusa
15
7 / 6 / 3
11,690
731
21,548
20,334
10,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BRUTBOOYAA
Scylla
17
5 / 2 / 7
11,907
744
10,895
12,985
5,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Duvier
Vamana
17
9 / 2 / 4
12,633
790
23,319
25,419
21,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
djAlsoHasALife
Heimdallr
15
1 / 6 / 6
10,738
671
10,280
16,727
7,231
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
10
Kills
15
15
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
BRUTBOOYAA
Scylla
5
2
7
4.25
W
Vamana
Duvier
Vamana
9
2
4
5.5
L
Cthulhu
MkR Kakaroto
Cthulhu
2
5
6
1
L
1
4
4
0.75
L
Medusa
Shekovsky
Medusa
7
6
3
1.42
W
Heimdallr
djAlsoHasALife
Heimdallr
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,544
Damage
44,494
51,158
Taken
55,131
46,330
Mitigated
34,630
5,298
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BRUTBOOYAA
Scylla
10,895
1,173
0
2,333
12,985
5,715
540
6,741
5,974
35,640
0
W
Vamana
Duvier
Vamana
23,319
13,643
0
10,769
25,419
21,684
988
9,972
14,845
0
63,021
L
Cthulhu
MkR Kakaroto
Cthulhu
13,946
1,206
104
1,807
20,790
30,705
0
5,005
15,785
30,773
0
L
11,050
599
0
314
10,034
4,995
0
3,120
6,914
23,073
0
L
Medusa
Shekovsky
Medusa
21,548
11,694
0
3,073
20,334
10,630
352
2,770
17,564
0
43,321
W
Heimdallr
djAlsoHasALife
Heimdallr
10,280
5,130
0
1,688
16,727
7,231
274
7,596
8,806
0
41,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,607
Gold Earned
35,278
122
Minions Killed
167
3
Camps Cleared
10
865,879
Distance Traveled
881,697
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,907
744
54
3
1
291,792
2
W
Vamana
12,633
790
65
4
7
309,071
2
L
Cthulhu
11,400
713
37
2
2
340,364
1
L
Merlin
9,517
595
36
2
0
237,566
2
L
Medusa
11,690
731
49
3
1
287,949
3
W
Heimdallr
10,738
671
48
3
2
280,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role