Player Matchup

Kuzenbo
Kuzenbo
DanteXArc
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,409 Elo+
Solo
Raijin
Raijin
MoToXxD
Raijin
Level 129
God Stats
8W - 10L
1,512 SR
Queue Stats
348W - 332L
1,525 Elo+
Party 2
Mercury
Mercury
iEatFarts
Mercury
Level 29
God Stats
0W - 2L
1,252 SR
Queue Stats
38W - 31L
1,554 Elo+
Party 2
Nike
Nike
pandaroar
Nike
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 81L
1,494 Elo+
Party 2
Cupid
Cupid
temakizusi
Cupid
Level 28
God Stats
1W - 1L
1,694 SR
Queue Stats
58W - 67L
1,462 Elo+
Solo
Team Averages
Level 49
1,492 SR
1,489 Elo+

VS

Team Averages
Level 113
1,552 SR
1,541 Elo+
Sun Wukong
Sun Wukong
Hvy Slender
Sun Wukong
Level 105
God Stats
2W - 1L
1,499 SR
Queue Stats
74W - 57L
1,560 Elo+
Party 1
Olorun
Olorun
Hvykenwey
Olorun
Level 126
God Stats
2W - 0L
1,525 SR
Queue Stats
83W - 70L
1,559 Elo+
Party 1
Zhong Kui
Zhong Kui
MercifulAsp775
Zhong Kui
Level 102
God Stats
1W - 1L
1,383 SR
Queue Stats
56W - 34L
1,594 Elo+
Party 1
Loki
Loki
PremiumXXX137
Loki
Level 106
God Stats
2W - 0L
1,699 SR
Queue Stats
74W - 72L
1,435 Elo+
Solo
Hachiman
Hachiman
SsC0l64te
Hachiman
Level 128
God Stats
3W - 0L
1,651 SR
Queue Stats
142W - 129L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DanteXArc
Kuzenbo
16
3 / 5 / 5
9,997
769
7,450
20,098
29,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
MoToXxD
Raijin
16
1 / 5 / 8
9,386
722
15,108
13,440
6,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
iEatFarts
Mercury
11
2 / 10 / 2
8,143
626
8,591
15,316
7,434
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
16
5 / 4 / 6
10,097
777
12,509
17,666
21,633
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
16
1 / 3 / 9
8,877
683
11,613
18,326
9,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hvy Slender
Sun Wukong
18
7 / 3 / 16
11,030
848
14,767
20,893
21,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Hvykenwey
Olorun
17
3 / 1 / 20
10,250
788
12,590
10,212
5,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
MercifulAsp775
Zhong Kui
18
6 / 3 / 16
10,779
829
25,051
17,647
13,505
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 4 / 8
9,949
765
8,681
9,517
4,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
SsC0l64te
Hachiman
17
5 / 2 / 18
10,682
822
12,359
9,413
4,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
105
12
Kills
27
27
Deaths
13
30
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DanteXArc
Kuzenbo
3
5
5
1.1
W
Sun Wukong
Hvy Slender
Sun Wukong
7
3
16
5
W
Olorun
Hvykenwey
Olorun
3
1
20
13
W
Zhong Kui
MercifulAsp775
Zhong Kui
6
3
16
4.67
L
Raijin
MoToXxD
Raijin
1
5
8
1
W
6
4
8
2.5
W
Hachiman
SsC0l64te
Hachiman
5
2
18
7
L
Mercury
iEatFarts
Mercury
2
10
2
0.3
L
Nike
5
4
6
2
L
Cupid
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,271
Damage
73,448
84,846
Taken
67,682
74,645
Mitigated
48,772
23,336
Healing
36,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DanteXArc
Kuzenbo
7,450
2,562
853
1,337
20,098
29,543
287
8,739
11,359
13,650
0
W
Sun Wukong
Hvy Slender
Sun Wukong
14,767
2,392
1,864
9,588
20,893
21,847
801
7,021
13,872
0
37,316
W
Olorun
Hvykenwey
Olorun
12,590
7,236
4,957
6,060
10,212
5,164
2,191
2,771
7,441
25,497
0
W
Zhong Kui
MercifulAsp775
Zhong Kui
25,051
1,049
1,186
7,059
17,647
13,505
1,181
5,336
12,311
38,092
0
L
Raijin
MoToXxD
Raijin
15,108
1,364
1,201
1,935
13,440
6,493
347
7,096
6,344
35,451
0
W
8,681
1,284
1,093
1,051
9,517
4,145
506
3,555
5,962
0
19,330
W
Hachiman
SsC0l64te
Hachiman
12,359
4,363
2,358
1,122
9,413
4,111
2,738
3,875
5,538
0
27,239
L
Mercury
iEatFarts
Mercury
8,591
3,322
458
358
15,316
7,434
0
5,391
9,925
0
13,864
L
Nike
12,509
669
2,504
1,739
17,666
21,633
0
7,413
10,253
0
18,959
L
Cupid
11,613
6,807
5,406
7,545
18,326
9,542
875
9,002
9,324
0
28,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,500
Gold Earned
52,690
113
Minions Killed
154
0
Camps Cleared
0
1,102,356
Distance Traveled
1,216,841
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,997
769
7
1
0
217,375
1
W
Sun Wukong
11,030
848
24
2
0
265,248
1
W
Olorun
10,250
788
23
2
0
234,381
0
W
Zhong Kui
10,779
829
39
3
0
236,596
0
L
Raijin
9,386
722
51
4
0
218,384
0
W
Loki
9,949
765
20
2
0
254,567
5
W
Hachiman
10,682
822
48
4
0
226,049
1
L
Mercury
8,143
626
13
1
0
223,072
0
L
Nike
10,097
777
11
1
0
236,383
0
L
Cupid
8,877
683
31
2
0
207,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role