Player Matchup

Merlin
Merlin
BelJask
Merlin
Level 158
God Stats
1W - 3L
1,405 SR
Queue Stats
42W - 43L
1,492 Elo+
Party 1
Medusa
Medusa
DarthNaderV1
Medusa
Level 158
God Stats
5W - 1L
1,716 SR
Queue Stats
247W - 224L
1,596 Elo+
Party 1
Gilgamesh
Gilgamesh
NickelVegas
Gilgamesh
Level 115
God Stats
5W - 3L
1,354 SR
Queue Stats
26W - 35L
1,301 Elo+
Solo
Team Averages
Level 144
1,492 SR
1,463 Elo+

VS

Team Averages
Level 94
1,455 SR
1,308 Elo+
Freya
Freya
LICKMYFACE45
Freya
Level 70
God Stats
12W - 28L
1,282 SR
Queue Stats
12W - 28L
1,232 Elo+
Party 2
Sun Wukong
Sun Wukong
MuffThumper
Sun Wukong
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 40L
1,434 Elo+
Solo
Medusa
Medusa
tizx24
Medusa
Level 89
God Stats
1W - 2L
1,582 SR
Queue Stats
13W - 28L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BelJask
Merlin
17
4 / 1 / 12
11,658
777
12,558
7,033
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
14
3 / 3 / 11
10,665
711
12,266
11,400
4,995
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
NickelVegas
Gilgamesh
17
11 / 1 / 6
12,420
828
15,166
14,064
11,412
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,758
584
6,032
11,011
4,993
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
MuffThumper
Sun Wukong
14
3 / 4 / 2
9,645
643
8,487
18,817
15,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
tizx24
Medusa
13
0 / 7 / 2
8,732
582
7,507
15,878
7,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
4
5
Deaths
18
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
BelJask
Merlin
4
1
12
10
W
Medusa
3
3
11
2.83
L
1
7
1
0.21
L
Sun Wukong
MuffThumper
Sun Wukong
3
4
2
1
W
Gilgamesh
NickelVegas
Gilgamesh
11
1
6
14
L
Medusa
tizx24
Medusa
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,990
Damage
22,026
32,497
Taken
45,706
19,515
Mitigated
28,246
10,619
Healing
7,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BelJask
Merlin
12,558
868
121
3,896
7,033
3,108
666
1,071
5,962
58,978
0
W
Medusa
12,266
6,010
0
1,618
11,400
4,995
1,764
1,135
10,265
0
41,687
L
6,032
1,395
61
1,658
11,011
4,993
0
2,826
8,185
16,267
0
L
Sun Wukong
MuffThumper
Sun Wukong
8,487
1,307
0
4,352
18,817
15,802
0
6,203
12,614
32
29,207
W
Gilgamesh
NickelVegas
Gilgamesh
15,166
5,462
465
4,519
14,064
11,412
682
4,200
9,864
0
40,092
L
Medusa
tizx24
Medusa
7,507
2,315
162
932
15,878
7,451
0
4,073
11,805
0
41,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,743
Gold Earned
27,135
184
Minions Killed
146
12
Camps Cleared
2
852,031
Distance Traveled
774,798
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,658
777
93
6
6
297,651
2
W
Medusa
10,665
711
62
4
5
263,782
3
L
Freya
8,758
584
34
2
0
256,981
1
L
Sun Wukong
9,645
643
42
3
0
280,389
2
W
Gilgamesh
12,420
828
29
2
1
290,598
0
L
Medusa
8,732
582
70
5
2
237,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role