Player Matchup

Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ArchDuckie50
Neith
Level 121
God Stats
6W - 8L
1,628 SR
Queue Stats
121W - 99L
1,593 Elo+
Solo
Achilles
Achilles
BodyModifierr
Achilles
Level 160
God Stats
109W - 122L
1,475 SR
Queue Stats
1,322W - 1,406L
1,560 Elo+
Solo
Thanatos
Thanatos
Hero Qi
Thanatos
Level 99
God Stats
2W - 1L
1,728 SR
Queue Stats
194W - 216L
1,462 Elo+
Solo
Team Averages
Level 133
1,566 SR
1,523 Elo+

VS

Team Averages
Level 127
1,557 SR
1,484 Elo+
Artemis
Artemis
Balanque8861
Artemis
Level 128
God Stats
7W - 2L
1,630 SR
Queue Stats
68W - 79L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
DirtMike
Baron Samedi
Level 101
God Stats
23W - 15L
1,721 SR
Queue Stats
64W - 46L
1,613 Elo+
Solo
Pele
Pele
Jaboy_NaeNae21
Pele
Level 144
God Stats
4W - 2L
1,522 SR
Queue Stats
218W - 225L
1,527 Elo+
Solo
Vamana
Vamana
YouGotWarts
Vamana
Level 160
God Stats
121W - 120L
1,412 SR
Queue Stats
1,110W - 1,061L
1,509 Elo+
Solo
Merlin
Merlin
kaboom523
Merlin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 1
5,796
1,159
3,025
2,740
970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
10
0 / 3 / 1
5,519
1,104
2,196
6,927
3,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 0 / 0
5,921
1,184
2,510
2,108
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
BodyModifierr
Achilles
10
1 / 2 / 1
5,668
1,134
5,843
6,727
4,137
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Hero Qi
Thanatos
10
0 / 2 / 0
5,166
1,033
725
1,615
639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

361

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Balanque8861
Artemis
11
1 / 0 / 5
6,365
1,273
3,130
2,099
711
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
DirtMike
Baron Samedi
10
1 / 2 / 4
6,305
1,261
2,143
5,461
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 0 / 2
7,242
1,448
6,821
3,492
1,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
11
1 / 0 / 5
5,755
1,151
4,525
4,028
2,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
kaboom523
Merlin
11
0 / 0 / 5
5,687
1,137
1,905
1,494
568
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
8
8
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
L
Tyr
 
Tyr
0
3
1
0.17
L
1
0
0
1
W
Artemis
Balanque8861
Artemis
1
0
5
3.5
L
Achilles
BodyModifierr
Achilles
1
2
1
0.75
W
Baron Samedi
DirtMike
Baron Samedi
1
2
4
1.5
L
Thanatos
Hero Qi
Thanatos
0
2
0
0
W
5
0
2
6
W
Vamana
1
0
5
3.5
W
Merlin
kaboom523
Merlin
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,299
Damage
18,524
20,117
Taken
16,574
10,074
Mitigated
8,636
1,797
Healing
4,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,025
43
0
426
2,740
970
0
600
2,040
15,858
0
L
Tyr
 
Tyr
2,196
0
0
251
6,927
3,508
0
1,058
5,773
0
4,562
L
2,510
1,215
0
731
2,108
820
0
569
1,511
0
18,148
W
Artemis
Balanque8861
Artemis
3,130
1,492
0
1,027
2,099
711
0
254
1,845
0
12,021
L
Achilles
BodyModifierr
Achilles
5,843
1,091
0
26
6,727
4,137
0
1,688
4,978
0
9,376
W
Baron Samedi
DirtMike
Baron Samedi
2,143
120
207
1,639
5,461
3,543
0
594
4,867
5,481
0
L
Thanatos
Hero Qi
Thanatos
725
105
0
363
1,615
639
0
133
1,453
0
3,577
W
6,821
1,566
0
761
3,492
1,608
0
728
2,764
0
18,973
W
Vamana
4,525
1,917
0
49
4,028
2,206
0
1,011
3,017
0
9,104
W
Merlin
kaboom523
Merlin
1,905
120
0
488
1,494
568
0
438
1,056
15,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,070
Gold Earned
31,354
94
Minions Killed
89
4
Camps Cleared
7
464,743
Distance Traveled
515,662
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,796
1,159
34
7
1
99,082
0
L
Tyr
5,519
1,104
7
1
0
114,584
2
L
Neith
5,921
1,184
41
8
1
106,029
1
W
Artemis
6,365
1,273
22
4
3
104,759
1
L
Achilles
5,668
1,134
5
1
1
107,109
2
W
Baron Samedi
6,305
1,261
9
2
0
97,312
1
L
Thanatos
5,166
1,033
7
1
1
37,939
0
W
Pele
7,242
1,448
23
5
2
104,669
0
W
Vamana
5,755
1,151
14
3
2
123,558
0
W
Merlin
5,687
1,137
21
4
0
85,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role