Player Matchup

Cerberus
Cerberus
DHG Tardy1998
Cerberus
Level 155
God Stats
7W - 7L
1,438 SR
Queue Stats
66W - 72L
1,361 Elo+
Party 2
Sol
Sol
DalexandroSS
Sol
Level 149
God Stats
4W - 3L
1,410 SR
Queue Stats
61W - 50L
1,520 Elo+
Solo
Mercury
Mercury
TMILLZBEASTYMF
Mercury
Level 128
God Stats
4W - 7L
1,458 SR
Queue Stats
25W - 43L
1,266 Elo+
Party 2
Shiva
Shiva
WarmishLeak53
Shiva
Level 122
God Stats
1W - 1L
1,462 SR
Queue Stats
19W - 24L
1,287 Elo+
Party 2
Ullr
Ullr
unsaiddragon52
Ullr
Level 92
God Stats
2W - 1L
1,492 SR
Queue Stats
5W - 6L
1,294 Elo+
Solo
Team Averages
Level 129
1,452 SR
1,346 Elo+

VS

Team Averages
Level 102
1,524 SR
1,413 Elo+
Kukulkan
Kukulkan
Erick_Rocher
Kukulkan
Level 139
God Stats
27W - 33L
1,504 SR
Queue Stats
147W - 165L
1,375 Elo+
Party 1
Fenrir
Fenrir
Hergulio83
Fenrir
Level 109
God Stats
162W - 190L
1,466 SR
Queue Stats
365W - 430L
1,323 Elo+
Party 1
Chiron
Chiron
SuperMadera
Chiron
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 134L
1,371 Elo+
Solo
Cerberus
Cerberus
bastian2017
Cerberus
Level 62
God Stats
3W - 3L
1,600 SR
Queue Stats
7W - 6L
1,544 Elo+
Solo
Cthulhu
Cthulhu
dherco
Cthulhu
Level 101
God Stats
97W - 100L
1,549 SR
Queue Stats
318W - 338L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DHG Tardy1998
Cerberus
12
1 / 1 / 9
7,501
441
8,018
16,686
13,142
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 0 / 4
8,480
499
10,804
11,299
5,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 2 / 3
7,659
451
5,524
14,712
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 1 / 0
8,737
514
5,777
16,732
10,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 4
8,221
484
9,738
11,304
4,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Erick_Rocher
Kukulkan
12
1 / 2 / 1
8,002
471
13,792
7,713
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Hergulio83
Fenrir
11
0 / 4 / 3
7,298
429
5,148
12,237
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
12
1 / 3 / 0
7,504
441
10,111
15,434
5,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
bastian2017
Cerberus
11
2 / 3 / 1
7,725
454
6,684
16,241
15,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
dherco
Cthulhu
15
1 / 0 / 0
9,573
563
11,753
8,644
6,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
12
Kills
5
5
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DHG Tardy1998
Cerberus
1
1
9
5.5
W
4
0
4
6
L
Kukulkan
Erick_Rocher
Kukulkan
1
2
1
0.75
L
Fenrir
Hergulio83
Fenrir
0
4
3
0.38
L
Chiron
1
3
0
0.33
W
4
2
3
2.75
W
0
1
0
0
L
Cerberus
bastian2017
Cerberus
2
3
1
0.83
L
Cthulhu
dherco
Cthulhu
1
0
0
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,861
Damage
47,488
70,733
Taken
60,269
39,276
Mitigated
36,511
24,348
Healing
24,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DHG Tardy1998
Cerberus
8,018
647
895
5,590
16,686
13,142
69
6,146
10,388
29,301
0
W
10,804
5,592
175
6,202
11,299
5,042
2,325
6,320
4,609
70,918
0
L
Kukulkan
Erick_Rocher
Kukulkan
13,792
1,355
0
2,562
7,713
3,602
0
3,929
3,784
53,153
0
L
Fenrir
Hergulio83
Fenrir
5,148
840
0
4,025
12,237
5,392
0
2,829
9,408
0
42,324
L
Chiron
10,111
5,556
835
7,027
15,434
5,880
1,351
5,780
9,654
0
57,896
W
5,524
2,648
465
1,460
14,712
5,891
0
5,414
8,927
0
41,172
W
5,777
994
0
8,083
16,732
10,799
0
10,256
5,245
0
73,032
L
Cerberus
bastian2017
Cerberus
6,684
658
0
4,059
16,241
15,221
0
6,284
9,957
25,218
0
L
Cthulhu
dherco
Cthulhu
11,753
1,708
0
6,238
8,644
6,416
0
0
8,644
81,330
0
W
9,738
3,573
0
1,478
11,304
4,402
1,038
1,929
9,335
0
57,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,598
Gold Earned
40,102
459
Minions Killed
479
0
Camps Cleared
0
1,641,852
Distance Traveled
1,620,188
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,501
441
67
4
0
329,871
3
W
Sol
8,480
499
109
6
0
301,288
0
L
Kukulkan
8,002
471
106
6
0
330,774
8
L
Fenrir
7,298
429
72
4
0
355,192
2
L
Chiron
7,504
441
95
6
0
296,231
1
W
Mercury
7,659
451
71
4
0
344,634
0
W
Shiva
8,737
514
127
7
0
334,639
2
L
Cerberus
7,725
454
41
2
0
300,380
3
L
Cthulhu
9,573
563
165
10
0
337,611
1
W
Ullr
8,221
484
85
5
0
331,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role