Player Matchup

Susano
Susano
BerserkerBoxer
Susano
Level 141
God Stats
157W - 136L
1,665 SR
Queue Stats
264W - 185L
1,646 Elo+
Party 1
Set
Set
Seraph437
Set
Level 76
God Stats
2W - 2L
1,548 SR
Queue Stats
186W - 138L
1,601 Elo+
Party 1
Bellona
Bellona
Trustypoo
Bellona
Level 126
God Stats
5W - 3L
1,602 SR
Queue Stats
305W - 219L
1,647 Elo+
Party 1
Ullr
Ullr
andrew3174
Ullr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,497 Elo+
Party 1
Bacchus
Bacchus
striker4546
Bacchus
Level 28
God Stats
42W - 8L
1,689 SR
Queue Stats
172W - 78L
1,694 Elo+
Party 1
Team Averages
Level 87
1,601 SR
1,617 Elo+

VS

Team Averages
Level 79
1,505 SR
1,549 Elo+
Achilles
Achilles
Cars10thegreat
Achilles
Level 97
God Stats
6W - 6L
1,574 SR
Queue Stats
145W - 137L
1,568 Elo+
Party 2
Mercury
Mercury
JC912
Mercury
Level 123
God Stats
11W - 13L
1,480 SR
Queue Stats
235W - 229L
1,551 Elo+
Party 2
Merlin
Merlin
RobtheKing7
Merlin
Level 49
God Stats
0W - 6L
1,317 SR
Queue Stats
53W - 45L
1,544 Elo+
Solo
Neith
Neith
yaintt-
Neith
Level 99
God Stats
40W - 50L
1,516 SR
Queue Stats
141W - 157L
1,478 Elo+
Solo
Odin
Odin
zGorgeous
Odin
Level 26
God Stats
5W - 3L
1,639 SR
Queue Stats
43W - 33L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,373
537
3,425
5,252
2,004
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 1
4,836
484
2,727
7,092
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Trustypoo
Bellona
9
1 / 2 / 0
5,405
541
5,001
7,860
6,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 0 / 1
5,963
596
2,330
3,552
1,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
striker4546
Bacchus
7
2 / 1 / 1
5,312
531
2,765
6,257
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 0 / 2
5,061
506
5,191
7,671
4,556
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
JC912
Mercury
9
2 / 1 / 0
5,321
532
2,397
5,802
2,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
1 / 2 / 0
5,348
535
2,970
5,678
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
yaintt-
Neith
2
0 / 1 / 0
3,476
348
819
1,191
280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
8
0 / 1 / 0
4,648
465
2,011
7,479
4,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Achilles
0
0
2
1
L
Mercury
JC912
Mercury
2
1
0
2
L
Merlin
1
2
0
0.5
W
0
0
1
0.5
W
Bellona
Trustypoo
Bellona
1
2
0
0.5
W
1
0
1
1.5
W
Bacchus
striker4546
Bacchus
2
1
1
2.5
L
Neith
yaintt-
Neith
0
1
0
0
L
Odin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,248
Damage
13,388
30,013
Taken
27,821
16,553
Mitigated
13,107
8,393
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,425
701
0
2,216
5,252
2,004
0
1,278
3,974
0
34,026
L
Achilles
5,191
925
0
2,226
7,671
4,556
0
938
6,589
0
33,756
L
Mercury
JC912
Mercury
2,397
1,352
0
239
5,802
2,019
0
420
5,365
0
32,605
L
Merlin
2,970
251
0
1,017
5,678
1,866
0
579
5,099
32,999
0
W
2,727
1,665
0
1,029
7,092
2,555
0
1,155
5,937
0
34,648
W
Bellona
Trustypoo
Bellona
5,001
1,738
0
3,304
7,860
6,507
0
0
7,860
0
35,242
W
2,330
1,061
0
400
3,552
1,159
174
0
3,552
0
41,255
W
Bacchus
striker4546
Bacchus
2,765
612
0
1,444
6,257
4,328
0
537
5,720
12,126
0
L
Neith
yaintt-
Neith
819
616
0
279
1,191
280
0
492
699
0
4,432
L
Odin
2,011
718
58
1,334
7,479
4,386
0
336
7,143
0
20,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,889
Gold Earned
23,854
284
Minions Killed
213
0
Camps Cleared
0
959,790
Distance Traveled
778,203
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,373
537
63
6
0
209,030
3
L
Achilles
5,061
506
51
5
0
186,382
3
L
Mercury
5,321
532
66
7
0
208,556
5
L
Merlin
5,348
535
56
6
0
178,426
0
W
Set
4,836
484
59
6
0
200,304
1
W
Bellona
5,405
541
61
6
0
196,536
2
W
Ullr
5,963
596
85
9
0
173,203
0
W
Bacchus
5,312
531
16
2
0
180,717
5
L
Neith
3,476
348
4
0
0
32,065
0
L
Odin
4,648
465
36
4
0
172,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role