Player Matchup

Ne Zha
Ne Zha
BigSteppa317
Ne Zha
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 148L
1,319 Elo+
Solo
Izanami
Izanami
Birsan27
Izanami
Level 66
God Stats
81W - 75L
1,466 SR
Queue Stats
276W - 298L
1,273 Elo+
Solo
Merlin
Merlin
HundoThaBuilder
Merlin
Level 67
God Stats
3W - 4L
1,553 SR
Queue Stats
69W - 76L
1,296 Elo+
Party 1
Khepri
Khepri
TequilaMokenbird
Khepri
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 106L
1,317 Elo+
Solo
Chaac
Chaac
Tylo2Solid_
Chaac
Level 67
God Stats
4W - 5L
1,465 SR
Queue Stats
89W - 117L
1,295 Elo+
Party 1
Team Averages
Level 59
1,497 SR
1,300 Elo+

VS

Team Averages
Level 66
1,313 SR
1,182 Elo+
Skadi
Skadi
Im a female4371
Skadi
Level 67
God Stats
16W - 9L
1,452 SR
Queue Stats
169W - 218L
1,293 Elo+
Solo
Shiva
Shiva
MichaelEatz
Shiva
Level 63
God Stats
2W - 6L
1,513 SR
Queue Stats
71W - 118L
1,256 Elo+
Solo
Scylla
Scylla
Neon Triathlon
Scylla
Level 82
God Stats
1W - 3L
1,078 SR
Queue Stats
81W - 90L
1,139 Elo+
Party 2
Izanami
Izanami
hairless feline
Izanami
Level 69
God Stats
5W - 6L
1,243 SR
Queue Stats
74W - 84L
1,070 Elo+
Party 2
Bellona
Bellona
omgblonde
Bellona
Level 47
God Stats
5W - 12L
1,279 SR
Queue Stats
92W - 125L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
4 / 6 / 6
10,542
458
10,727
19,742
8,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Birsan27
Izanami
18
1 / 3 / 3
11,329
493
11,926
15,356
5,693
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 3
10,860
472
19,368
15,403
7,120
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 9 / 2
8,990
391
4,000
24,932
24,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 6 / 3
11,383
495
18,186
26,451
26,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 11
12,937
562
15,533
16,918
7,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 3 / 12
11,647
506
9,321
23,278
21,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
5 / 4 / 7
11,623
505
15,277
15,903
6,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
15 / 3 / 5
12,604
548
26,218
20,964
7,803
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
omgblonde
Bellona
17
1 / 9 / 4
10,879
473
11,075
19,418
13,336
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
18
Kills
27
27
Deaths
20
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
6
6
1.17
L
Izanami
Birsan27
Izanami
1
3
3
0.83
L
3
3
3
1.5
W
3
1
11
8.5
W
3
3
12
3
W
5
4
7
2.13
L
0
9
2
0.11
L
10
6
3
1.92
W
15
3
5
5.83
W
Bellona
omgblonde
Bellona
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,207
Damage
77,424
101,884
Taken
96,481
72,178
Mitigated
56,871
19,869
Healing
29,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
10,727
5,294
0
5,220
19,742
8,029
558
3,135
16,380
0
58,037
L
Izanami
Birsan27
Izanami
11,926
7,661
0
5,194
15,356
5,693
3,461
2,422
12,780
0
110,396
L
19,368
1,009
0
1,104
15,403
7,120
827
3,379
11,606
83,435
0
W
15,533
8,181
0
5,359
16,918
7,949
4,645
3,473
13,445
0
141,852
W
9,321
2,064
2,005
8,197
23,278
21,177
658
4,090
19,188
0
38,884
W
15,277
848
82
3,855
15,903
6,606
534
7,361
8,542
55,337
0
L
4,000
663
109
2,460
24,932
24,984
0
3,397
21,346
20,910
0
L
18,186
4,267
0
5,782
26,451
26,352
570
1,861
24,495
0
78,093
W
26,218
20,649
488
8,912
20,964
7,803
1,931
7,094
13,870
0
91,906
W
Bellona
omgblonde
Bellona
11,075
4,469
0
263
19,418
13,336
1,725
1,350
18,068
0
77,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,104
Gold Earned
59,690
482
Minions Killed
551
0
Camps Cleared
0
2,001,689
Distance Traveled
2,097,713
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,542
458
74
3
0
456,123
0
L
Izanami
11,329
493
185
8
0
384,300
4
L
Merlin
10,860
472
106
5
0
391,723
0
W
Skadi
12,937
562
182
8
0
411,736
5
W
Shiva
11,647
506
53
2
0
425,148
1
W
Scylla
11,623
505
100
4
0
419,766
7
L
Khepri
8,990
391
22
1
0
391,362
3
L
Chaac
11,383
495
95
4
0
378,181
0
W
Izanami
12,604
548
99
4
0
415,267
0
W
Bellona
10,879
473
117
5
0
425,796
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role