Player Matchup

Danzaburou
Danzaburou
AwsmGamer124
Danzaburou
Level 104
God Stats
1W - 0L
1,701 SR
Queue Stats
11W - 8L
1,548 Elo+
Party 3
Loki
Loki
AyydolfDripler
Loki
Level 26
God Stats
1W - 0L
1,666 SR
Queue Stats
7W - 2L
1,248 Elo+
Party 1
Sobek
Sobek
LordAS5Clapius
Sobek
Level 109
God Stats
3W - 1L
1,613 SR
Queue Stats
141W - 131L
1,587 Elo+
Party 1
Fafnir
Fafnir
callhimbiggs
Fafnir
Level 151
God Stats
8W - 10L
1,467 SR
Queue Stats
487W - 487L
1,535 Elo+
Solo
Poseidon
Poseidon
ĐongleChongle
Poseidon
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,671 Elo+
Party 3
Team Averages
Level 102
1,589 SR
1,518 Elo+

VS

Team Averages
Level 55
1,491 SR
1,559 Elo+
Gilgamesh
Gilgamesh
Badiuss
Gilgamesh
Level 42
God Stats
0W - 2L
1,585 SR
Queue Stats
35W - 39L
1,553 Elo+
Party 2
Tiamat
Tiamat
Felbohr
Tiamat
Level 145
God Stats
0W - 2L
1,262 SR
Queue Stats
30W - 33L
1,572 Elo+
Party 2
Chaac
Chaac
Juliao1022
Chaac
Level 29
God Stats
0W - 1L
1,259 SR
Queue Stats
35W - 33L
1,580 Elo+
Party 2
Raijin
Raijin
neomemo2003
Raijin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 31L
1,563 Elo+
Party 2
Nike
Nike
sabrack
Nike
Level 28
God Stats
1W - 1L
1,846 SR
Queue Stats
16W - 16L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AwsmGamer124
Danzaburou
18
8 / 2 / 15
10,712
893
15,832
13,250
8,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
8 / 3 / 14
10,500
875
10,843
11,679
10,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
3 / 2 / 19
10,086
841
11,500
19,795
23,046
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fafnir
16
2 / 2 / 20
9,804
817
12,781
15,856
21,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
16
6 / 4 / 11
9,856
821
18,120
11,240
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Badiuss
Gilgamesh
16
1 / 3 / 6
8,577
715
9,889
20,085
12,334
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Felbohr
Tiamat
15
2 / 6 / 5
8,712
726
7,087
12,708
9,683
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
15
1 / 6 / 4
8,205
684
10,488
16,728
12,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
17
5 / 6 / 7
10,102
842
16,710
13,911
6,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
sabrack
Nike
16
4 / 6 / 4
9,606
801
7,874
17,121
18,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
39
27
Kills
13
13
Deaths
27
79
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AwsmGamer124
Danzaburou
8
2
15
7.75
W
8
3
14
5
L
Gilgamesh
Badiuss
Gilgamesh
1
3
6
1.33
L
Tiamat
Felbohr
Tiamat
2
6
5
0.75
L
Chaac
1
6
4
0.5
W
3
2
19
6.25
W
Fafnir
2
2
20
6
L
Raijin
5
6
7
1.42
L
Nike
sabrack
Nike
4
6
4
1
W
Poseidon
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,076
Damage
52,048
71,820
Taken
80,553
67,762
Mitigated
59,076
26,933
Healing
23,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AwsmGamer124
Danzaburou
15,832
6,667
793
4,614
13,250
8,468
3,444
5,050
8,200
0
27,927
W
10,843
2,374
1,079
1,820
11,679
10,047
0
3,517
8,162
0
21,651
L
Gilgamesh
Badiuss
Gilgamesh
9,889
1,905
2,234
8,917
20,085
12,334
39
10,406
8,836
0
19,171
L
Tiamat
Felbohr
Tiamat
7,087
1,123
179
2,129
12,708
9,683
0
7,781
4,329
16,398
0
L
Chaac
10,488
878
521
3,242
16,728
12,276
700
8,506
7,641
0
23,524
W
11,500
566
2,718
7,153
19,795
23,046
87
7,319
12,476
23,169
0
W
Fafnir
12,781
3,755
610
4,088
15,856
21,098
173
3,982
11,874
18,665
0
L
Raijin
16,710
2,118
636
2,462
13,911
6,558
584
7,442
5,969
27,198
0
L
Nike
sabrack
Nike
7,874
530
1,090
2,497
17,121
18,225
343
6,010
10,182
0
16,284
W
Poseidon
18,120
2,998
2,286
1,772
11,240
5,103
1,033
3,929
7,311
27,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,958
Gold Earned
45,202
156
Minions Killed
117
0
Camps Cleared
0
1,134,137
Distance Traveled
1,063,926
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,712
893
30
3
0
199,417
0
W
Loki
10,500
875
28
2
0
253,636
3
L
Gilgamesh
8,577
715
27
2
0
259,737
2
L
Tiamat
8,712
726
27
2
0
184,169
3
L
Chaac
8,205
684
21
2
0
216,499
3
W
Sobek
10,086
841
25
2
0
235,150
1
W
Fafnir
9,804
817
21
2
0
230,027
0
L
Raijin
10,102
842
28
2
0
188,738
2
L
Nike
9,606
801
14
1
0
214,783
1
W
Poseidon
9,856
821
52
4
0
215,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role