Player Matchup

Thor
Thor
Doyouevenbleach
Thor
Level 146
God Stats
3W - 2L
1,472 SR
Queue Stats
69W - 76L
1,552 Elo+
Party 3
Sylvanus
Sylvanus
ProperlyDead
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
Vasentia
Izanami
Level 155
God Stats
14W - 15L
1,470 SR
Queue Stats
230W - 253L
1,506 Elo+
Party 2
Merlin
Merlin
Vasentia-
Merlin
Level 128
God Stats
1W - 0L
1,733 SR
Queue Stats
19W - 19L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
pijaenorme
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,305 Elo+
Party 2
Team Averages
Level 95
1,535 SR
1,468 Elo+

VS

Team Averages
Level 50
1,642 SR
1,549 Elo+
Mulan
Mulan
GOTHANGELSINNER
Mulan
Level 28
God Stats
2W - 2L
1,747 SR
Queue Stats
4W - 3L
1,677 Elo+
Party 1
Vulcan
Vulcan
Tyltr
Vulcan
Level 29
God Stats
0W - 1L
1,835 SR
Queue Stats
26W - 23L
1,530 Elo+
Party 1
Hou Yi
Hou Yi
iTaМi
Hou Yi
Level 16
God Stats
0W - 2L
1,341 SR
Queue Stats
6W - 6L
1,601 Elo+
Party 1
Bastet
Bastet
marvincho170
Bastet
Level 103
God Stats
8W - 13L
1,614 SR
Queue Stats
132W - 146L
1,418 Elo+
Solo
Atlas
Atlas
ogjayer
Atlas
Level 73
God Stats
1W - 1L
1,672 SR
Queue Stats
20W - 25L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 2
8,499
567
8,680
13,079
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
ProperlyDead
Sylvanus
11
1 / 1 / 2
7,103
474
4,700
10,090
10,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Vasentia
Izanami
13
1 / 1 / 2
7,320
488
6,099
11,306
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Vasentia-
Merlin
12
0 / 4 / 5
7,377
492
3,351
9,494
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
pijaenorme
Cthulhu
15
4 / 1 / 1
9,342
623
10,341
11,052
9,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,918
528
5,282
13,208
8,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Tyltr
Vulcan
11
0 / 6 / 2
6,895
460
5,192
9,214
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
iTaМi
Hou Yi
13
1 / 1 / 0
7,781
519
10,309
10,322
4,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
13
7 / 3 / 1
8,358
557
9,324
10,505
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
ogjayer
Atlas
11
1 / 1 / 0
7,047
470
5,799
10,940
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
9
10
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
3
2
3
L
0
3
1
0.17
W
Sylvanus
ProperlyDead
Sylvanus
1
1
2
2
L
Vulcan
Tyltr
Vulcan
0
6
2
0.17
W
Izanami
Vasentia
Izanami
1
1
2
2
W
Merlin
Vasentia-
Merlin
0
4
5
0.63
L
Hou Yi
iTaМi
Hou Yi
1
1
0
1
L
Bastet
7
3
1
2.5
L
Atlas
ogjayer
Atlas
1
1
0
1
W
Cthulhu
pijaenorme
Cthulhu
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,171
Damage
35,906
55,021
Taken
54,189
33,727
Mitigated
26,567
18,502
Healing
14,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,680
2,405
0
4,206
13,079
5,404
342
2,537
10,380
0
62,196
L
5,282
775
0
6,387
13,208
8,055
0
8,138
4,372
0
57,550
W
Sylvanus
ProperlyDead
Sylvanus
4,700
1,279
1,665
4,250
10,090
10,681
358
2,316
7,774
12,738
0
L
Vulcan
Tyltr
Vulcan
5,192
1,041
0
0
9,214
3,923
828
2,836
6,378
43,984
0
W
Izanami
Vasentia
Izanami
6,099
4,136
0
5,043
11,306
4,353
1,759
2,067
9,239
0
75,967
W
Merlin
Vasentia-
Merlin
3,351
340
0
1,467
9,494
3,294
403
3,397
5,883
51,988
0
L
Hou Yi
iTaМi
Hou Yi
10,309
6,659
0
3,457
10,322
4,246
0
2,246
8,076
0
77,804
L
Bastet
9,324
2,544
0
2,840
10,505
3,931
0
1,590
8,839
0
43,942
L
Atlas
ogjayer
Atlas
5,799
2,450
61
1,977
10,940
6,412
0
2,774
8,132
37,145
0
W
Cthulhu
pijaenorme
Cthulhu
10,341
834
0
1,871
11,052
9,995
0
298
10,754
59,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
37,999
485
Minions Killed
470
0
Camps Cleared
0
1,395,891
Distance Traveled
1,348,695
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,499
567
102
7
0
284,782
0
L
Mulan
7,918
528
135
9
0
272,213
0
W
Sylvanus
7,103
474
15
1
0
294,136
3
L
Vulcan
6,895
460
74
5
0
242,440
0
W
Izanami
7,320
488
131
9
0
255,884
2
W
Merlin
7,377
492
94
6
0
266,170
2
L
Hou Yi
7,781
519
140
9
0
270,855
2
L
Bastet
8,358
557
69
5
0
292,316
3
L
Atlas
7,047
470
52
3
0
270,871
2
W
Cthulhu
9,342
623
143
10
0
294,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role