Player Matchup

Chaac
Chaac
 
Chaac
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ATK_DonDada600
Janus
Level 65
God Stats
1W - 6L
1,265 SR
Queue Stats
101W - 103L
1,333 Elo+
Solo
Yemoja
Yemoja
MARVELHULK23
Yemoja
Level 45
God Stats
2W - 6L
1,746 SR
Queue Stats
204W - 226L
1,230 Elo+
Solo
Arachne
Arachne
Paizauum
Arachne
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 35L
1,200 Elo+
Party 1
Neith
Neith
alexsxerez
Neith
Level 33
God Stats
0W - 2L
1,243 SR
Queue Stats
183W - 210L
1,229 Elo+
Party 1
Team Averages
Level 51
1,451 SR
1,299 Elo+

VS

Team Averages
Level 80
1,370 SR
1,300 Elo+
Kukulkan
Kukulkan
AmaraAmuraM
Kukulkan
Level 86
God Stats
9W - 11L
1,474 SR
Queue Stats
369W - 400L
1,400 Elo+
Solo
Skadi
Skadi
NinjaScorpion19
Skadi
Level 38
God Stats
1W - 3L
1,113 SR
Queue Stats
24W - 43L
1,204 Elo+
Solo
Baron Samedi
Baron Samedi
ShineDivine
Baron Samedi
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,335 Elo+
Solo
Cernunnos
Cernunnos
fer__005
Cernunnos
Level 68
God Stats
126W - 147L
1,491 SR
Queue Stats
189W - 205L
1,293 Elo+
Solo
The Morrigan
The Morrigan
kingdragonpaca
The Morrigan
Level 85
God Stats
12W - 8L
1,270 SR
Queue Stats
72W - 77L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 6 / 0
7,685
334
3,287
16,142
8,218
Breastplate

Breastplate

+20
Physical Protection

17
2 / 2 / 1
10,871
473
10,290
15,460
6,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Yemoja
13
0 / 3 / 0
8,082
351
5,192
12,717
14,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Arachne
Paizauum
Arachne
16
2 / 4 / 0
10,000
435
6,284
19,600
8,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Neith
14
1 / 3 / 1
9,015
392
4,616
11,452
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AmaraAmuraM
Kukulkan
17
3 / 1 / 7
11,367
494
11,637
14,667
11,392
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 1 / 6
10,455
455
8,111
15,896
6,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ShineDivine
Baron Samedi
16
2 / 0 / 6
10,991
478
10,809
12,116
10,136
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
fer__005
Cernunnos
18
4 / 1 / 5
11,712
509
9,293
11,642
5,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
kingdragonpaca
The Morrigan
17
8 / 3 / 5
12,049
524
13,521
15,019
8,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
6
Kills
18
18
Deaths
6
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
6
0
0.17
L
2
2
1
1.25
W
Kukulkan
AmaraAmuraM
Kukulkan
3
1
7
6.5
L
Yemoja
0
3
0
0
W
1
1
6
4
L
Arachne
Paizauum
Arachne
2
4
0
0.5
W
Baron Samedi
ShineDivine
Baron Samedi
2
0
6
5
L
Neith
1
3
1
0.5
W
Cernunnos
fer__005
Cernunnos
4
1
5
6.5
W
The Morrigan
kingdragonpaca
The Morrigan
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
53,371
75,371
Taken
69,340
42,505
Mitigated
41,650
11,383
Healing
24,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,287
1,107
0
3,751
16,142
8,218
40
4,833
11,309
0
25,178
L
10,290
977
0
0
15,460
6,648
64
7,976
7,484
88,083
0
W
Kukulkan
AmaraAmuraM
Kukulkan
11,637
2,399
39
3,780
14,667
11,392
1,053
3,907
10,468
80,289
0
L
Yemoja
5,192
1,191
838
1,002
12,717
14,226
550
5,923
6,794
41,199
0
W
8,111
6,369
0
1,522
15,896
6,910
3,109
2,955
12,901
0
93,224
L
Arachne
Paizauum
Arachne
6,284
3,501
0
3,208
19,600
8,120
0
5,343
14,257
0
77,938
W
Baron Samedi
ShineDivine
Baron Samedi
10,809
1,100
1,720
6,049
12,116
10,136
541
3,867
8,093
44,409
0
L
Neith
4,616
828
0
2,584
11,452
5,293
1,088
8,085
3,367
0
41,249
W
Cernunnos
fer__005
Cernunnos
9,293
5,226
0
5,540
11,642
5,127
5,617
3,289
8,255
0
72,037
W
The Morrigan
kingdragonpaca
The Morrigan
13,521
4,531
974
4,855
15,019
8,085
316
2,348
12,587
67,245
14,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,653
Gold Earned
56,574
453
Minions Killed
514
0
Camps Cleared
0
1,690,670
Distance Traveled
1,881,497
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,685
334
28
1
0
249,167
4
L
Janus
10,871
473
158
7
0
418,545
1
W
Kukulkan
11,367
494
93
4
0
405,570
9
L
Yemoja
8,082
351
56
2
0
314,355
1
W
Skadi
10,455
455
146
6
0
335,072
1
L
Arachne
10,000
435
134
6
0
397,487
0
W
Baron Samedi
10,991
478
49
2
0
432,865
4
L
Neith
9,015
392
77
3
0
311,116
2
W
Cernunnos
11,712
509
131
6
0
350,812
6
W
The Morrigan
12,049
524
95
4
0
357,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role