Player Matchup

Arachne
Arachne
Monkey4Joo
Arachne
Level 76
God Stats
46W - 73L
1,369 SR
Queue Stats
209W - 374L
1,292 Elo+
Solo
Atlas
Atlas
Uchihans
Atlas
Level 147
God Stats
5W - 3L
1,442 SR
Queue Stats
64W - 59L
1,547 Elo+
Party 2
Tiamat
Tiamat
inuyuwolf
Tiamat
Level 67
God Stats
2W - 1L
1,707 SR
Queue Stats
19W - 14L
1,559 Elo+
Party 2
Team Averages
Level 97
1,506 SR
1,466 Elo+

VS

Team Averages
Level 85
1,441 SR
1,351 Elo+
Medusa
Medusa
Hope-of-Montague
Medusa
Level 99
God Stats
0W - 1L
1,319 SR
Queue Stats
25W - 37L
1,500 Elo+
Solo
Horus
Horus
IZethKer
Horus
Level 48
God Stats
2W - 2L
1,619 SR
Queue Stats
153W - 224L
1,283 Elo+
Party 1
Bacchus
Bacchus
wpcr1496
Bacchus
Level 109
God Stats
8W - 14L
1,384 SR
Queue Stats
88W - 140L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Monkey4Joo
Arachne
13
5 / 2 / 7
8,666
722
6,534
7,422
4,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Uchihans
Atlas
14
6 / 0 / 8
9,982
832
12,776
10,839
11,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
inuyuwolf
Tiamat
13
3 / 1 / 10
8,528
711
11,117
8,661
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
6,694
558
3,995
12,134
4,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
IZethKer
Horus
9
0 / 4 / 2
7,447
621
3,614
11,875
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
wpcr1496
Bacchus
12
3 / 3 / 0
8,039
670
8,499
12,968
13,910
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
3
3
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Horus
IZethKer
Horus
0
4
2
0.25
W
Arachne
Monkey4Joo
Arachne
5
2
7
4.25
W
Atlas
Uchihans
Atlas
6
0
8
10
W
Tiamat
inuyuwolf
Tiamat
3
1
10
8
L
Bacchus
wpcr1496
Bacchus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,427
Damage
16,108
26,922
Taken
36,977
21,571
Mitigated
27,889
4,384
Healing
6,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,995
1,478
278
1,551
12,134
4,999
61
9,435
2,428
0
21,049
L
Horus
IZethKer
Horus
3,614
1,081
764
3,336
11,875
8,980
0
7,383
4,134
0
6,345
W
Arachne
Monkey4Joo
Arachne
6,534
4,562
105
1,276
7,422
4,760
137
2,826
4,596
0
14,517
W
Atlas
Uchihans
Atlas
12,776
4,987
0
870
10,839
11,132
165
3,052
7,787
34,576
0
W
Tiamat
inuyuwolf
Tiamat
11,117
968
64
2,069
8,661
5,679
492
3,030
5,631
29,249
0
L
Bacchus
wpcr1496
Bacchus
8,499
905
385
434
12,968
13,910
33
6,962
5,787
26,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,176
Gold Earned
22,180
120
Minions Killed
89
8
Camps Cleared
2
661,576
Distance Traveled
590,406
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,694
558
34
3
1
184,308
2
L
Horus
7,447
621
12
1
0
202,584
1
W
Arachne
8,666
722
21
2
4
217,624
1
W
Atlas
9,982
832
39
3
1
228,445
3
W
Tiamat
8,528
711
60
5
3
215,507
1
L
Bacchus
8,039
670
43
4
1
203,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role