Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
DaltonTheBigDog
Loki
Level 87
God Stats
49W - 35L
1,679 SR
Queue Stats
249W - 211L
1,603 Elo+
Party 2
Hercules
Hercules
PlasmaMunchkin
Hercules
Level 99
God Stats
5W - 3L
1,423 SR
Queue Stats
118W - 99L
1,627 Elo+
Party 2
Cabrakan
Cabrakan
garbuno
Cabrakan
Level 160
God Stats
2W - 2L
1,540 SR
Queue Stats
108W - 106L
1,555 Elo+
Party 3
Ra
Ra
ÉLNEGRO
Ra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,509 Elo+
Party 3
Team Averages
Level 115
1,528 SR
1,559 Elo+

VS

Team Averages
Level 121
1,502 SR
1,558 Elo+
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
IBlackAbyssI
Hera
Level 87
God Stats
1W - 3L
1,426 SR
Queue Stats
97W - 87L
1,624 Elo+
Party 4
Baron Samedi
Baron Samedi
MakimasFeet
Baron Samedi
Level 119
God Stats
7W - 3L
1,645 SR
Queue Stats
117W - 118L
1,585 Elo+
Party 4
Achilles
Achilles
Temmeh
Achilles
Level 129
God Stats
0W - 2L
1,427 SR
Queue Stats
133W - 169L
1,572 Elo+
Party 1
King Arthur
King Arthur
UncleOblivion
King Arthur
Level 118
God Stats
3W - 4L
1,514 SR
Queue Stats
20W - 33L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 2 / 3
8,190
585
8,055
9,975
4,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 0 / 5
8,821
630
10,753
9,172
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
12
3 / 1 / 9
7,587
542
6,023
11,372
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
garbuno
Cabrakan
15
5 / 0 / 1
8,887
635
8,793
8,564
9,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 1 / 3
8,028
573
5,507
8,260
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 3 / 0
7,867
562
5,537
12,517
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 1
6,946
496
7,087
8,173
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
MakimasFeet
Baron Samedi
11
0 / 4 / 2
6,293
450
7,200
9,703
6,331
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Temmeh
Achilles
11
1 / 5 / 1
6,772
484
3,816
13,494
5,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
UncleOblivion
King Arthur
10
0 / 5 / 0
6,211
444
3,661
13,425
7,594
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
21
Kills
4
4
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
3
1.25
L
Charybdis
 
Charybdis
2
3
0
0.67
W
9
0
5
11.5
L
1
4
1
0.38
L
Baron Samedi
MakimasFeet
Baron Samedi
0
4
2
0.25
W
Hercules
3
1
9
7.5
L
Achilles
Temmeh
Achilles
1
5
1
0.3
L
King Arthur
UncleOblivion
King Arthur
0
5
0
0
W
Cabrakan
garbuno
Cabrakan
5
0
1
5.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,131
Damage
27,301
47,343
Taken
57,312
30,875
Mitigated
27,452
17,299
Healing
18,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,055
3,972
0
5,011
9,975
4,133
0
503
9,472
0
74,228
L
Charybdis
 
Charybdis
5,537
1,668
0
6,139
12,517
4,392
922
0
12,517
0
65,476
W
10,753
3,873
0
3,920
9,172
4,112
0
2,813
6,359
0
55,010
L
7,087
2,975
0
1,245
8,173
3,164
0
2,748
5,425
61,993
0
L
Baron Samedi
MakimasFeet
Baron Samedi
7,200
929
691
3,688
9,703
6,331
0
2,440
7,235
40,087
0
W
Hercules
6,023
1,978
0
3,347
11,372
9,422
0
6,283
5,089
0
19,376
L
Achilles
Temmeh
Achilles
3,816
1,298
0
5,010
13,494
5,971
0
1,526
11,962
0
38,685
L
King Arthur
UncleOblivion
King Arthur
3,661
336
0
1,260
13,425
7,594
0
6,945
5,873
0
43,066
W
Cabrakan
garbuno
Cabrakan
8,793
952
0
1,505
8,564
9,491
0
157
8,407
65,953
0
W
5,507
494
347
3,169
8,260
3,717
558
4,531
3,729
76,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,513
Gold Earned
34,089
512
Minions Killed
438
0
Camps Cleared
0
1,472,865
Distance Traveled
1,314,942
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,190
585
122
9
0
270,352
3
L
Charybdis
7,867
562
117
8
0
249,556
3
W
Loki
8,821
630
89
6
0
326,535
0
L
Hera
6,946
496
107
8
0
260,739
2
L
Baron Samedi
6,293
450
66
5
0
252,818
1
W
Hercules
7,587
542
21
2
0
314,350
2
L
Achilles
6,772
484
78
6
0
283,889
1
L
King Arthur
6,211
444
70
5
0
267,940
4
W
Cabrakan
8,887
635
152
11
0
268,962
4
W
Ra
8,028
573
128
9
0
292,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role