Player Matchup

Jormungandr
Jormungandr
ALPHA PR0DI6Y
Jormungandr
Level 42
God Stats
15W - 19L
1,457 SR
Queue Stats
87W - 99L
1,424 Elo+
Solo
Ares
Ares
AngryBoar422
Ares
Level 48
God Stats
17W - 30L
1,421 SR
Queue Stats
118W - 155L
1,372 Elo+
Party 2
Charybdis
Charybdis
Rogue Revyn
Charybdis
Level 82
God Stats
7W - 8L
1,435 SR
Queue Stats
140W - 176L
1,390 Elo+
Party 2
Fenrir
Fenrir
WrongCarnivore9
Fenrir
Level 144
God Stats
6W - 4L
1,869 SR
Queue Stats
52W - 68L
1,492 Elo+
Party 3
Hel
Hel
mrgrim105
Hel
Level 160
God Stats
1W - 4L
1,696 SR
Queue Stats
64W - 77L
1,498 Elo+
Party 3
Team Averages
Level 95
1,576 SR
1,435 Elo+

VS

Team Averages
Level 96
1,421 SR
1,447 Elo+
King Arthur
King Arthur
Mastrap
King Arthur
Level 88
God Stats
3W - 2L
1,566 SR
Queue Stats
19W - 5L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
OblivionPeak
Nu Wa
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 12L
1,403 Elo+
Party 1
Da Ji
Da Ji
RalphPG2128
Da Ji
Level 132
God Stats
1W - 3L
1,154 SR
Queue Stats
202W - 200L
1,412 Elo+
Solo
Ganesha
Ganesha
YuChiyn
Ganesha
Level 105
God Stats
3W - 1L
1,539 SR
Queue Stats
15W - 10L
1,463 Elo+
Party 1
Neith
Neith
goshx
Neith
Level 127
God Stats
8W - 7L
1,349 SR
Queue Stats
243W - 263L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALPHA PR0DI6Y
Jormungandr
14
2 / 4 / 6
8,976
427
10,467
16,761
17,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 4 / 1
8,772
418
4,302
16,156
17,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Rogue Revyn
Charybdis
15
5 / 5 / 3
9,647
459
14,099
18,578
7,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 6 / 2
8,969
427
5,275
18,689
8,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 0
8,687
414
6,975
13,331
5,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mastrap
King Arthur
19
5 / 0 / 3
12,163
579
14,472
13,655
15,443
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 3 / 4
11,006
524
13,009
11,737
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
6 / 2 / 6
10,648
507
5,439
16,255
6,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
YuChiyn
Ganesha
15
1 / 3 / 11
10,403
495
10,900
15,603
16,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
goshx
Neith
16
4 / 4 / 2
9,776
466
11,002
12,980
4,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
22
22
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ALPHA PR0DI6Y
Jormungandr
2
4
6
1.25
L
1
4
1
0.38
W
King Arthur
Mastrap
King Arthur
5
0
3
6.5
W
6
3
4
2.67
W
6
2
6
4.5
L
Charybdis
Rogue Revyn
Charybdis
5
5
3
1.3
L
3
6
2
0.67
W
Ganesha
YuChiyn
Ganesha
1
3
11
2.17
W
Neith
goshx
Neith
4
4
2
1.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,118
Damage
54,822
83,515
Taken
70,230
57,619
Mitigated
47,897
24,730
Healing
18,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ALPHA PR0DI6Y
Jormungandr
10,467
4,827
491
1,162
16,761
17,165
299
5,740
10,945
61,543
0
L
4,302
34
0
2,178
16,156
17,970
0
2,571
13,477
42,169
0
W
King Arthur
Mastrap
King Arthur
14,472
965
0
500
13,655
15,443
282
3,266
9,983
0
103,157
W
13,009
3,690
0
2,540
11,737
4,569
1,674
5,359
6,342
79,598
0
W
5,439
1,441
0
6,727
16,255
6,612
1,258
2,638
12,813
0
60,717
L
Charybdis
Rogue Revyn
Charybdis
14,099
7,964
541
6,919
18,578
7,861
1,055
4,469
14,075
0
85,876
L
5,275
676
0
5,892
18,689
8,644
0
4,000
14,445
0
60,565
W
Ganesha
YuChiyn
Ganesha
10,900
1,211
0
3,271
15,603
16,448
214
6,021
9,554
37,450
0
W
Neith
goshx
Neith
11,002
4,402
0
5,629
12,980
4,825
403
3,922
9,058
0
71,258
L
6,975
555
1,581
5,966
13,331
5,979
0
6,301
6,664
72,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,051
Gold Earned
53,996
515
Minions Killed
552
0
Camps Cleared
0
1,695,157
Distance Traveled
1,897,326
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,976
427
92
4
0
371,873
0
L
Ares
8,772
418
85
4
0
295,415
0
W
King Arthur
12,163
579
180
9
0
434,298
3
W
Nu Wa
11,006
524
126
6
0
360,933
0
W
Da Ji
10,648
507
97
5
0
358,849
6
L
Charybdis
9,647
459
126
6
0
338,488
5
L
Fenrir
8,969
427
97
5
0
354,701
7
W
Ganesha
10,403
495
7
0
0
387,304
3
W
Neith
9,776
466
142
7
0
355,942
5
L
Hel
8,687
414
115
5
0
334,680
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role