Player Matchup

Izanami
Izanami
Eljackhammer
Izanami
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 45L
1,542 Elo+
Party 3
Guan Yu
Guan Yu
JakeW00D
Guan Yu
Level 104
God Stats
3W - 6L
1,551 SR
Queue Stats
141W - 154L
1,518 Elo+
Party 3
Nu Wa
Nu Wa
Rangepure
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 91L
1,504 Elo+
Party 3
Zhong Kui
Zhong Kui
Shermantank5000
Zhong Kui
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,663 Elo+
Party 1
Nox
Nox
Skook R4Ge
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,663 Elo+
Party 1
Team Averages
Level 101
1,510 SR
1,578 Elo+

VS

Team Averages
Level 97
1,480 SR
1,487 Elo+
Vamana
Vamana
Bobmonster666
Vamana
Level 107
God Stats
8W - 3L
1,706 SR
Queue Stats
311W - 315L
1,514 Elo+
Party 2
Cabrakan
Cabrakan
DonNesty
Cabrakan
Level 149
God Stats
1W - 1L
1,203 SR
Queue Stats
61W - 86L
1,503 Elo+
Solo
Guan Yu
Guan Yu
Mocklet
Guan Yu
Level 107
God Stats
2W - 2L
1,490 SR
Queue Stats
212W - 216L
1,455 Elo+
Solo
Ares
Ares
NightHawk13130
Ares
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 73L
1,463 Elo+
Party 2
Cliodhna
Cliodhna
SqueezeMePlz
Cliodhna
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eljackhammer
Izanami
20
14 / 7 / 16
16,939
706
43,370
25,909
12,150
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Guan Yu
JakeW00D
Guan Yu
20
5 / 4 / 23
14,904
621
20,703
32,820
52,896
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nu Wa
Rangepure
Nu Wa
18
2 / 8 / 24
13,379
557
25,961
21,827
9,360
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Shermantank5000
Zhong Kui
20
8 / 9 / 20
15,205
634
45,213
30,766
23,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 6 / 24
14,608
609
19,100
20,324
10,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 22
18,308
763
28,385
40,902
46,250
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
DonNesty
Cabrakan
20
4 / 12 / 17
14,008
584
21,011
35,389
31,233
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Mocklet
Guan Yu
20
1 / 7 / 30
14,229
593
16,524
40,309
65,304
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

20
4 / 8 / 25
14,938
622
16,583
34,949
49,983
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
SqueezeMePlz
Cliodhna
20
13 / 3 / 17
16,741
698
36,683
25,492
17,374
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
145
33
Kills
34
34
Deaths
33
107
Assists
111
Player
Kills
Deaths
Assists
KDA
W
12
3
22
7.67
W
Cabrakan
DonNesty
Cabrakan
4
12
17
1.04
L
Izanami
Eljackhammer
Izanami
14
7
16
3.14
L
Guan Yu
JakeW00D
Guan Yu
5
4
23
4.13
W
Guan Yu
Mocklet
Guan Yu
1
7
30
2.29
W
4
8
25
2.06
L
Nu Wa
Rangepure
Nu Wa
2
8
24
1.75
L
Zhong Kui
Shermantank5000
Zhong Kui
8
9
20
2
L
4
6
24
2.67
W
Cliodhna
SqueezeMePlz
Cliodhna
13
3
17
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

154,347
Damage
119,186
131,646
Taken
177,041
108,364
Mitigated
210,144
53,599
Healing
75,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,385
15,258
6,817
13,145
40,902
46,250
2,924
19,705
21,197
6,208
77,591
W
Cabrakan
DonNesty
Cabrakan
21,011
1,358
2,750
4,826
35,389
31,233
568
18,806
16,583
39,969
0
L
Izanami
Eljackhammer
Izanami
43,370
26,003
4,833
3,694
25,909
12,150
4,483
7,775
18,134
0
92,187
L
Guan Yu
JakeW00D
Guan Yu
20,703
3,100
14,023
15,896
32,820
52,896
1,317
11,656
21,164
0
41,625
W
Guan Yu
Mocklet
Guan Yu
16,524
984
17,913
14,029
40,309
65,304
1,524
19,785
20,524
0
41,274
W
16,583
1,645
1,851
2,410
34,949
49,983
1,402
17,396
17,553
35,738
0
L
Nu Wa
Rangepure
Nu Wa
25,961
5,814
715
1,170
21,827
9,360
1,640
5,836
15,991
41,665
0
L
Zhong Kui
Shermantank5000
Zhong Kui
45,213
3,228
702
6,897
30,766
23,394
1,288
8,291
22,475
65,388
0
L
19,100
2,778
2,623
3,046
20,324
10,564
933
6,610
13,714
41,573
0
W
Cliodhna
SqueezeMePlz
Cliodhna
36,683
4,052
3,752
7,670
25,492
17,374
1,431
14,582
10,910
0
75,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,035
Gold Earned
78,224
275
Minions Killed
234
0
Camps Cleared
0
1,916,877
Distance Traveled
2,185,726
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
18,308
763
60
3
0
515,360
4
W
Cabrakan
14,008
584
45
2
0
339,454
1
L
Izanami
16,939
706
96
4
0
371,300
2
L
Guan Yu
14,904
621
37
2
0
465,363
0
W
Guan Yu
14,229
593
35
1
0
438,720
1
W
Ares
14,938
622
28
1
0
403,851
0
L
Nu Wa
13,379
557
48
2
0
326,000
0
L
Zhong Kui
15,205
634
50
2
0
344,709
2
L
Nox
14,608
609
44
2
0
409,505
0
W
Cliodhna
16,741
698
66
3
0
488,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role