Player Matchup

Danzaburou
Danzaburou
Elysium0916
Danzaburou
Level 105
God Stats
0W - 1L
1,552 SR
Queue Stats
18W - 47L
1,286 Elo+
Party 2
Janus
Janus
Squanchy9941
Janus
Level 35
God Stats
0W - 1L
1,135 SR
Queue Stats
2W - 18L
1,039 Elo+
Party 1
Thor
Thor
Sunshin3
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,039 Elo+
Party 1
Jormungandr
Jormungandr
dogpound2120
Jormungandr
Level 52
God Stats
0W - 1L
1,275 SR
Queue Stats
24W - 46L
1,317 Elo+
Party 2
Ra
Ra
garza-51
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 34L
1,255 Elo+
Party 2
Team Averages
Level 53
1,392 SR
1,187 Elo+

VS

Team Averages
Level 89
1,495 SR
1,360 Elo+
Ah Muzen Cab
Ah Muzen Cab
JustMcGyver
Ah Muzen Cab
Level 126
God Stats
3W - 0L
1,527 SR
Queue Stats
25W - 34L
1,337 Elo+
Party 3
Geb
Geb
Lostinink97
Geb
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 32L
1,424 Elo+
Solo
Arachne
Arachne
MissxChievousx
Arachne
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 37L
1,302 Elo+
Party 3
Baron Samedi
Baron Samedi
dichitraa
Baron Samedi
Level 67
God Stats
13W - 13L
1,489 SR
Queue Stats
249W - 283L
1,412 Elo+
Solo
Hercules
Hercules
vysedarkmane
Hercules
Level 36
God Stats
2W - 1L
1,460 SR
Queue Stats
13W - 19L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Elysium0916
Danzaburou
17
2 / 1 / 1
10,310
736
16,945
14,336
7,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 7 / 1
9,595
685
13,949
15,926
6,870
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
15
1 / 7 / 1
9,102
650
5,935
20,585
9,538
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
dogpound2120
Jormungandr
14
0 / 5 / 2
9,127
652
7,886
20,506
13,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 5 / 1
9,636
688
11,514
10,483
4,648
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JustMcGyver
Ah Muzen Cab
19
5 / 0 / 8
11,221
802
19,482
11,122
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 1 / 6
9,956
711
5,389
17,834
15,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
9 / 4 / 8
11,287
806
20,037
18,715
12,250
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
dichitraa
Baron Samedi
18
6 / 0 / 5
10,635
760
12,569
8,205
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
vysedarkmane
Hercules
17
4 / 1 / 11
10,403
743
12,024
20,305
21,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
6
Kills
25
25
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Elysium0916
Danzaburou
2
1
1
2.5
W
Ah Muzen Cab
JustMcGyver
Ah Muzen Cab
5
0
8
9
W
1
1
6
4
W
9
4
8
3.25
L
1
7
1
0.21
L
Thor
1
7
1
0.21
W
Baron Samedi
dichitraa
Baron Samedi
6
0
5
8.5
L
Jormungandr
dogpound2120
Jormungandr
0
5
2
0.2
L
2
5
1
0.5
W
Hercules
vysedarkmane
Hercules
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,229
Damage
69,501
81,836
Taken
76,181
42,069
Mitigated
60,720
11,267
Healing
30,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Elysium0916
Danzaburou
16,945
5,596
0
3,491
14,336
7,164
0
2,883
11,254
0
52,598
W
Ah Muzen Cab
JustMcGyver
Ah Muzen Cab
19,482
8,377
0
7,593
11,122
7,132
4,010
3,107
8,015
0
60,594
W
5,389
942
275
2,622
17,834
15,225
258
10,013
7,821
16,040
0
W
20,037
13,271
0
4,372
18,715
12,250
1,874
9,243
9,472
0
45,618
L
13,949
2,799
254
984
15,926
6,870
0
2,893
12,885
46,494
0
L
Thor
5,935
1,622
0
0
20,585
9,538
0
6,269
14,046
0
13,047
W
Baron Samedi
dichitraa
Baron Samedi
12,569
672
3,686
4,280
8,205
5,077
653
3,847
4,358
44,446
0
L
Jormungandr
dogpound2120
Jormungandr
7,886
2,586
2,081
3,470
20,506
13,849
0
2,101
18,103
23,803
0
L
11,514
1,266
474
513
10,483
4,648
1,028
3,812
6,567
34,105
0
W
Hercules
vysedarkmane
Hercules
12,024
3,017
0
8,121
20,305
21,036
587
7,139
13,166
0
19,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,770
Gold Earned
53,502
279
Minions Killed
241
0
Camps Cleared
0
1,160,094
Distance Traveled
1,457,584
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,310
736
100
7
0
277,282
2
W
Ah Muzen Cab
11,221
802
95
7
0
276,350
3
W
Geb
9,956
711
15
1
0
308,903
3
W
Arachne
11,287
806
39
3
0
299,188
5
L
Janus
9,595
685
70
5
0
225,884
0
L
Thor
9,102
650
10
1
0
235,705
0
W
Baron Samedi
10,635
760
68
5
0
279,096
3
L
Jormungandr
9,127
652
28
2
0
191,896
0
L
Ra
9,636
688
71
5
0
229,327
2
W
Hercules
10,403
743
24
2
0
294,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role