Player Matchup

Sol
Sol
Akira_6798
Sol
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 138L
1,494 Elo+
Party 1
Gilgamesh
Gilgamesh
AnAbsoluteUn1t
Gilgamesh
Level 44
God Stats
2W - 4L
1,499 SR
Queue Stats
104W - 86L
1,568 Elo+
Party 1
Susano
Susano
Elite_Delinquent
Susano
Level 148
God Stats
9W - 16L
1,682 SR
Queue Stats
502W - 523L
1,460 Elo+
Solo
Medusa
Medusa
Two_Gud_Fa_Yah
Medusa
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,501 Elo+
Solo
The Morrigan
The Morrigan
ii VaultDweller
The Morrigan
Level 114
God Stats
0W - 2L
1,279 SR
Queue Stats
86W - 102L
1,448 Elo+
Solo
Team Averages
Level 113
1,492 SR
1,494 Elo+

VS

Team Averages
Level 125
1,534 SR
1,492 Elo+
Anhur
Anhur
 
Anhur
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Big_MACC816
Bellona
Level 127
God Stats
3W - 0L
1,800 SR
Queue Stats
83W - 77L
1,495 Elo+
Solo
Ganesha
Ganesha
PartWolf13
Ganesha
Level 148
God Stats
5W - 6L
1,513 SR
Queue Stats
422W - 473L
1,443 Elo+
Party 2
Nox
Nox
XSenpaiGoddessX
Nox
Level 158
God Stats
6W - 8L
1,415 SR
Queue Stats
523W - 599L
1,445 Elo+
Party 2
Neith
Neith
clutchgonzalez
Neith
Level 158
God Stats
2W - 3L
1,441 SR
Queue Stats
246W - 201L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 7
9,843
757
10,109
10,198
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
AnAbsoluteUn1t
Gilgamesh
18
5 / 4 / 11
10,331
795
11,641
23,132
15,381
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
0 / 1 / 0
6,784
522
792
1,263
294
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
6 / 5 / 5
10,247
788
13,922
12,492
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
ii VaultDweller
The Morrigan
16
4 / 5 / 9
9,719
748
10,294
6,242
2,198
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 1 / 10
9,932
764
10,238
4,464
1,982
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Big_MACC816
Bellona
18
2 / 5 / 13
9,931
764
8,853
13,563
19,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
PartWolf13
Ganesha
16
0 / 5 / 16
9,357
720
6,053
16,450
17,157
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 5 / 10
10,843
834
4,987
10,683
5,986
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 3 / 9
11,000
846
14,668
11,402
5,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
74
17
Kills
16
18
Deaths
19
32
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
10
8
L
2
3
7
1.83
L
Gilgamesh
AnAbsoluteUn1t
Gilgamesh
5
4
11
2.63
W
Bellona
Big_MACC816
Bellona
2
5
13
1.7
L
0
1
0
0
W
Ganesha
PartWolf13
Ganesha
0
5
16
1.6
L
6
5
5
1.7
W
5
5
10
2
W
6
3
9
3.5
L
The Morrigan
ii VaultDweller
The Morrigan
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,758
Damage
44,799
53,327
Taken
56,562
26,665
Mitigated
49,602
17,259
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,238
6,703
553
1,363
4,464
1,982
2,293
631
3,833
0
22,163
L
10,109
4,997
398
2,817
10,198
3,372
2,138
1,637
8,496
25,449
0
L
Gilgamesh
AnAbsoluteUn1t
Gilgamesh
11,641
2,367
1,391
8,060
23,132
15,381
242
4,853
17,462
0
17,079
W
Bellona
Big_MACC816
Bellona
8,853
1,816
1,524
1,812
13,563
19,098
988
3,989
9,574
0
21,334
L
792
135
0
34
1,263
294
0
48
1,187
0
792
W
Ganesha
PartWolf13
Ganesha
6,053
562
0
1,155
16,450
17,157
608
5,691
10,759
13,277
0
L
13,922
5,201
398
2,408
12,492
5,420
739
2,852
9,392
0
28,947
W
4,987
655
708
852
10,683
5,986
2,217
3,192
7,491
24,612
0
W
14,668
3,509
186
3,591
11,402
5,379
2,148
2,978
8,424
0
46,244
L
The Morrigan
ii VaultDweller
The Morrigan
10,294
1,654
1,046
707
6,242
2,198
1,122
930
4,989
17,267
9,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,924
Gold Earned
51,063
115
Minions Killed
141
0
Camps Cleared
0
912,266
Distance Traveled
1,091,628
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,932
764
24
2
0
207,469
4
L
Sol
9,843
757
39
3
0
213,955
0
L
Gilgamesh
10,331
795
8
1
0
250,358
0
W
Bellona
9,931
764
13
1
0
236,884
1
L
Susano
6,784
522
0
0
0
20,915
0
W
Ganesha
9,357
720
0
0
0
210,320
0
L
Medusa
10,247
788
46
4
0
223,843
0
W
Nox
10,843
834
50
4
0
194,144
0
W
Neith
11,000
846
54
4
0
242,811
2
L
The Morrigan
9,719
748
22
2
0
203,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role