Player Matchup

Cthulhu
Cthulhu
Doctor Jumpman
Cthulhu
Level 65
God Stats
1W - 0L
1,531 SR
Queue Stats
5W - 10L
1,354 Elo+
Solo
Set
Set
GuilsAlev
Set
Level 124
God Stats
2W - 4L
1,507 SR
Queue Stats
44W - 74L
1,411 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Joker11Hunk
Cu Chulainn
Level 115
God Stats
3W - 2L
1,239 SR
Queue Stats
51W - 80L
1,403 Elo+
Party 1
Merlin
Merlin
Novak0001
Merlin
Level 123
God Stats
13W - 15L
1,486 SR
Queue Stats
62W - 100L
1,413 Elo+
Party 1
Medusa
Medusa
bronko27
Medusa
Level 29
God Stats
7W - 11L
1,418 SR
Queue Stats
39W - 63L
1,422 Elo+
Party 1
Team Averages
Level 91
1,436 SR
1,401 Elo+

VS

Team Averages
Level 87
1,413 SR
1,397 Elo+
Merlin
Merlin
Brym1283
Merlin
Level 157
God Stats
20W - 32L
1,475 SR
Queue Stats
527W - 606L
1,394 Elo+
Solo
Cerberus
Cerberus
ForwardUntoSpawn
Cerberus
Level 17
God Stats
4W - 5L
1,546 SR
Queue Stats
26W - 32L
1,428 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
INDORAPTOR35
Ah Muzen Cab
Level 38
God Stats
1W - 3L
1,220 SR
Queue Stats
63W - 71L
1,447 Elo+
Solo
Lancelot
Lancelot
ReginherusS
Lancelot
Level 116
God Stats
0W - 2L
1,270 SR
Queue Stats
67W - 84L
1,416 Elo+
Party 2
Achilles
Achilles
ZeroGamer1999
Achilles
Level 105
God Stats
6W - 7L
1,555 SR
Queue Stats
29W - 58L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
6,922
629
6,313
8,184
4,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
6 / 0 / 2
8,886
808
6,557
10,570
8,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Joker11Hunk
Cu Chulainn
13
1 / 2 / 2
7,342
667
4,008
11,513
10,311
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Novak0001
Merlin
16
2 / 1 / 2
8,256
751
8,527
5,836
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
bronko27
Medusa
14
1 / 1 / 4
7,625
693
5,788
7,842
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brym1283
Merlin
15
0 / 1 / 2
7,867
715
8,374
5,943
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 2
7,691
699
5,753
12,943
6,670
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
INDORAPTOR35
Ah Muzen Cab
14
0 / 3 / 3
7,305
664
9,304
7,097
2,926
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
ReginherusS
Lancelot
13
0 / 3 / 1
7,096
645
4,331
9,907
4,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
ZeroGamer1999
Achilles
14
3 / 0 / 1
7,491
681
6,111
7,160
5,890
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
10
Kills
4
4
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brym1283
Merlin
0
1
2
1
W
0
0
1
0.5
L
1
3
2
0.67
W
6
0
2
7
L
Ah Muzen Cab
INDORAPTOR35
Ah Muzen Cab
0
3
3
0.5
W
Cu Chulainn
Joker11Hunk
Cu Chulainn
1
2
2
1
W
Merlin
Novak0001
Merlin
2
1
2
3
L
Lancelot
ReginherusS
Lancelot
0
3
1
0.17
L
Achilles
ZeroGamer1999
Achilles
3
0
1
3.5
W
Medusa
bronko27
Medusa
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,193
Damage
33,873
43,945
Taken
43,050
29,226
Mitigated
22,337
12,076
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brym1283
Merlin
8,374
291
74
1,699
5,943
2,680
0
2,873
2,860
47,004
0
W
6,313
369
531
3,437
8,184
4,486
0
3,811
4,373
9,025
0
L
5,753
373
0
1,171
12,943
6,670
0
4,843
7,927
24,336
0
W
6,557
2,139
0
3,735
10,570
8,428
333
2,933
7,637
0
33,227
L
Ah Muzen Cab
INDORAPTOR35
Ah Muzen Cab
9,304
2,182
173
2,242
7,097
2,926
0
1,622
5,439
0
26,857
W
Cu Chulainn
Joker11Hunk
Cu Chulainn
4,008
407
0
1,838
11,513
10,311
113
3,892
7,621
0
11,944
W
Merlin
Novak0001
Merlin
8,527
197
0
1,178
5,836
2,769
0
1,565
4,271
38,447
0
L
Lancelot
ReginherusS
Lancelot
4,331
621
0
480
9,907
4,171
0
1,970
7,904
0
15,374
L
Achilles
ZeroGamer1999
Achilles
6,111
235
0
2,499
7,160
5,890
0
2,853
4,080
0
7,712
W
Medusa
bronko27
Medusa
5,788
2,676
0
1,357
7,842
3,232
96
1,926
5,916
0
22,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,031
Gold Earned
37,450
241
Minions Killed
215
0
Camps Cleared
0
1,099,546
Distance Traveled
1,115,982
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,867
715
92
8
0
215,906
1
W
Cthulhu
6,922
629
14
1
0
188,220
0
L
Cerberus
7,691
699
56
5
0
197,545
0
W
Set
8,886
808
71
6
0
263,815
3
L
Ah Muzen Cab
7,305
664
37
3
0
211,510
0
W
Cu Chulainn
7,342
667
36
3
0
204,254
1
W
Merlin
8,256
751
84
8
0
219,170
8
L
Lancelot
7,096
645
26
2
0
235,889
4
L
Achilles
7,491
681
4
0
0
255,132
0
W
Medusa
7,625
693
36
3
0
224,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role