Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bronze III
M16soul
Ah Muzen Cab
Bronze III
Level 37
God Stats
1W - 1L
1,816 SR
Queue Stats
2W - 4L
1,455 MMR
Party 1
Tyr
Tyr
Bronze III
NBN Toxic
Tyr
Bronze III
Level 102
God Stats
1W - 3L
1,491 SR
Queue Stats
2W - 5L
1,512 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Seandiggity12
Kukulkan
Bronze III
Level 50
God Stats
0W - 1L
1,589 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,632 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,493 SR
1,526 MMR
Merlin
Merlin
Bronze III
Argost20
Merlin
Bronze III
Level 109
God Stats
1W - 0L
1,487 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Silver I
JD_Brasher
Chaac
Silver I
Level 43
God Stats
2W - 2L
1,443 SR
Queue Stats
10W - 10L
1,470 MMR
Solo
Ganesha
Ganesha
Gold IV
saber claw67
Ganesha
Gold IV
Level 140
God Stats
1W - 0L
1,547 SR
Queue Stats
10W - 6L
1,608 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
M16soul
Ah Muzen Cab
15
0 / 2 / 3
9,929
621
6,860
9,565
3,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 7 / 1
10,006
625
9,334
18,278
18,406
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Seandiggity12
Kukulkan
15
1 / 3 / 1
10,048
628
13,155
10,938
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AresAthenaOdinAnubisNox

VS

Bans
KuzenboHou YiMedusaXbalanqueHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Argost20
Merlin
16
6 / 2 / 3
11,730
733
9,754
10,684
5,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
16
6 / 1 / 5
11,304
707
16,886
16,793
14,073
Ganesha
saber claw67
Ganesha
15
0 / 0 / 11
11,610
726
9,499
13,792
18,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
12
12
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
Argost20
Merlin
6
2
3
3.75
W
Chaac
6
1
5
8.5
L
Ah Muzen Cab
M16soul
Ah Muzen Cab
0
2
3
0.75
L
2
7
1
0.36
L
Kukulkan
Seandiggity12
Kukulkan
1
3
1
0.5
W
Ganesha
saber claw67
Ganesha
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,349
Damage
36,139
38,781
Taken
41,269
26,313
Mitigated
38,751
3,637
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Argost20
Merlin
9,754
566
0
4,444
10,684
5,908
833
3,211
7,473
60,002
0
W
Chaac
16,886
3,091
843
5,575
16,793
14,073
302
5,485
11,308
0
42,177
L
Ah Muzen Cab
M16soul
Ah Muzen Cab
6,860
2,305
0
1,808
9,565
3,367
0
4,195
5,370
0
40,143
L
9,334
801
0
1,750
18,278
18,406
0
11,012
7,266
0
22,569
L
Kukulkan
Seandiggity12
Kukulkan
13,155
590
0
79
10,938
4,540
0
4,497
6,441
45,180
0
W
Ganesha
saber claw67
Ganesha
9,499
993
0
3,235
13,792
18,770
158
5,054
8,738
20,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,983
Gold Earned
34,644
187
Minions Killed
204
8
Camps Cleared
5
854,449
Distance Traveled
921,790
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,730
733
124
8
3
280,130
5
W
Chaac
11,304
707
63
4
2
321,213
5
L
Ah Muzen Cab
9,929
621
83
5
1
320,915
3
L
Tyr
10,006
625
26
2
5
269,599
6
L
Kukulkan
10,048
628
78
5
2
263,935
1
W
Ganesha
11,610
726
17
1
0
320,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role