Player Matchup

Fenrir
Fenrir
Atomic-justice2
Fenrir
Level 128
God Stats
144W - 133L
1,560 SR
Queue Stats
1,355W - 1,463L
1,432 Elo+
Solo
Nox
Nox
Derieri Z1
Nox
Level 87
God Stats
3W - 2L
1,502 SR
Queue Stats
33W - 21L
1,484 Elo+
Solo
Ganesha
Ganesha
Joe_SmokedU
Ganesha
Level 123
God Stats
32W - 19L
1,567 SR
Queue Stats
260W - 249L
1,549 Elo+
Party 1
Xbalanque
Xbalanque
Stealthy_Minqua
Xbalanque
Level 94
God Stats
30W - 24L
1,525 SR
Queue Stats
1,081W - 1,182L
1,429 Elo+
Solo
Hercules
Hercules
tyknull
Hercules
Level 87
God Stats
17W - 22L
1,395 SR
Queue Stats
284W - 288L
1,517 Elo+
Party 1
Team Averages
Level 104
1,510 SR
1,482 Elo+

VS

Team Averages
Level 80
1,539 SR
1,451 Elo+
Janus
Janus
DumpaLoDiner
Janus
Level 69
God Stats
3W - 3L
1,583 SR
Queue Stats
20W - 18L
1,427 Elo+
Party 2
Charybdis
Charybdis
JaboyMaceWindu
Charybdis
Level 98
God Stats
37W - 43L
1,556 SR
Queue Stats
357W - 413L
1,469 Elo+
Party 2
Mercury
Mercury
Mando legend108
Mercury
Level 101
God Stats
88W - 69L
1,624 SR
Queue Stats
380W - 403L
1,506 Elo+
Solo
Zeus
Zeus
Smakkin Cheeks
Zeus
Level 78
God Stats
16W - 18L
1,495 SR
Queue Stats
90W - 117L
1,426 Elo+
Party 2
Ymir
Ymir
StrayProduct768
Ymir
Level 53
God Stats
19W - 22L
1,436 SR
Queue Stats
83W - 88L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 10
10,695
1,070
12,958
11,552
8,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 12
11,077
1,108
14,708
6,974
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Joe_SmokedU
Ganesha
16
0 / 0 / 18
10,012
1,001
6,886
15,702
26,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
Stealthy_Minqua
Xbalanque
16
2 / 1 / 12
10,945
1,095
12,192
7,087
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
tyknull
Hercules
16
6 / 0 / 10
10,323
1,032
13,755
13,083
14,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

296

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
9,859
986
10,961
12,165
4,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
JaboyMaceWindu
Charybdis
15
0 / 2 / 2
9,447
945
13,047
10,677
4,192
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 3 / 1
9,237
924
7,413
15,568
7,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 8 / 1
9,223
922
11,541
13,689
5,135
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 1 / 1
9,130
913
4,085
12,873
16,978
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
8
18
Kills
3
3
Deaths
18
62
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
4
1
12
10
L
2
4
0
0.5
L
Charybdis
JaboyMaceWindu
Charybdis
0
2
2
0.5
W
Ganesha
Joe_SmokedU
Ganesha
0
0
18
9
L
1
3
1
0.5
L
0
8
1
0.06
W
Xbalanque
Stealthy_Minqua
Xbalanque
2
1
12
8
L
0
1
1
0.5
W
Hercules
tyknull
Hercules
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,499
Damage
47,047
54,398
Taken
64,972
58,850
Mitigated
37,431
6,048
Healing
2,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,958
2,710
0
680
11,552
8,746
0
5,855
5,471
0
19,651
W
14,708
587
0
496
6,974
4,025
0
4,200
2,774
36,464
0
L
10,961
576
17
415
12,165
4,009
0
6,008
6,157
28,192
0
L
Charybdis
JaboyMaceWindu
Charybdis
13,047
6,530
562
342
10,677
4,192
0
3,329
7,348
0
36,680
W
Ganesha
Joe_SmokedU
Ganesha
6,886
777
0
0
15,702
26,849
0
6,204
9,498
15,929
0
L
7,413
4,315
0
414
15,568
7,117
0
3,865
11,703
0
14,755
L
11,541
956
26
250
13,689
5,135
0
3,258
10,431
26,856
0
W
Xbalanque
Stealthy_Minqua
Xbalanque
12,192
199
0
912
7,087
4,463
0
3,624
3,463
0
31,612
L
4,085
289
75
0
12,873
16,978
0
5,134
7,739
13,274
0
W
Hercules
tyknull
Hercules
13,755
1,677
0
3,960
13,083
14,767
0
6,704
6,379
0
19,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,052
Gold Earned
46,896
155
Minions Killed
166
6
Camps Cleared
6
938,741
Distance Traveled
917,971
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,695
1,070
20
2
1
170,811
0
W
Nox
11,077
1,108
68
7
2
193,130
0
L
Janus
9,859
986
48
5
0
172,195
2
L
Charybdis
9,447
945
57
6
2
175,167
0
W
Ganesha
10,012
1,001
0
0
0
180,943
0
L
Mercury
9,237
924
18
2
2
221,715
0
L
Zeus
9,223
922
34
3
1
160,334
0
W
Xbalanque
10,945
1,095
47
5
2
198,871
0
L
Ymir
9,130
913
9
1
1
188,560
0
W
Hercules
10,323
1,032
20
2
1
194,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role