Player Matchup

Ra
Ra
The Skoon D
Ra
Level 103
God Stats
494W - 1,057L
1,311 SR
Queue Stats
629W - 1,356L
1,274 Elo+
Solo
Gilgamesh
Gilgamesh
Veor_Vargulfr
Gilgamesh
Level 69
God Stats
13W - 23L
1,269 SR
Queue Stats
70W - 136L
1,200 Elo+
Party 2
Sol
Sol
onemanwolfpac99
Sol
Level 12
God Stats
8W - 19L
1,086 SR
Queue Stats
31W - 57L
902 Elo+
Party 2
Team Averages
Level 61
1,222 SR
1,125 Elo+

VS

Team Averages
Level 79
1,713 SR
1,539 Elo+
Izanami
Izanami
LMJMeman
Izanami
Level 136
God Stats
2W - 1L
1,751 SR
Queue Stats
83W - 96L
1,485 Elo+
Solo
Yu Huang
Yu Huang
MoodLighting
Yu Huang
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 54L
1,343 Elo+
Party 1
Ares
Ares
PeytonMcCLain
Ares
Level 14
God Stats
3W - 0L
1,888 SR
Queue Stats
3W - 0L
1,790 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,317
574
3,692
5,856
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Veor_Vargulfr
Gilgamesh
10
0 / 5 / 0
6,245
568
6,360
11,747
9,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 4 / 0
6,248
568
4,735
9,370
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LMJMeman
Izanami
14
8 / 0 / 4
9,387
853
12,770
7,746
3,491
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
MoodLighting
Yu Huang
12
1 / 0 / 10
7,678
698
5,520
5,770
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 7
7,804
709
4,288
9,569
8,617
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
12
12
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
LMJMeman
Izanami
8
0
4
10
W
Yu Huang
MoodLighting
Yu Huang
1
0
10
6
W
3
0
7
6.5
L
0
3
0
0
L
Gilgamesh
Veor_Vargulfr
Gilgamesh
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,787
Damage
22,578
26,973
Taken
23,085
15,658
Mitigated
14,728
4,862
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
LMJMeman
Izanami
12,770
7,482
0
3,037
7,746
3,491
2,326
2,719
4,516
0
55,150
W
Yu Huang
MoodLighting
Yu Huang
5,520
459
0
890
5,770
2,620
372
1,890
3,702
17,874
0
W
4,288
291
0
0
9,569
8,617
326
3,155
6,070
11,517
0
L
3,692
27
470
288
5,856
2,314
0
2,175
3,535
23,383
0
L
Gilgamesh
Veor_Vargulfr
Gilgamesh
6,360
1,349
0
2,508
11,747
9,410
0
3,700
7,869
0
18,127
L
4,735
1,159
0
1,596
9,370
3,934
0
3,833
5,303
11,577
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,810
Gold Earned
24,869
102
Minions Killed
142
3
Camps Cleared
6
538,021
Distance Traveled
587,337
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,387
853
99
9
2
196,116
3
W
Yu Huang
7,678
698
34
3
4
196,711
3
W
Ares
7,804
709
9
1
0
194,510
0
L
Ra
6,317
574
49
4
0
184,429
0
L
Gilgamesh
6,245
568
27
2
1
194,582
0
L
Sol
6,248
568
26
2
2
159,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role