Player Matchup

Lancelot
Lancelot
Hugs4Pochita
Lancelot
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 106L
1,530 Elo+
Party 2
Ravana
Ravana
KingGohan123
Ravana
Level 127
God Stats
8W - 3L
1,619 SR
Queue Stats
195W - 208L
1,485 Elo+
Solo
Anubis
Anubis
LAO_K33N
Anubis
Level 128
God Stats
3W - 3L
1,160 SR
Queue Stats
172W - 163L
1,479 Elo+
Solo
Cernunnos
Cernunnos
Schwiftz
Cernunnos
Level 129
God Stats
141W - 99L
1,659 SR
Queue Stats
384W - 367L
1,487 Elo+
Solo
Ares
Ares
ZFighter2105
Ares
Level 68
God Stats
33W - 26L
1,588 SR
Queue Stats
81W - 69L
1,544 Elo+
Party 2
Team Averages
Level 115
1,505 SR
1,505 Elo+

VS

Team Averages
Level 121
1,469 SR
1,439 Elo+
Cerberus
Cerberus
A_Casual_T
Cerberus
Level 110
God Stats
0W - 2L
1,260 SR
Queue Stats
95W - 105L
1,382 Elo+
Party 1
Anhur
Anhur
Big_Wattz
Anhur
Level 123
God Stats
3W - 6L
1,407 SR
Queue Stats
210W - 239L
1,394 Elo+
Party 1
Ra
Ra
MercifulAsp775
Ra
Level 102
God Stats
4W - 3L
1,436 SR
Queue Stats
252W - 246L
1,518 Elo+
Party 3
Loki
Loki
SsC0l64te
Loki
Level 128
God Stats
15W - 9L
1,684 SR
Queue Stats
288W - 254L
1,509 Elo+
Party 3
Tiamat
Tiamat
blazed-windu
Tiamat
Level 141
God Stats
24W - 29L
1,557 SR
Queue Stats
986W - 1,088L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hugs4Pochita
Lancelot
18
3 / 4 / 13
11,929
497
14,989
24,012
12,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
20
1 / 2 / 1
13,240
552
14,886
18,222
19,134
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anubis
LAO_K33N
Anubis
20
7 / 1 / 6
13,341
556
13,775
17,755
11,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Schwiftz
Cernunnos
20
4 / 2 / 5
13,150
548
11,398
13,851
6,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
6 / 0 / 10
13,085
545
5,932
14,897
20,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A_Casual_T
Cerberus
13
0 / 7 / 4
8,258
344
7,220
23,643
16,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anhur
Big_Wattz
Anhur
16
1 / 4 / 1
9,763
407
2,872
12,731
3,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 6 / 4
10,370
432
10,879
14,182
5,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
19
6 / 4 / 2
11,648
485
10,891
19,031
8,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
19
1 / 2 / 2
11,844
494
11,975
18,162
22,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
21
Kills
9
9
Deaths
23
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
A_Casual_T
Cerberus
0
7
4
0.29
L
Anhur
Big_Wattz
Anhur
1
4
1
0.38
W
Lancelot
Hugs4Pochita
Lancelot
3
4
13
2.38
W
Ravana
1
2
1
0.75
W
Anubis
LAO_K33N
Anubis
7
1
6
10
L
1
6
4
0.5
W
Cernunnos
Schwiftz
Cernunnos
4
2
5
3.25
L
Loki
6
4
2
1.75
W
6
0
10
11
L
Tiamat
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,980
Damage
43,837
88,737
Taken
87,749
69,823
Mitigated
56,008
43,420
Healing
26,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
A_Casual_T
Cerberus
7,220
61
72
7,109
23,643
16,133
0
6,004
17,639
50,536
0
L
Anhur
Big_Wattz
Anhur
2,872
1,360
0
1,902
12,731
3,903
1,394
773
11,958
0
61,917
W
Lancelot
Hugs4Pochita
Lancelot
14,989
4,016
0
10,404
24,012
12,159
1,620
6,053
17,893
0
114,132
W
Ravana
14,886
4,568
0
8,878
18,222
19,134
435
9,276
8,424
0
110,210
W
Anubis
LAO_K33N
Anubis
13,775
575
192
12,522
17,755
11,345
1,430
7,381
10,356
117,844
0
L
10,879
140
1,130
2,563
14,182
5,779
42
7,324
6,858
77,273
0
W
Cernunnos
Schwiftz
Cernunnos
11,398
4,104
0
7,784
13,851
6,646
4,570
2,918
10,933
0
123,497
L
Loki
10,891
2,829
0
7,684
19,031
8,028
0
4,657
14,374
0
96,384
W
5,932
171
554
3,086
14,897
20,539
663
4,973
9,840
32,098
0
L
Tiamat
11,975
2,132
0
6,357
18,162
22,165
0
949
17,213
87,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,745
Gold Earned
51,883
724
Minions Killed
673
0
Camps Cleared
0
2,132,621
Distance Traveled
2,146,038
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,258
344
90
4
0
415,747
12
L
Anhur
9,763
407
119
5
0
389,174
3
W
Lancelot
11,929
497
131
5
0
512,174
0
W
Ravana
13,240
552
217
9
0
349,255
0
W
Anubis
13,341
556
167
7
0
373,878
10
L
Ra
10,370
432
121
5
0
446,597
1
W
Cernunnos
13,150
548
170
7
0
415,435
6
L
Loki
11,648
485
146
6
0
495,483
2
W
Ares
13,085
545
39
2
0
481,879
2
L
Tiamat
11,844
494
197
8
0
399,037
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role