Player Matchup

Osiris
Osiris
Dirty Plebians
Osiris
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 31L
1,639 Elo+
Party 1
Horus
Horus
TrojanCandy
Horus
Level 87
God Stats
48W - 10L
1,767 SR
Queue Stats
130W - 83L
1,587 Elo+
Party 1
Sol
Sol
iiFrostyzz
Sol
Level 86
God Stats
7W - 0L
1,804 SR
Queue Stats
207W - 132L
1,550 Elo+
Party 1
Team Averages
Level 105
1,690 SR
1,592 Elo+

VS

Team Averages
Level 112
1,516 SR
1,440 Elo+
Guan Yu
Guan Yu
BrownHunk808
Guan Yu
Level 126
God Stats
27W - 30L
1,468 SR
Queue Stats
59W - 84L
1,395 Elo+
Solo
Anhur
Anhur
SK0R6E
Anhur
Level 89
God Stats
9W - 12L
1,544 SR
Queue Stats
90W - 114L
1,430 Elo+
Solo
Tiamat
Tiamat
Techy 4 Soul
Tiamat
Level 122
God Stats
0W - 1L
1,537 SR
Queue Stats
65W - 60L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 5
11,786
737
16,890
18,002
20,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 0 / 12
11,061
691
9,759
14,771
15,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 1 / 7
11,841
740
17,803
13,214
6,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BrownHunk808
Guan Yu
14
2 / 3 / 2
10,032
627
9,486
19,036
11,613
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
SK0R6E
Anhur
13
0 / 7 / 1
9,042
565
7,254
15,089
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
13
2 / 5 / 2
9,729
608
15,022
14,016
9,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
4
4
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BrownHunk808
Guan Yu
2
3
2
1
W
8
3
5
3.5
L
Anhur
SK0R6E
Anhur
0
7
1
0.07
L
Tiamat
2
5
2
0.6
W
1
0
12
7
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,452
Damage
31,762
45,987
Taken
48,141
42,565
Mitigated
28,593
19,936
Healing
8,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BrownHunk808
Guan Yu
9,486
1,488
2,459
3,706
19,036
11,613
521
8,876
9,685
0
27,671
W
16,890
6,299
0
1,410
18,002
20,844
559
6,095
11,728
0
42,410
L
Anhur
SK0R6E
Anhur
7,254
3,640
415
1,122
15,089
7,054
0
3,962
10,833
0
24,508
L
Tiamat
15,022
253
0
881
14,016
9,926
0
3,990
9,716
46,298
0
W
9,759
4,554
5,000
6,371
14,771
15,515
494
4,906
9,865
844
24,785
W
17,803
5,316
0
7,155
13,214
6,206
1,452
4,479
8,735
64,463
6,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,688
Gold Earned
28,803
193
Minions Killed
149
12
Camps Cleared
2
980,602
Distance Traveled
818,251
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,032
627
36
2
1
316,455
3
W
Osiris
11,786
737
47
3
3
333,195
3
L
Anhur
9,042
565
34
2
1
256,727
3
L
Tiamat
9,729
608
79
5
0
245,069
2
W
Horus
11,061
691
20
1
1
342,479
3
W
Sol
11,841
740
126
8
8
304,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role