Player Matchup

Thanatos
Thanatos
PBandJpancakes
Thanatos
Level 136
God Stats
19W - 8L
1,614 SR
Queue Stats
315W - 191L
1,722 Elo+
Party 1
Sylvanus
Sylvanus
Pipsqueek
Sylvanus
Level 126
God Stats
11W - 7L
1,738 SR
Queue Stats
250W - 152L
1,757 Elo+
Party 1
Bacchus
Bacchus
viccerra
Bacchus
Level 21
God Stats
133W - 62L
1,745 SR
Queue Stats
262W - 131L
1,755 Elo+
Party 1
Team Averages
Level 94
1,699 SR
1,744 Elo+

VS

Team Averages
Level 95
1,852 SR
1,522 Elo+
Gilgamesh
Gilgamesh
HupidStillbilly
Gilgamesh
Level 26
God Stats
18W - 10L
1,602 SR
Queue Stats
51W - 56L
1,437 Elo+
Party 2
Jing Wei
Jing Wei
iLexure
Jing Wei
Level 108
God Stats
13W - 5L
1,669 SR
Queue Stats
153W - 157L
1,539 Elo+
Party 2
Sol
Sol
Ðueℓªr
Sol
Level 151
God Stats
1W - 0L
2,285 SR
Queue Stats
5W - 2L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
17 / 6 / 3
14,568
857
28,177
24,935
14,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Pipsqueek
Sylvanus
18
1 / 4 / 15
12,239
720
12,693
17,251
12,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
viccerra
Bacchus
15
2 / 2 / 10
11,987
705
2,845
12,133
19,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HupidStillbilly
Gilgamesh
15
1 / 6 / 8
10,829
637
9,324
17,485
14,204
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
iLexure
Jing Wei
17
3 / 7 / 7
12,566
739
13,453
17,705
4,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 9 / 2
13,769
810
16,776
22,472
6,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
20
Kills
12
12
Deaths
22
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HupidStillbilly
Gilgamesh
1
6
8
0.83
L
Thanatos
17
6
3
3.08
L
Sylvanus
Pipsqueek
Sylvanus
1
4
15
2.13
W
Jing Wei
iLexure
Jing Wei
3
7
7
0.93
L
Bacchus
viccerra
Bacchus
2
2
10
3.5
W
8
9
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,715
Damage
39,553
54,319
Taken
57,662
47,176
Mitigated
25,562
26,635
Healing
8,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HupidStillbilly
Gilgamesh
9,324
1,959
0
290
17,485
14,204
186
4,838
12,647
0
16,294
L
Thanatos
28,177
8,624
0
16,732
24,935
14,533
1,603
7,754
17,181
0
76,160
L
Sylvanus
Pipsqueek
Sylvanus
12,693
4,408
4,393
4,634
17,251
12,971
1,154
6,603
10,648
53,750
9,957
W
Jing Wei
iLexure
Jing Wei
13,453
9,619
0
2,202
17,705
4,925
1,174
5,074
12,631
0
51,755
L
Bacchus
viccerra
Bacchus
2,845
108
0
876
12,133
19,672
235
2,693
9,440
8,089
0
W
16,776
8,383
0
5,647
22,472
6,433
1,919
4,685
17,787
59,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,794
Gold Earned
37,164
182
Minions Killed
161
9
Camps Cleared
7
853,144
Distance Traveled
800,937
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,829
637
13
1
0
282,978
1
L
Thanatos
14,568
857
78
5
6
327,038
0
L
Sylvanus
12,239
720
99
6
2
268,490
4
W
Jing Wei
12,566
739
79
5
3
276,973
0
L
Bacchus
11,987
705
5
0
1
257,616
0
W
Sol
13,769
810
69
4
4
240,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role