Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Hollistics_
Apollo
Level 29
God Stats
0W - 2L
1,209 SR
Queue Stats
8W - 18L
1,299 Elo+
Party 2
Ares
Ares
Querida2003
Ares
Level 7
God Stats
0W - 2L
1,209 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 2
Tiamat
Tiamat
TheDrWarhammer
Tiamat
Level 16
God Stats
0W - 2L
1,209 SR
Queue Stats
2W - 5L
1,238 Elo+
Party 2
Odin
Odin
The_Mystic_Night
Odin
Level 68
God Stats
2W - 2L
1,220 SR
Queue Stats
47W - 43L
1,295 Elo+
Party 2
Team Averages
Level 38
1,269 SR
1,309 Elo+

VS

Team Averages
Level 83
1,626 SR
1,452 Elo+
Poseidon
Poseidon
ImCivillian
Poseidon
Level 97
God Stats
15W - 13L
1,548 SR
Queue Stats
175W - 195L
1,408 Elo+
Solo
Jing Wei
Jing Wei
TheQuantumMenace
Jing Wei
Level 100
God Stats
8W - 5L
1,676 SR
Queue Stats
101W - 102L
1,470 Elo+
Party 1
Nike
Nike
ViciGrim
Nike
Level 80
God Stats
3W - 0L
1,871 SR
Queue Stats
62W - 66L
1,479 Elo+
Party 1
Lancelot
Lancelot
ViciMAKAROV
Lancelot
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 182L
1,471 Elo+
Party 1
Cerberus
Cerberus
WitheredOwl
Cerberus
Level 25
God Stats
3W - 3L
1,536 SR
Queue Stats
7W - 6L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 0
5,380
489
4,528
12,109
4,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
7
0 / 3 / 0
4,626
421
4,724
6,336
2,055
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 4 / 0
4,507
410
1,223
6,566
3,579
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 3 / 1
5,381
489
2,875
6,701
3,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 0
5,815
529
4,361
8,046
4,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ImCivillian
Poseidon
12
3 / 1 / 2
6,905
628
7,466
7,388
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
7 / 0 / 4
7,384
671
6,215
6,274
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nike
11
4 / 0 / 4
6,707
610
4,119
7,576
3,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
ViciMAKAROV
Lancelot
11
3 / 1 / 7
6,560
596
4,321
6,829
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
WitheredOwl
Cerberus
10
1 / 0 / 9
6,534
594
3,366
8,516
4,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
18
18
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
0
0
L
Apollo
0
3
0
0
W
Poseidon
ImCivillian
Poseidon
3
1
2
4
L
0
4
0
0
L
0
3
1
0.17
W
7
0
4
9
L
1
4
0
0.25
W
Nike
4
0
4
6
W
Lancelot
ViciMAKAROV
Lancelot
3
1
7
6.5
W
Cerberus
WitheredOwl
Cerberus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
25,487
39,758
Taken
36,583
18,322
Mitigated
15,329
6,178
Healing
15,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,528
1,034
0
1,665
12,109
4,757
0
3,617
8,492
0
37,969
L
Apollo
4,724
3,354
0
1,001
6,336
2,055
0
1,403
4,933
0
24,324
W
Poseidon
ImCivillian
Poseidon
7,466
1,185
0
3,508
7,388
2,496
405
793
6,501
55,941
0
L
1,223
236
0
336
6,566
3,579
0
1,005
5,561
8,095
0
L
2,875
605
0
2,084
6,701
3,920
0
2,644
4,057
28,896
0
W
6,215
5,517
0
4,388
6,274
2,379
2,646
366
5,908
0
53,312
L
4,361
681
0
1,092
8,046
4,011
0
2,163
5,883
0
29,933
W
Nike
4,119
309
0
1,812
7,576
3,143
138
646
6,724
0
32,974
W
Lancelot
ViciMAKAROV
Lancelot
4,321
1,383
0
2,068
6,829
2,827
61
472
6,266
0
36,710
W
Cerberus
WitheredOwl
Cerberus
3,366
409
0
4,071
8,516
4,484
326
1,821
6,663
16,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,709
Gold Earned
34,090
215
Minions Killed
357
0
Camps Cleared
0
1,001,805
Distance Traveled
1,127,220
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,380
489
64
6
0
200,346
0
L
Apollo
4,626
421
39
4
0
186,831
0
W
Poseidon
6,905
628
91
8
0
202,131
5
L
Ares
4,507
410
11
1
0
187,651
0
L
Tiamat
5,381
489
46
4
0
213,808
3
W
Jing Wei
7,384
671
93
8
0
207,999
3
L
Odin
5,815
529
55
5
0
213,169
2
W
Nike
6,707
610
64
6
0
219,176
3
W
Lancelot
6,560
596
77
7
0
278,796
0
W
Cerberus
6,534
594
32
3
0
219,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role