Player Matchup

Xbalanque
Xbalanque
BlacKnife332
Xbalanque
Level 155
God Stats
2W - 1L
1,519 SR
Queue Stats
329W - 229L
1,724 Elo+
Party 2
Ne Zha
Ne Zha
Yharnаm
Ne Zha
Level 46
God Stats
4W - 8L
1,500 SR
Queue Stats
229W - 252L
1,449 Elo+
Solo
Raijin
Raijin
Zaian
Raijin
Level 160
God Stats
2W - 4L
1,466 SR
Queue Stats
518W - 385L
1,678 Elo+
Party 2
Cthulhu
Cthulhu
plp131103
Cthulhu
Level 43
God Stats
8W - 1L
1,500 SR
Queue Stats
432W - 298L
1,731 Elo+
Party 2
King Arthur
King Arthur
ymmirheim
King Arthur
Level 138
God Stats
92W - 49L
1,682 SR
Queue Stats
266W - 183L
1,595 Elo+
Party 2
Team Averages
Level 108
1,533 SR
1,636 Elo+

VS

Team Averages
Level 47
1,525 SR
1,479 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
DonMaraio
Discordia
Level 64
God Stats
0W - 1L
1,629 SR
Queue Stats
3W - 2L
1,563 Elo+
Party 3
Amaterasu
Amaterasu
ZayLeTeRS
Amaterasu
Level 49
God Stats
3W - 3L
1,467 SR
Queue Stats
79W - 53L
1,576 Elo+
Party 1
Mercury
Mercury
matdiamant
Mercury
Level 39
God Stats
0W - 1L
1,753 SR
Queue Stats
66W - 46L
1,532 Elo+
Party 1
Khepri
Khepri
satedraC
Khepri
Level 17
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 2L
1,226 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BlacKnife332
Xbalanque
19
13 / 3 / 6
12,028
573
24,075
21,805
9,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
Yharnаm
Ne Zha
19
5 / 3 / 7
12,078
575
12,771
21,204
11,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Zaian
Raijin
16
3 / 4 / 14
10,679
509
16,644
12,493
5,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
plp131103
Cthulhu
16
7 / 2 / 13
11,122
530
11,457
22,445
27,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
ymmirheim
King Arthur
18
7 / 1 / 7
11,859
565
19,851
26,114
31,291
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 6 / 5
9,998
476
9,440
19,936
9,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
DonMaraio
Discordia
13
2 / 10 / 3
9,107
434
11,676
17,644
7,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
ZayLeTeRS
Amaterasu
18
6 / 3 / 0
11,285
537
18,523
25,821
21,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
matdiamant
Mercury
12
1 / 12 / 4
8,332
397
5,982
21,512
8,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Khepri
satedraC
Khepri
12
2 / 4 / 4
8,930
425
5,054
18,876
26,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
35
Kills
13
13
Deaths
35
47
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
5
0.75
W
Xbalanque
BlacKnife332
Xbalanque
13
3
6
5.33
L
Discordia
DonMaraio
Discordia
2
10
3
0.35
W
Ne Zha
Yharnаm
Ne Zha
5
3
7
2.83
W
Raijin
Zaian
Raijin
3
4
14
2.5
L
Amaterasu
ZayLeTeRS
Amaterasu
6
3
0
2
L
Mercury
matdiamant
Mercury
1
12
4
0.25
W
Cthulhu
plp131103
Cthulhu
7
2
13
6.75
L
Khepri
satedraC
Khepri
2
4
4
1
W
King Arthur
ymmirheim
King Arthur
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,798
Damage
50,675
104,061
Taken
103,789
86,714
Mitigated
72,918
27,604
Healing
19,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,440
5,562
0
5,801
19,936
9,266
1,200
3,981
15,005
0
86,746
W
Xbalanque
BlacKnife332
Xbalanque
24,075
15,584
0
7,040
21,805
9,905
5,544
4,622
17,183
0
111,266
L
Discordia
DonMaraio
Discordia
11,676
648
0
873
17,644
7,305
0
7,422
9,844
44,496
0
W
Ne Zha
Yharnаm
Ne Zha
12,771
5,300
0
10,473
21,204
11,989
566
2,086
19,118
0
124,095
W
Raijin
Zaian
Raijin
16,644
2,837
292
1,824
12,493
5,668
1,217
3,662
8,831
74,556
0
L
Amaterasu
ZayLeTeRS
Amaterasu
18,523
10,747
0
10,978
25,821
21,100
0
2,122
23,587
0
90,961
L
Mercury
matdiamant
Mercury
5,982
2,740
0
510
21,512
8,812
0
5,566
15,672
0
43,710
W
Cthulhu
plp131103
Cthulhu
11,457
1,014
438
2,354
22,445
27,861
133
5,080
17,365
49,036
0
L
Khepri
satedraC
Khepri
5,054
1,032
0
1,501
18,876
26,435
0
7,965
10,680
16,530
0
W
King Arthur
ymmirheim
King Arthur
19,851
2,501
0
5,183
26,114
31,291
105
1,280
24,834
0
89,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,766
Gold Earned
47,652
640
Minions Killed
426
0
Camps Cleared
0
2,028,789
Distance Traveled
1,982,810
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,998
476
134
6
0
374,013
5
W
Xbalanque
12,028
573
138
7
0
381,336
2
L
Discordia
9,107
434
58
3
0
364,508
4
W
Ne Zha
12,078
575
182
9
0
425,706
2
W
Raijin
10,679
509
127
6
0
355,775
3
L
Amaterasu
11,285
537
158
8
0
441,317
8
L
Mercury
8,332
397
57
3
0
405,008
1
W
Cthulhu
11,122
530
58
3
0
404,954
1
L
Khepri
8,930
425
19
1
0
397,964
1
W
King Arthur
11,859
565
135
6
0
461,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role