Player Matchup

Arachne
Arachne
ExpIoding Ham
Arachne
Level 48
God Stats
1W - 3L
1,522 SR
Queue Stats
1W - 4L
1,471 Elo+
Party 1
Bacchus
Bacchus
LordFairyKing
Bacchus
Level 49
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
TheHands0me 0ne
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
deltane
Danzaburou
Level 86
God Stats
1W - 2L
1,546 SR
Queue Stats
26W - 23L
1,599 Elo+
Party 1
Zeus
Zeus
minorvirginkid
Zeus
Level 127
God Stats
47W - 72L
1,568 SR
Queue Stats
61W - 79L
1,562 Elo+
Solo
Team Averages
Level 62
1,528 SR
1,526 Elo+

VS

Team Averages
Level 101
1,541 SR
1,522 Elo+
Sol
Sol
DollyLox
Sol
Level 108
God Stats
5W - 5L
1,481 SR
Queue Stats
32W - 38L
1,451 Elo+
Solo
Fenrir
Fenrir
IFindZyd
Fenrir
Level 103
God Stats
12W - 15L
1,356 SR
Queue Stats
779W - 762L
1,556 Elo+
Solo
Cthulhu
Cthulhu
SWAGMUNCH3R
Cthulhu
Level 74
God Stats
4W - 0L
1,586 SR
Queue Stats
90W - 82L
1,534 Elo+
Party 2
Cupid
Cupid
StevenMuncher
Cupid
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 39L
1,566 Elo+
Party 2
Chaac
Chaac
StoicTrashPanda
Chaac
Level 138
God Stats
5W - 4L
1,780 SR
Queue Stats
558W - 530L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
2 / 8 / 1
8,166
742
9,007
15,750
10,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
1 / 3 / 2
7,585
690
4,031
12,882
15,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 9 / 1
7,049
641
3,127
14,967
13,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
deltane
Danzaburou
16
2 / 5 / 3
9,258
842
10,573
13,477
6,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 8 / 3
9,104
828
14,824
14,526
6,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 19
8,955
814
14,067
9,911
4,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
IFindZyd
Fenrir
16
8 / 2 / 6
9,053
823
12,246
12,985
11,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SWAGMUNCH3R
Cthulhu
14
2 / 1 / 17
8,011
728
10,316
13,557
15,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
7 / 2 / 15
9,270
843
15,529
10,465
5,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
12 / 2 / 11
9,836
894
10,960
14,550
10,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
101
9
Kills
33
33
Deaths
9
10
Assists
68
Player
Kills
Deaths
Assists
KDA
W
4
2
19
6.75
L
Arachne
2
8
1
0.31
W
Fenrir
IFindZyd
Fenrir
8
2
6
5.5
L
Bacchus
1
3
2
0.67
W
Cthulhu
SWAGMUNCH3R
Cthulhu
2
1
17
10.5
W
7
2
15
7.25
W
12
2
11
8.75
L
0
9
1
0.06
L
Danzaburou
deltane
Danzaburou
2
5
3
0.7
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,562
Damage
63,118
71,602
Taken
61,468
52,315
Mitigated
47,016
8,778
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,067
6,508
0
3,353
9,911
4,154
1,188
1,794
8,117
31,978
0
L
Arachne
9,007
5,157
0
2,569
15,750
10,779
0
5,107
10,433
0
15,234
W
Fenrir
IFindZyd
Fenrir
12,246
4,201
0
2,075
12,985
11,421
0
3,177
9,808
0
32,642
L
Bacchus
4,031
366
0
1,022
12,882
15,592
0
5,088
7,475
8,543
0
W
Cthulhu
SWAGMUNCH3R
Cthulhu
10,316
671
1,033
1,556
13,557
15,418
0
4,579
8,978
17,292
0
W
15,529
9,566
545
4,583
10,465
5,205
30
3,858
6,607
0
36,674
W
10,960
3,090
0
5,444
14,550
10,818
0
5,447
9,103
0
29,246
L
3,127
809
0
570
14,967
13,732
0
6,189
8,618
0
15,395
L
Danzaburou
deltane
Danzaburou
10,573
4,952
0
1,925
13,477
6,180
934
2,612
10,693
0
40,084
L
14,824
4,422
0
2,692
14,526
6,032
0
4,437
10,000
38,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,162
Gold Earned
45,125
180
Minions Killed
215
0
Camps Cleared
0
977,321
Distance Traveled
1,129,812
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,955
814
35
3
0
206,990
2
L
Arachne
8,166
742
20
2
0
208,473
0
W
Fenrir
9,053
823
41
4
0
215,850
1
L
Bacchus
7,585
690
12
1
0
207,941
0
W
Cthulhu
8,011
728
32
3
0
246,070
0
W
Cupid
9,270
843
65
6
0
225,893
1
W
Chaac
9,836
894
42
4
0
235,009
2
L
Bellona
7,049
641
28
3
0
203,286
0
L
Danzaburou
9,258
842
71
6
0
197,190
3
L
Zeus
9,104
828
49
4
0
160,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role