Player Matchup

Olorun
Olorun
 
Olorun
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Howard117
Pele
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ierihuan
Ah Muzen Cab
Level 17
God Stats
1W - 2L
1,197 SR
Queue Stats
7W - 11L
1,300 Elo+
Party 1
Chaac
Chaac
Melinn
Chaac
Level 148
God Stats
9W - 7L
1,226 SR
Queue Stats
195W - 198L
1,365 Elo+
Solo
Jormungandr
Jormungandr
Ryan25
Jormungandr
Level 104
God Stats
9W - 6L
1,490 SR
Queue Stats
122W - 127L
1,430 Elo+
Solo
Team Averages
Level 73
1,383 SR
1,430 Elo+

VS

Team Averages
Level 57
1,398 SR
1,376 Elo+
Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Ace_of_beasts_
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 47L
1,313 Elo+
Party 2
Ne Zha
Ne Zha
MalkRa
Ne Zha
Level 109
God Stats
8W - 5L
1,620 SR
Queue Stats
189W - 177L
1,388 Elo+
Solo
Cabrakan
Cabrakan
santosmiguel07
Cabrakan
Level 63
God Stats
2W - 6L
1,106 SR
Queue Stats
36W - 45L
1,348 Elo+
Party 2
Ra
Ra
tom_rafael11
Ra
Level 19
God Stats
0W - 1L
1,262 SR
Queue Stats
24W - 32L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 4
6,727
612
6,563
7,088
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
10
2 / 1 / 3
6,054
550
3,065
6,707
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
Ierihuan
Ah Muzen Cab
11
4 / 0 / 1
6,767
615
8,377
6,108
2,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Melinn
Chaac
10
3 / 1 / 3
6,928
630
5,076
7,756
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
Ryan25
Jormungandr
11
4 / 2 / 1
6,725
611
7,153
7,809
6,867
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 3 / 0
6,291
572
5,976
11,536
7,618
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
1 / 3 / 0
4,476
407
1,918
5,722
1,492
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
MalkRa
Ne Zha
9
0 / 3 / 1
5,325
484
2,690
9,522
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cabrakan
7
0 / 3 / 1
4,589
417
1,711
10,752
7,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
5,410
492
3,408
6,031
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
5
5
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
4
5
L
Chaac
 
Chaac
4
3
0
1.33
L
1
3
0
0.33
W
Pele
2
1
3
3.5
W
Ah Muzen Cab
Ierihuan
Ah Muzen Cab
4
0
1
4.5
L
Ne Zha
MalkRa
Ne Zha
0
3
1
0.17
W
Chaac
Melinn
Chaac
3
1
3
4.5
W
Jormungandr
Ryan25
Jormungandr
4
2
1
2.25
L
Cabrakan
0
3
1
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,234
Damage
15,703
35,468
Taken
43,563
20,230
Mitigated
22,387
10,429
Healing
11,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,563
3,853
0
2,648
7,088
2,874
778
2,411
4,677
45,321
0
L
Chaac
 
Chaac
5,976
1,557
0
3,923
11,536
7,618
89
7,026
4,510
0
39,003
L
1,918
1,191
124
1,347
5,722
1,492
0
0
5,722
0
17,880
W
Pele
3,065
677
0
1,702
6,707
3,028
102
114
6,593
0
31,760
W
Ah Muzen Cab
Ierihuan
Ah Muzen Cab
8,377
3,239
0
1,150
6,108
2,141
300
884
5,224
0
53,162
L
Ne Zha
MalkRa
Ne Zha
2,690
836
0
3,307
9,522
3,495
0
2,895
6,627
0
29,425
W
Chaac
Melinn
Chaac
5,076
597
0
3,064
7,756
5,320
505
1,522
6,234
0
21,446
W
Jormungandr
Ryan25
Jormungandr
7,153
2,400
0
1,865
7,809
6,867
104
188
7,621
38,294
0
L
Cabrakan
1,711
344
198
1,692
10,752
7,117
0
0
10,752
10,034
0
L
3,408
940
20
547
6,031
2,665
117
3,795
2,236
40,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,201
Gold Earned
26,091
330
Minions Killed
232
0
Camps Cleared
0
1,070,692
Distance Traveled
938,433
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,727
612
82
7
0
203,217
2
L
Chaac
6,291
572
62
6
0
188,716
3
L
Cupid
4,476
407
34
3
0
154,784
2
W
Pele
6,054
550
53
5
0
229,574
0
W
Ah Muzen Cab
6,767
615
91
8
0
202,125
1
L
Ne Zha
5,325
484
57
5
0
223,416
0
W
Chaac
6,928
630
41
4
0
221,175
0
W
Jormungandr
6,725
611
63
6
0
214,601
4
L
Cabrakan
4,589
417
17
2
0
195,252
1
L
Ra
5,410
492
62
6
0
176,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role