Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Nef-Zukrove
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,324 Elo+
Party 1
King Arthur
King Arthur
Whip_Razor
King Arthur
Level 24
God Stats
20W - 20L
1,436 SR
Queue Stats
42W - 55L
1,342 Elo+
Party 1
Ymir
Ymir
xBaRseN_CM7x
Ymir
Level 40
God Stats
29W - 29L
1,519 SR
Queue Stats
153W - 165L
1,376 Elo+
Party 2
Hachiman
Hachiman
yokogee_L
Hachiman
Level 28
God Stats
15W - 15L
1,464 SR
Queue Stats
54W - 68L
1,280 Elo+
Party 2
Team Averages
Level 36
1,484 SR
1,364 Elo+

VS

Team Averages
Level 56
1,414 SR
1,343 Elo+
Charybdis
Charybdis
HaZecrow420
Charybdis
Level 37
God Stats
19W - 14L
1,451 SR
Queue Stats
77W - 98L
1,299 Elo+
Solo
Cthulhu
Cthulhu
TrivialAsh
Cthulhu
Level 91
God Stats
14W - 21L
1,447 SR
Queue Stats
195W - 173L
1,471 Elo+
Solo
Da Ji
Da Ji
otagamer_46
Da Ji
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 113L
1,331 Elo+
Party 3
Bacchus
Bacchus
reptor21
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,291 Elo+
Party 3
Agni
Agni
robokito13
Agni
Level 62
God Stats
4W - 8L
1,174 SR
Queue Stats
53W - 52L
1,322 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 0 / 2
6,102
610
3,966
5,161
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 2 / 1
6,010
601
3,778
7,801
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Whip_Razor
King Arthur
9
0 / 2 / 2
4,887
489
2,731
6,983
4,069
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
3 / 0 / 2
5,556
556
3,903
6,570
3,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
yokogee_L
Hachiman
8
1 / 1 / 4
4,886
489
5,336
5,470
1,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HaZecrow420
Charybdis
7
0 / 2 / 0
4,339
434
2,593
5,485
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
TrivialAsh
Cthulhu
9
1 / 2 / 1
5,397
540
4,140
6,944
4,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 2
5,556
556
3,601
8,608
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
reptor21
Bacchus
8
1 / 2 / 0
5,089
509
2,882
6,958
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 2
4,865
487
2,504
4,275
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
2
4
L
Charybdis
HaZecrow420
Charybdis
0
2
0
0
W
4
2
1
2.25
L
Cthulhu
TrivialAsh
Cthulhu
1
2
1
0.75
W
King Arthur
Whip_Razor
King Arthur
0
2
2
0.5
L
2
3
2
1
L
Bacchus
reptor21
Bacchus
1
2
0
0.5
L
0
3
2
0.33
W
3
0
2
4
W
Hachiman
yokogee_L
Hachiman
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,714
Damage
15,720
31,985
Taken
32,270
13,975
Mitigated
14,273
10,510
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,966
1,079
0
2,294
5,161
2,000
0
1,538
3,581
0
31,170
L
Charybdis
HaZecrow420
Charybdis
2,593
2,008
0
1,158
5,485
1,465
238
1,434
4,051
0
24,318
W
3,778
1,362
0
3,133
7,801
2,420
144
1,579
6,222
33,598
0
L
Cthulhu
TrivialAsh
Cthulhu
4,140
1,143
0
1,390
6,944
4,429
0
419
6,525
26,943
0
W
King Arthur
Whip_Razor
King Arthur
2,731
147
0
930
6,983
4,069
0
3,063
3,498
0
23,512
L
3,601
941
0
3,497
8,608
3,166
0
1,520
7,088
0
30,678
L
Bacchus
reptor21
Bacchus
2,882
327
0
720
6,958
3,501
96
2,136
4,822
14,031
0
L
2,504
73
0
320
4,275
1,712
708
2,172
2,103
19,363
0
W
3,903
1,398
0
2,356
6,570
3,649
0
1,683
4,887
22,080
0
W
Hachiman
yokogee_L
Hachiman
5,336
3,721
0
1,797
5,470
1,837
0
1,199
4,271
0
18,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,441
Gold Earned
25,246
239
Minions Killed
214
0
Camps Cleared
0
922,380
Distance Traveled
883,931
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,102
610
70
7
0
221,395
0
L
Charybdis
4,339
434
40
4
0
165,177
0
W
Sol
6,010
601
62
6
0
172,843
0
L
Cthulhu
5,397
540
53
5
0
159,629
0
W
King Arthur
4,887
489
34
3
0
183,367
3
L
Da Ji
5,556
556
59
6
0
174,862
0
L
Bacchus
5,089
509
16
2
0
204,430
0
L
Agni
4,865
487
46
5
0
179,833
2
W
Ymir
5,556
556
29
3
0
171,882
0
W
Hachiman
4,886
489
44
4
0
172,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role