Player Matchup

Horus
Horus
DaBeastcad
Horus
Level 82
God Stats
5W - 4L
1,274 SR
Queue Stats
141W - 134L
1,452 Elo+
Party 1
Bacchus
Bacchus
TheBlueGiraffe
Bacchus
Level 36
God Stats
2W - 2L
1,599 SR
Queue Stats
49W - 57L
1,468 Elo+
Party 1
Thanatos
Thanatos
Thebuttking7
Thanatos
Level 44
God Stats
1W - 4L
1,102 SR
Queue Stats
76W - 63L
1,514 Elo+
Party 1
Neith
Neith
bananasfoeautism
Neith
Level 6
God Stats
2W - 0L
1,751 SR
Queue Stats
3W - 3L
1,371 Elo+
Party 1
Anubis
Anubis
xvedic
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,430 Elo+
Party 1
Team Averages
Level 36
1,445 SR
1,447 Elo+

VS

Team Averages
Level 46
1,420 SR
1,507 Elo+
Cu Chulainn
Cu Chulainn
CjBDirty
Cu Chulainn
Level 47
God Stats
1W - 2L
1,472 SR
Queue Stats
36W - 30L
1,539 Elo+
Party 2
Izanami
Izanami
M1zore
Izanami
Level 42
God Stats
0W - 2L
1,478 SR
Queue Stats
24W - 22L
1,523 Elo+
Party 2
Khepri
Khepri
Shadegrunt
Khepri
Level 47
God Stats
1W - 1L
1,509 SR
Queue Stats
19W - 20L
1,486 Elo+
Party 2
Baron Samedi
Baron Samedi
Spacedoutasf
Baron Samedi
Level 48
God Stats
6W - 4L
1,280 SR
Queue Stats
23W - 22L
1,455 Elo+
Solo
Chaac
Chaac
coffeefish
Chaac
Level 46
God Stats
1W - 3L
1,360 SR
Queue Stats
26W - 22L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
6 / 2 / 4
8,057
671
10,014
9,607
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 7
6,368
531
3,386
9,125
8,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Thebuttking7
Thanatos
12
8 / 3 / 4
7,708
642
9,717
13,088
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 3
6,435
536
3,700
5,900
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
xvedic
Anubis
13
8 / 2 / 2
8,213
684
10,354
10,236
5,818
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CjBDirty
Cu Chulainn
9
0 / 6 / 0
5,354
446
4,487
12,794
6,292
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
M1zore
Izanami
13
6 / 1 / 2
7,752
646
8,595
5,937
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Shadegrunt
Khepri
9
1 / 4 / 4
6,338
528
3,055
9,857
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Spacedoutasf
Baron Samedi
10
2 / 6 / 3
6,106
509
5,592
9,757
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
1 / 6 / 1
6,513
543
3,459
14,177
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
23
Kills
10
11
Deaths
23
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CjBDirty
Cu Chulainn
0
6
0
0
W
Horus
6
2
4
4
L
Izanami
M1zore
Izanami
6
1
2
7
L
Khepri
Shadegrunt
Khepri
1
4
4
0.75
L
Baron Samedi
Spacedoutasf
Baron Samedi
2
6
3
0.58
W
0
3
7
1.17
W
Thanatos
Thebuttking7
Thanatos
8
3
4
3.33
W
1
1
3
2.5
L
Chaac
1
6
1
0.25
W
Anubis
xvedic
Anubis
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,171
Damage
25,188
47,956
Taken
52,522
30,571
Mitigated
28,003
22,390
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CjBDirty
Cu Chulainn
4,487
1,364
0
616
12,794
6,292
0
1,161
11,250
0
28,428
W
Horus
10,014
5,351
351
2,440
9,607
7,374
642
958
8,649
0
48,062
L
Izanami
M1zore
Izanami
8,595
5,956
0
3,247
5,937
2,274
0
1,585
4,352
0
59,873
L
Khepri
Shadegrunt
Khepri
3,055
440
0
557
9,857
9,405
0
2,448
7,333
10,417
0
L
Baron Samedi
Spacedoutasf
Baron Samedi
5,592
665
468
1,611
9,757
4,238
90
5,949
3,808
35,384
0
W
3,386
464
0
1,360
9,125
8,788
348
2,194
6,931
11,740
0
W
Thanatos
Thebuttking7
Thanatos
9,717
4,172
0
10,211
13,088
6,160
0
1,700
11,388
0
44,456
W
3,700
1,690
0
2,278
5,900
2,431
1,011
1,002
4,898
0
37,409
L
Chaac
3,459
1,260
0
4,670
14,177
5,794
0
2,597
11,418
0
33,106
W
Anubis
xvedic
Anubis
10,354
422
0
5,750
10,236
5,818
707
2,793
7,443
56,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
32,063
327
Minions Killed
273
0
Camps Cleared
0
1,110,889
Distance Traveled
1,085,674
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,354
446
42
4
0
228,488
2
W
Horus
8,057
671
74
6
0
240,560
0
L
Izanami
7,752
646
97
8
0
227,879
2
L
Khepri
6,338
528
16
1
0
200,265
2
L
Baron Samedi
6,106
509
53
4
0
200,463
1
W
Bacchus
6,368
531
11
1
0
228,757
3
W
Thanatos
7,708
642
79
7
0
247,107
0
W
Neith
6,435
536
76
6
0
191,615
0
L
Chaac
6,513
543
65
5
0
228,579
4
W
Anubis
8,213
684
87
7
0
202,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role