Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
SheaCouleé
The Morrigan
Level 157
God Stats
2W - 5L
1,463 SR
Queue Stats
355W - 375L
1,531 Elo+
Solo
Scylla
Scylla
UliSantoCJS
Scylla
Level 129
God Stats
11W - 9L
1,634 SR
Queue Stats
209W - 210L
1,564 Elo+
Solo
Fenrir
Fenrir
boto_valido04
Fenrir
Level 102
God Stats
2W - 3L
1,193 SR
Queue Stats
201W - 215L
1,492 Elo+
Solo
Jing Wei
Jing Wei
leotauro
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 207L
1,508 Elo+
Solo
Team Averages
Level 139
1,458 SR
1,519 Elo+

VS

Team Averages
Level 117
1,466 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CarlosRonald17
Sylvanus
Level 127
God Stats
8W - 9L
1,474 SR
Queue Stats
371W - 399L
1,531 Elo+
Solo
Kukulkan
Kukulkan
Fumaçatoxica
Kukulkan
Level 143
God Stats
1W - 1L
1,312 SR
Queue Stats
82W - 74L
1,555 Elo+
Solo
Medusa
Medusa
NeWBANTCC
Medusa
Level 69
God Stats
2W - 3L
1,544 SR
Queue Stats
96W - 67L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 4 / 5
7,379
461
8,277
21,173
13,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
SheaCouleé
The Morrigan
14
3 / 2 / 0
8,371
523
7,812
10,266
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
12
2 / 4 / 3
7,702
481
11,080
9,153
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 1
7,486
468
6,235
14,217
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
leotauro
Jing Wei
14
0 / 4 / 1
7,930
496
4,755
12,978
3,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
10 / 1 / 1
10,606
663
18,565
21,588
19,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
 
Ao Kuang
7
0 / 1 / 0
5,870
367
699
5,186
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
13
2 / 1 / 8
8,935
558
6,322
21,159
21,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Fumaçatoxica
Kukulkan
13
0 / 2 / 6
7,819
489
7,378
8,384
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
NeWBANTCC
Medusa
15
6 / 2 / 5
9,424
589
14,448
11,202
4,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
7
Kills
18
18
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
5
0.63
W
Cu Chulainn
 
Cu Chulainn
10
1
1
10.5
W
Ao Kuang
 
Ao Kuang
0
1
0
0
W
Sylvanus
2
1
8
6
W
Kukulkan
Fumaçatoxica
Kukulkan
0
2
6
1.5
W
Medusa
NeWBANTCC
Medusa
6
2
5
4.25
L
The Morrigan
SheaCouleé
The Morrigan
3
2
0
1.5
L
Scylla
2
4
3
0.88
L
2
4
1
0.63
L
Jing Wei
leotauro
Jing Wei
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,159
Damage
47,412
67,787
Taken
67,519
31,452
Mitigated
50,737
23,413
Healing
24,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,277
4,445
2,427
9,703
21,173
13,498
0
4,766
16,247
0
28,174
W
Cu Chulainn
 
Cu Chulainn
18,565
4,192
0
9,463
21,588
19,713
0
7,612
13,688
0
98,334
W
Ao Kuang
 
Ao Kuang
699
272
0
556
5,186
1,475
0
320
4,828
15,130
0
W
Sylvanus
6,322
1,136
4,931
8,029
21,159
21,681
303
3,755
17,256
24,903
0
W
Kukulkan
Fumaçatoxica
Kukulkan
7,378
819
0
1,235
8,384
3,140
1,822
1,914
6,300
51,901
0
W
Medusa
NeWBANTCC
Medusa
14,448
6,450
0
250
11,202
4,728
2,191
2,040
9,046
0
74,841
L
The Morrigan
SheaCouleé
The Morrigan
7,812
2,125
0
1,883
10,266
5,114
343
912
9,199
48,135
8,622
L
Scylla
11,080
1,242
0
500
9,153
3,442
0
3,171
5,780
51,939
0
L
6,235
2,096
0
4,906
14,217
5,697
0
3,488
10,275
0
48,068
L
Jing Wei
leotauro
Jing Wei
4,755
3,673
0
3,994
12,978
3,701
199
1,566
11,354
0
67,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,868
Gold Earned
42,654
413
Minions Killed
431
0
Camps Cleared
0
1,446,706
Distance Traveled
1,353,569
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,379
461
30
2
0
294,931
4
W
Cu Chulainn
10,606
663
157
10
0
334,976
4
W
Ao Kuang
5,870
367
25
2
0
137,354
1
W
Sylvanus
8,935
558
39
2
0
259,902
2
W
Kukulkan
7,819
489
100
6
0
294,422
3
W
Medusa
9,424
589
110
7
0
326,915
0
L
The Morrigan
8,371
523
99
6
0
252,887
6
L
Scylla
7,702
481
97
6
0
296,848
3
L
Fenrir
7,486
468
78
5
0
298,243
4
L
Jing Wei
7,930
496
109
7
0
303,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role