Player Matchup

Cerberus
Cerberus
CantNurfMeCT
Cerberus
Level 139
God Stats
4W - 2L
1,622 SR
Queue Stats
107W - 82L
1,587 Elo+
Party 2
Bacchus
Bacchus
CorruptedLxve
Bacchus
Level 15
God Stats
11W - 3L
1,500 SR
Queue Stats
15W - 7L
1,650 Elo+
Party 2
Bellona
Bellona
NoGodss
Bellona
Level 145
God Stats
1W - 2L
1,489 SR
Queue Stats
88W - 100L
1,506 Elo+
Party 2
Hercules
Hercules
TrashOrTroll
Hercules
Level 159
God Stats
11W - 12L
1,584 SR
Queue Stats
184W - 152L
1,696 Elo+
Party 2
Izanami
Izanami
xB3astly
Izanami
Level 150
God Stats
5W - 5L
1,479 SR
Queue Stats
154W - 140L
1,555 Elo+
Party 2
Team Averages
Level 122
1,535 SR
1,599 Elo+

VS

Team Averages
Level 100
1,405 SR
1,467 Elo+
Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
OnlyJihyo
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,513 Elo+
Party 1
Hun Batz
Hun Batz
Scyllabl3
Hun Batz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
TAJ81132
Cthulhu
Level 145
God Stats
2W - 4L
1,254 SR
Queue Stats
34W - 35L
1,429 Elo+
Party 1
Chang'e
Chang'e
thuhunder
Chang'e
Level 67
God Stats
1W - 3L
1,269 SR
Queue Stats
38W - 42L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CantNurfMeCT
Cerberus
13
4 / 1 / 6
7,881
563
9,480
13,446
5,810
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
11
2 / 0 / 5
7,542
539
5,188
7,470
7,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
NoGodss
Bellona
13
3 / 0 / 7
7,829
559
10,962
11,685
7,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
TrashOrTroll
Hercules
14
4 / 0 / 2
8,555
611
5,595
7,960
6,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
xB3astly
Izanami
14
6 / 1 / 3
8,645
618
9,266
8,150
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 1
6,084
435
3,569
11,858
8,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
OnlyJihyo
Medusa
9
0 / 6 / 1
5,342
382
2,746
11,318
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Scyllabl3
Hun Batz
11
1 / 1 / 1
7,033
502
8,225
13,231
5,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
TAJ81132
Cthulhu
12
0 / 3 / 0
7,597
543
5,631
9,704
6,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
thuhunder
Chang'e
10
1 / 6 / 1
6,547
468
8,913
12,138
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
19
Kills
2
2
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
1
0.17
W
Cerberus
CantNurfMeCT
Cerberus
4
1
6
7
W
Bacchus
2
0
5
4.5
W
Bellona
NoGodss
Bellona
3
0
7
6.5
L
Medusa
OnlyJihyo
Medusa
0
6
1
0.08
L
Hun Batz
Scyllabl3
Hun Batz
1
1
1
1.5
L
Cthulhu
TAJ81132
Cthulhu
0
3
0
0
W
Hercules
TrashOrTroll
Hercules
4
0
2
5
L
Chang'e
thuhunder
Chang'e
1
6
1
0.25
W
Izanami
xB3astly
Izanami
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,491
Damage
29,084
48,711
Taken
58,249
30,444
Mitigated
27,571
15,410
Healing
15,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,569
1,731
1,807
3,535
11,858
8,616
0
4,262
7,596
0
20,256
W
Cerberus
CantNurfMeCT
Cerberus
9,480
692
0
4,489
13,446
5,810
0
5,019
8,314
64,093
0
W
Bacchus
5,188
460
564
1,530
7,470
7,808
0
1,945
5,525
12,727
0
W
Bellona
NoGodss
Bellona
10,962
3,545
0
618
11,685
7,193
208
3,776
7,837
0
62,822
L
Medusa
OnlyJihyo
Medusa
2,746
1,673
0
1,749
11,318
3,399
0
2,924
8,394
0
20,423
L
Hun Batz
Scyllabl3
Hun Batz
8,225
2,539
0
4,212
13,231
5,040
0
2,501
10,730
0
58,523
L
Cthulhu
TAJ81132
Cthulhu
5,631
837
0
750
9,704
6,426
416
910
8,794
48,124
0
W
Hercules
TrashOrTroll
Hercules
5,595
1,350
0
3,966
7,960
6,739
0
2,934
4,717
0
50,202
L
Chang'e
thuhunder
Chang'e
8,913
1,278
1,111
2,570
12,138
4,090
0
4,071
8,067
41,043
0
W
Izanami
xB3astly
Izanami
9,266
5,831
0
4,243
8,150
2,894
500
922
7,228
0
89,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,452
Gold Earned
32,603
496
Minions Killed
337
0
Camps Cleared
0
1,493,609
Distance Traveled
1,415,464
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,084
435
31
2
0
292,434
6
W
Cerberus
7,881
563
118
8
0
289,174
6
W
Bacchus
7,542
539
18
1
0
303,978
0
W
Bellona
7,829
559
101
7
0
346,390
4
L
Medusa
5,342
382
27
2
0
218,492
0
L
Hun Batz
7,033
502
91
7
0
327,941
3
L
Cthulhu
7,597
543
112
8
0
304,081
0
W
Hercules
8,555
611
117
8
0
297,252
6
L
Chang'e
6,547
468
76
5
0
272,516
0
W
Izanami
8,645
618
142
10
0
256,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role