Player Matchup

Khepri
Khepri
Gold IV
DemonKiba476
Khepri
Gold IV
Level 129
God Stats
1W - 1L
1,755 SR
Queue Stats
25W - 20L
1,590 MMR
Party 1
Thor
Thor
Gold IV
KNDGVoid
Thor
Gold IV
Level 131
God Stats
2W - 1L
1,416 SR
Queue Stats
26W - 21L
1,622 MMR
Party 1
Nu Wa
Nu Wa
Gold V
xxSNIPERLEGEND1
Nu Wa
Gold V
Level 124
God Stats
7W - 3L
1,577 SR
Queue Stats
22W - 21L
1,415 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,583 SR
1,542 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,550 SR
1,614 MMR
Odin
Odin
Silver IV
 
Odin
Silver IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold III
BUCyoMOM247
Vulcan
Gold III
Level 49
God Stats
2W - 2L
1,649 SR
Queue Stats
52W - 53L
1,843 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
1 / 1 / 9
12,101
712
7,290
18,837
29,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
16
6 / 3 / 4
12,168
716
16,266
19,378
18,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 2 / 7
11,933
702
22,345
12,668
7,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebHou YiAchillesAh Muzen CabBastet

VS

Bans
AtlasChironMedusaCupidGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 0 / 5
11,435
673
10,996
23,376
23,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
 
King Arthur
15
4 / 6 / 2
10,733
631
16,921
21,471
21,917
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
15
1 / 4 / 3
10,579
622
17,006
11,713
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
10
Kills
6
6
Deaths
10
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
0
5
3.5
L
King Arthur
 
King Arthur
4
6
2
0.83
L
Vulcan
1
4
3
0.63
W
Khepri
1
1
9
5.5
W
Thor
6
3
4
2.67
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,901
Damage
44,923
50,883
Taken
56,560
55,698
Mitigated
50,426
13,789
Healing
7,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
10,996
2,467
0
4,806
23,376
23,791
393
11,167
11,808
578
28,234
L
King Arthur
 
King Arthur
16,921
2,139
0
100
21,471
21,917
351
11,084
9,906
0
41,190
L
Vulcan
17,006
7,381
0
2,202
11,713
4,718
911
6,504
4,890
78,952
0
W
Khepri
7,290
1,458
628
3,960
18,837
29,876
582
8,035
10,802
25,823
0
W
Thor
16,266
3,621
0
4,615
19,378
18,143
1,133
6,188
13,190
0
49,207
W
22,345
8,727
198
4,388
12,668
7,679
1,310
3,723
8,945
76,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
32,747
222
Minions Killed
201
9
Camps Cleared
5
868,825
Distance Traveled
914,006
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,435
673
23
1
1
322,567
2
L
King Arthur
10,733
631
52
3
3
282,932
3
L
Vulcan
10,579
622
126
7
1
308,507
4
W
Khepri
12,101
712
41
2
2
311,846
1
W
Thor
12,168
716
71
4
3
271,056
0
W
Nu Wa
11,933
702
110
6
4
285,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role